Ghost Bridge

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Saddletank
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Ghost Bridge

Post by Saddletank »

Down in the SE corner of the East-West map is a woodpile and a 'ghost bridge'. I suspect these were placed incorrectly during map building.

http://www.atomic-album.com/showPic.php ... Bridge.jpg

http://www.atomic-album.co.uk/showPic.p ... Bridge.jpg
Last edited by Saddletank on Mon Jul 13, 2015 7:16 pm, edited 1 time in total.
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Little Powell
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Re: Ghost Bridge

Post by Little Powell »

Good catch, I'll fix. Thanks.
Jace11
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Re: Ghost Bridge

Post by Jace11 »

There is a ghost bridge on the new QB map, or at least it doesn't look like it's supposed to be there. NW of bauterlez.

Image
Last edited by Jace11 on Fri Jul 22, 2016 10:34 am, edited 1 time in total.
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Little Powell
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Re: Ghost Bridge

Post by Little Powell »

Doh, I thought we got all of those. Thanks for the report.
Saddletank
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Re: Ghost Bridge

Post by Saddletank »

There's another one SW of Frasnes.

http://www.atomic-album.com/showPic.php ... dge_01.jpg

http://www.atomic-album.com/showPic.php ... dge_02.jpg

There looks there might be 2 broken road joins in Frasnes as well.

http://www.atomic-album.com/showPic.php ... _Break.jpg

I haven't marched troops over those road junctions yet, it could just be a break in the textures with the underlying bitmap linked okay.

On the plus side your building textures and designs are improving all the time. This row of houses at QB looks really nice.

http://www.atomic-album.com/showPic.php ... houses.jpg

On the minus side it is disappointing to still see NSD focussed ONLY on the scenarios with little or no apparent thought given to the QB map for its potential for sandbox or MP games. Outside of the quite small central area the historical battle was fought in there seem to be large areas of nothing but bald open farmland. I counted about 8 or 10 farms that could be given fort status in odd corners of the map - including Petit Pierrepoint only a few hundred yards SW of Grand Pierrepoint - not a lot of work I would have thought but the addition of these would add greatly to sandbox play value, as would one church in each of the many towns and villages that could be a fort as well.

A few clumps of trees or small woods away from the centre of the map would relieve the boredom of the edges. Things do not need to be 100% historically accurate on the periphery where only fictional battles will be fought.

As a minimum, when you fix the ghost bridges, please add a few more fortified farms away from the centre of the map.
Last edited by Saddletank on Mon Jul 25, 2016 8:17 pm, edited 1 time in total.
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Jace11
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Re: Ghost Bridge

Post by Jace11 »

Can I ask which mod those map icons are from, I've had a look around and can't find them anywhere?
Saddletank
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Re: Ghost Bridge

Post by Saddletank »

Its the KS Mod.
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Jace11
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Re: Ghost Bridge

Post by Jace11 »

ah ok, thanks.
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Re: Ghost Bridge

Post by Jace11 »

Another one near Pierrepont.
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Little Powell
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Re: Ghost Bridge

Post by Little Powell »

There's a conspiracy here.. Where did that bridge come from!?! I didn't put it there!?! :whistle:

If anyone wants them gone before we can release a patch, put this in your QB DLC\Maps folder (overwrite)

http://www.norbsoftdev.net/downloads/QB.lsl

That should take care of the ghosts, but let me know if anymore are conjured up..
Last edited by Little Powell on Mon Sep 19, 2016 3:46 pm, edited 1 time in total.
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