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Ghost Bridge
Posted: Sun Jul 12, 2015 9:32 pm
by Saddletank
Down in the SE corner of the East-West map is a woodpile and a 'ghost bridge'. I suspect these were placed incorrectly during map building.
http://www.atomic-album.com/showPic.php ... Bridge.jpg
http://www.atomic-album.co.uk/showPic.p ... Bridge.jpg
Re: Ghost Bridge
Posted: Mon Jul 13, 2015 3:19 pm
by Little Powell
Good catch, I'll fix. Thanks.
Re: Ghost Bridge
Posted: Fri Jul 22, 2016 10:22 am
by Jace11
There is a ghost bridge on the new QB map, or at least it doesn't look like it's supposed to be there. NW of bauterlez.

Re: Ghost Bridge
Posted: Fri Jul 22, 2016 7:21 pm
by Little Powell
Doh, I thought we got all of those. Thanks for the report.
Re: Ghost Bridge
Posted: Mon Jul 25, 2016 8:12 pm
by Saddletank
There's another one SW of Frasnes.
http://www.atomic-album.com/showPic.php ... dge_01.jpg
http://www.atomic-album.com/showPic.php ... dge_02.jpg
There looks there might be 2 broken road joins in Frasnes as well.
http://www.atomic-album.com/showPic.php ... _Break.jpg
I haven't marched troops over those road junctions yet, it could just be a break in the textures with the underlying bitmap linked okay.
On the plus side your building textures and designs are improving all the time. This row of houses at QB looks really nice.
http://www.atomic-album.com/showPic.php ... houses.jpg
On the minus side it is disappointing to still see NSD focussed ONLY on the scenarios with little or no apparent thought given to the QB map for its potential for sandbox or MP games. Outside of the quite small central area the historical battle was fought in there seem to be large areas of nothing but bald open farmland. I counted about 8 or 10 farms that could be given fort status in odd corners of the map - including Petit Pierrepoint only a few hundred yards SW of Grand Pierrepoint - not a lot of work I would have thought but the addition of these would add greatly to sandbox play value, as would one church in each of the many towns and villages that could be a fort as well.
A few clumps of trees or small woods away from the centre of the map would relieve the boredom of the edges. Things do not need to be 100% historically accurate on the periphery where only fictional battles will be fought.
As a minimum, when you fix the ghost bridges, please add a few more fortified farms away from the centre of the map.
Re: Ghost Bridge
Posted: Sun Aug 07, 2016 3:36 pm
by Jace11
Can I ask which mod those map icons are from, I've had a look around and can't find them anywhere?
Re: Ghost Bridge
Posted: Sun Aug 07, 2016 7:31 pm
by Saddletank
Its the KS Mod.
Re: Ghost Bridge
Posted: Sun Aug 07, 2016 7:49 pm
by Jace11
ah ok, thanks.
Re: Ghost Bridge
Posted: Mon Sep 19, 2016 12:26 am
by Jace11
Another one near Pierrepont.
Re: Ghost Bridge
Posted: Mon Sep 19, 2016 2:26 am
by Little Powell
There's a conspiracy here.. Where did that bridge come from!?! I didn't put it there!?! :whistle:
If anyone wants them gone before we can release a patch, put this in your QB DLC\Maps folder (overwrite)
http://www.norbsoftdev.net/downloads/QB.lsl
That should take care of the ghosts, but let me know if anymore are conjured up..