Player dropped "MP Comm limit reached"

Game won't run. Keeps crashing. Hopefully we won't get any posts here, but if we do, we'll try to help you out. You can also post any bugs that you find here. IMPORTANT: Don't post mod related problems here!
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Garnier
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Player dropped "MP Comm limit reached"

Post by Garnier »

I suspect this is unrelated to the "BADRANDSYNC" error of a few days ago.

In this case, a player dropped from the game in the middle of it -- the game kept running fine for the rest of the players. This is the end of the log (from Jimmy):

Code: Select all

13935169,PREAI,0,1,3150,4,8,8,900,1000
13935169,ENDUPDATE,10,4,900,1000,0,0,8,151527.52,179503.22,0.47,0.88,151527.52,179503.22,0.47,0.88,1
13935169,RAND,23,212416,499,0,1879,4259
13935169,GOODFRAME,16,2,1879,1877,7,0:548 Jimmy
13935169,SENDFRAME,1879
MP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reachedMP Comm limit reached13935169,MPMSG,<MULTI> connection lost.
13935169,MPMSG,<MULTI> host has ended the game.


uskey,232,440,89,1000,1000,90,20,610,9,179815.48,168969.14,-0.38,-0.92,172288.00,150784.00,-0.44,-0.90,0
13918978,PREAI,0,1,2882,15,9,9,1000,1000
13918978,ENDUPDATE,440,89,1000,1000,20,610,9,179807.36,168949.50,-0.38,-0.92,172288.00,150784.00,-0.44,-0.90,0
13918978,Capt Solomon E Adderson,233,1,2,50,100,90,0,0,0,189272.31,179525.83,-0.68,-0.73,171886.66,160863.69,-0.44,-0.90,0
13918978,PREAI,0,1,2900,15,0,0,50,100
As always, mods were in use so that's a possible cause of the issue, but I want to document each unique crash/freeze and what the circumstances are.

It's possible the player had internet connection problems of some kind.
Last edited by Garnier on Wed Jan 23, 2013 5:41 am, edited 1 time in total.
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norb
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Re: Player dropped "MP Comm limit reached"

Post by norb »

Congratulations, never thought that would ever be reached. I have a limit of 10 commands in one packet. We send packets out every few seconds, so I put in a limit to number of commands. It makes it faster, as I don't have to allocate/deallocate for every command. All this shows is that this is a VERY fast clicker. Slow down :)
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