Player dropped "MP Comm limit reached"
Posted: Wed Jan 23, 2013 5:40 am
I suspect this is unrelated to the "BADRANDSYNC" error of a few days ago.
In this case, a player dropped from the game in the middle of it -- the game kept running fine for the rest of the players. This is the end of the log (from Jimmy):
As always, mods were in use so that's a possible cause of the issue, but I want to document each unique crash/freeze and what the circumstances are.
It's possible the player had internet connection problems of some kind.
In this case, a player dropped from the game in the middle of it -- the game kept running fine for the rest of the players. This is the end of the log (from Jimmy):
Code: Select all
13935169,PREAI,0,1,3150,4,8,8,900,1000
13935169,ENDUPDATE,10,4,900,1000,0,0,8,151527.52,179503.22,0.47,0.88,151527.52,179503.22,0.47,0.88,1
13935169,RAND,23,212416,499,0,1879,4259
13935169,GOODFRAME,16,2,1879,1877,7,0:548 Jimmy
13935169,SENDFRAME,1879
MP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reached13935169,MPMSG,<MULTI> connection lost.
13935169,MPMSG,<MULTI> host has ended the game.
uskey,232,440,89,1000,1000,90,20,610,9,179815.48,168969.14,-0.38,-0.92,172288.00,150784.00,-0.44,-0.90,0
13918978,PREAI,0,1,2882,15,9,9,1000,1000
13918978,ENDUPDATE,440,89,1000,1000,20,610,9,179807.36,168949.50,-0.38,-0.92,172288.00,150784.00,-0.44,-0.90,0
13918978,Capt Solomon E Adderson,233,1,2,50,100,90,0,0,0,189272.31,179525.83,-0.68,-0.73,171886.66,160863.69,-0.44,-0.90,0
13918978,PREAI,0,1,2900,15,0,0,50,100
It's possible the player had internet connection problems of some kind.