Antietam scenes crash a few minutws into game
Posted: Sun Apr 22, 2012 2:08 am
The Antietam cornfield scene loads, but then crashes after advancing the brigade
to the fence. I enclose a copy of the log:
Game Launched
20:00:45 Version:SOWGB
1.4000
20:00:48 Loading Defined Lists
20:00:48 Initializing
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsPipe Creek SR10
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAntietam CSA Flags
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAntietam Mini Maps
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAP Hill Carryover
Scenario Series
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR -
GETTYSBURGModsBloodBathIII_Trees_Terrain
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsGettysburg 3Days
Carryover
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsKershaw Scenario
Series
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsTC2M_CMP30_OOBS
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsOlustee
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsSoW - USCT mod
20:00:55 Ansi:16, TexH:4096, TexW:4096
20:00:55 SOWGB Loaded
20:00:55 20:00:55
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsPipe Creek SR10
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAntietam CSA Flags
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAntietam Mini Maps
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAP Hill Carryover
Scenario Series
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR -
GETTYSBURGModsBloodBathIII_Trees_Terrain
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsGettysburg 3Days
Carryover
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsKershaw Scenario
Series
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsTC2M_CMP30_OOBS
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsOlustee
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsSoW - USCT mod
20:01:05 Loading AN01-Sept17-The Cornfield (C-Brig)
20:01:05 Load your muskets...
20:01:05 20:01:05
20:01:05 Loading AN01-Sept17-The Cornfield (C-Brig)
20:01:06 Loading Map (ANT_1)
05:45:00 Loading Defined Lists
05:45:00 Loading Graphics
05:45:00 ----------------loading: GFX_Obj_Major
05:45:00 ----------------loading: GFX_Obj_UMajor
05:45:00 ----------------loading: GFX_Obj_CMajor
05:45:00 Loading Drills
05:45:00 Loading Experience Levels
05:45:00 Loading Personalities
05:45:00 Loading Tables
05:45:00 Loading Orders
05:45:00 Loading Battle Plans
05:45:00 Loading Ground Map
05:45:00 Building Map
05:45:00 Loading Explosions
05:45:00 ----------------loading: GFX_Smoke_1A
05:45:00 ----------------loading: GFX_Smoke_1B
05:45:00 ----------------loading: GFX_Smoke_1C
05:45:00 ----------------loading: GFX_Smoke_1D
05:45:00 ----------------loading: GFX_Smoke_2A
05:45:00 ----------------loading: GFX_Smoke_2B
05:45:00 ----------------loading: GFX_Smoke_2C
05:45:00 ----------------loading: GFX_Smoke_2D
05:45:00 ----------------loading: GFX_Smoke_3A
05:45:00 ----------------loading: GFX_Smoke_3B
05:45:00 ----------------loading: GFX_Smoke_3C
05:45:00 ----------------loading: GFX_Smoke_3D
05:45:00 Loading Artillery Ammo
05:45:00 ----------------loading: GFX_Burst_Solid
05:45:00 ----------------loading: GFX_Burst_Shell
05:45:00 ----------------loading: GFX_Burst_Shrapnel
05:45:00 ----------------loading: GFX_Burst_Canister
05:45:00 Loading Arsenal
05:45:00 Applying layout to map
05:45:00 Loading 2nd String
05:45:00 ----------------loading: GFX_Burst_Ground_1
05:45:00 ----------------loading: GFX_Burst_Ground_2
05:45:00 ----------------loading: GFX_Burst_Ground_3
05:45:00 ----------------loading: GFX_Burst_Ground_4
05:45:00 ----------------loading: GFX_Obj_Shadow
05:45:00 Building Armies
05:45:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
05:45:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
05:45:00 ----------------loading: GFX_USA_Cdr_01-3_Run
05:45:00 ----------------loading: GFX_USA_Cdr_01-4_Death
05:45:00 ----------------loading: GFX_USA_Cav_01-1_Walk
05:45:00 ----------------loading: GFX_USA_Cav_01-2_Stand
05:45:00 ----------------loading: GFX_USA_Cav_01-4_Run
05:45:00 ----------------loading: GFX_USA_Cav_01-5_Charge
05:45:00 ----------------loading: GFX_USA_Cav_01-6_Melee
05:45:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
05:45:00 ----------------loading: GFX_US_National
05:45:00 ----------------loading: GFX_FlagFlair
05:45:00 ----------------loading: GFX_Wheel
05:45:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
05:45:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
05:45:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
05:45:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
05:45:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
05:45:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
05:45:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
05:45:00 ----------------loading: GFX_USA_Inf_01-1_Walk
05:45:00 ----------------loading: GFX_USA_Inf_01-2_Stand
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Load
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Ready
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Fire
05:45:00 ----------------loading: GFX_USA_Inf_01-4_Run
05:45:00 ----------------loading: GFX_USA_Inf_01-5_Charge
05:45:00 ----------------loading: GFX_USA_Inf_01-6_Melee
05:45:00 ----------------loading: GFX_USA_Inf_01-7_Prone
05:45:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
05:45:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
05:45:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
05:45:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
05:45:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
05:45:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
05:45:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
05:45:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
05:45:00 ----------------loading: GFX_US_National_Regt
05:45:00 ----------------loading: GFX_US_NY_Regt
05:45:00 ----------------loading: GFX_US_Eagle_Regt
05:45:00 ----------------loading: GFX_US_IN_Regt
05:45:00 ----------------loading: GFX_US_PA_Regt
05:45:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
05:45:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
05:45:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
05:45:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
05:45:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
05:45:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
05:45:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
05:45:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
05:45:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
05:45:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
05:45:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
05:45:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
05:45:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
05:45:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
05:45:00 ----------------loading: GFX_US_National_Cav
05:45:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
05:45:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
05:45:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
05:45:00 ----------------loading: GFX_TRANS_Mules_Walk
05:45:00 ----------------loading: GFX_TRANS_Mules_Stand
05:45:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
05:45:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
05:45:00 ----------------loading: GFX_US_MA_Regt
05:45:00 ----------------loading: GFX_US_NH_Regt
05:45:00 ----------------loading: GFX_US_DE_Regt
05:45:00 ----------------loading: GFX_US_MI_Regt
05:45:00 ----------------loading: GFX_US_CT_Regt
05:45:00 ----------------loading: GFX_US_RI
05:45:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
05:45:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
05:45:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
05:45:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
05:45:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
05:45:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
05:45:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
05:45:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
05:45:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
05:45:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
05:45:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
05:45:00 ----------------loading: GFX_US_ME_Regt
05:45:00 ----------------loading: GFX_US_NJ
05:45:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
05:45:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
05:45:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
05:45:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
05:45:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
05:45:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
05:45:00 ----------------loading: GFX_CSA_Cav_01-4_Run
05:45:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
05:45:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
05:45:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
05:45:00 ----------------loading: GFX_CS_AN_RELee_HQ
05:45:00 ----------------loading: GFX_CS_AN_Officers
05:45:00 ----------------loading: GFX_CS_AN_SCarolinaState
05:45:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
05:45:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Load
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_LOAD at
PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_2.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_READY
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_4.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
05:45:00 ----------------loading: GFX_CSA_Inf_01-4_Run
05:45:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
05:45:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
05:45:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
05:45:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_LOAD_T
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_2.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_READY_T
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_4.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_LOAD_S
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_2.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_READY_S
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_4.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
05:45:00 ----------------loading: GFX_CS_AN_2ndBunting
05:45:00 ----------------loading: GFX_CS_AN_GeorgiaState
05:45:00 ----------------loading: GFX_CS_AN_NC_National
05:45:00 ----------------loading: GFX_CS_AN_MississippiState
05:45:00 ----------------loading: GFX_CS_AN_Mississippi11th
05:45:00 ----------------loading: GFX_CS_AN_ArtyOfficer
05:45:00 ----------------loading: GFX_CS_AN_ArtyGuidon
05:45:00 ----------------loading: GFX_CS_AN_AlabamaState
05:45:00 ----------------loading: GFX_CS_AN_Alabama8th
05:45:00 ----------------loading: GFX_CS_AN_MissNational11th
05:45:00 ----------------loading: GFX_CS_AN_VirginiaState
05:45:00 ----------------loading: GFX_CS_AN_FloridaState
05:45:00 ----------------loading: GFX_CS_AN_2ndGeorgia
05:45:00 ----------------loading: GFX_CS_AN_VA_8th
05:45:00 ----------------loading: GFX_CS_AN_VA_17th
05:45:00 ----------------loading: GFX_CS_AN_NCarolinaState
05:45:00 ----------------loading: GFX_CS_AN_Arkansas3rd
05:45:00 ----------------loading: GFX_CS_AN_Texas1st
05:45:00 ----------------loading: GFX_CS_AN_Texas4th
05:45:00 ----------------loading: GFX_CS_AN_Texas5th
05:45:00 ----------------loading: GFX_CS_AN_ALA_2ndBunting
05:45:00 ----------------loading: GFX_CS_AN_VA_13th
05:45:00 ----------------loading: GFX_CS_AN_LouisianaState
05:45:00 ----------------loading: GFX_CS_AN_Louisiana5th
05:45:00 ----------------loading: GFX_CS_AN_Cavalry_Officers
05:45:00 ----------------loading: GFX_CSA_Cav_01-1_Walk_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-2_Stand_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-4_Run_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-5_Charge_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-6_Melee_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
05:45:00 ----------------loading: GFX_CS_AN_Cavalry_6thVA
05:45:00 Loading GUI
05:45:00 ----------------loading: GFX_Terrain
05:45:00 ----------------loading: GFX_Weather
05:45:00 ----------------loading: GFX_MP_Stars
05:45:00 ----------------loading: GFX_Compass
05:45:00 ----------------loading: GFX_Flags
05:45:00 ----------------loading: GFX_US_Portraits_LVL1
05:45:00 ----------------loading: GFX_US_Portraits_LVL3
05:45:00 ----------------loading: GFX_US_Portraits_LVL4
05:45:00 ----------------loading: GFX_US_Portraits_LVL5
05:45:00 ----------------loading: GFX_MS_Background
05:45:00 ----------------loading: GFX_MS_Buttons
05:45:00 ----------------loading: GFX_Bars
05:45:00 ----------------loading: GFX_CS_Portraits_LVL1
05:45:00 ----------------loading: GFX_CS_Portraits_LVL3
05:45:00 ----------------loading: GFX_CS_Portraits_LVL4
05:45:00 ----------------loading: GFX_CS_Portraits_LVL5
05:45:00 ----------------loading: GFX_BS_Background
05:45:00 ----------------loading: GFX_Groups
05:45:00 ----------------loading: GFX_Ammo
05:45:00 ----------------loading: GFX_Status_Icons
05:45:00 ----------------loading: GFX_BS_Buttons
05:45:00 ----------------loading: GFX_CS_Portraits_LVL2
05:45:00 ----------------loading: GFX_US_Portraits_LVL2
05:45:00 ----------------loading: GFX_Surrender
05:45:00 Planting Fields
05:45:00 Creating Forests
05:45:00 ----------------loading: GFX_Smoke_1
05:45:00 ----------------loading: GFX_Tree_1
05:45:00 ----------------loading: GFX_Tree_2
05:45:00 ----------------loading: GFX_Tree_3
05:45:00 ----------------loading: GFX_Tree_4
05:45:00 ----------------loading: GFX_Tree_5
05:45:00 Bringing out the dead
05:45:00 ----------------loading: GFX_CSA_INF_02-8_DEATH_2
05:45:00 ----------------loading: GFX_CSA_INF_02-8_DEATH_2_S
05:45:00 ----------------loading: GFX_CSA_INF_03-8_DEATH_3
05:45:00 ----------------loading: GFX_CSA_INF_03-8_DEATH_3_T
05:45:00 ----------------loading: GFX_CSA_INF_06-8_DEATH_1
05:45:00 ----------------loading: GFX_CSA_INF_06-8_DEATH_1_S
05:45:00 ----------------loading: GFX_USA_INF_04-8_DEATH_3
05:45:00 ----------------loading: GFX_USA_INF_04-8_DEATH_3_S
05:45:00 ----------------loading: GFX_USA_INF_08-8_DEATH_2
05:45:00 ----------------loading: GFX_USA_INF_08-8_DEATH_2_T
05:45:00 Buying Shrubbery
05:45:00 ----------------loading: GFX_Tree_A_6
05:45:00 ----------------loading: GFX_Tree_Bare_1
05:45:00 ----------------loading: GFX_Tree_Bare_2
05:45:00 ----------------loading: GFX_Tree_Bare_3
05:45:00 ----------------loading: GFX_Tree_Bare_4
05:45:00 ----------------loading: GFX_Tree_Bare_5
05:45:00 ----------------loading: GFX_Bracken_A_3
05:45:00 ----------------loading: GFX_Bracken_A_2
05:45:00 ----------------loading: GFX_Bracken_A_4
05:45:00 ----------------loading: GFX_Bracken_A_1
05:45:00 ----------------loading: GFX_Tree_A_1
05:45:00 ----------------loading: GFX_Tree_A_4
05:45:00 ----------------loading: GFX_Tree_A_3
05:45:00 ----------------loading: GFX_Tree_A_2
05:45:00 ----------------loading: GFX_Stonewall_5
05:45:00 ----------------loading: GFX_Stonewall_6
05:45:00 ----------------loading: GFX_Stonewall_7
05:45:00 ----------------loading: GFX_Tree_Large_2
05:45:00 ----------------loading: GFX_Tree_Large_1
05:45:00 ----------------loading: GFX_Tree_AXS_2
05:45:00 ----------------loading: GFX_Tree_AXS_1
05:45:00 ----------------loading: GFX_Orchard_1
05:45:00 ----------------loading: GFX_Tree_6
05:45:00 ----------------loading: GFX_Orchard_Peach_2
05:45:00 ----------------loading: GFX_Orchard_Peach_1
05:45:00 ----------------loading: GFX_Orchard_A_1
05:45:00 ----------------loading: GFX_Orchard_2
05:45:00 ----------------loading: GFX_Rock_1
05:45:00 ----------------loading: GFX_Rock_2
05:45:00 ----------------loading: GFX_Rock_3
05:45:00 ----------------loading: GFX_Rock_5
05:45:00 ----------------loading: GFX_Rock_6
05:45:00 ----------------loading: GFX_Stubble
05:45:00 ----------------loading: GFX_Gravestone_1
05:45:00 ----------------loading: GFX_Gravestone_2
05:45:00 ----------------loading: GFX_Gravestone_3
05:45:00 ----------------loading: GFX_Gravestone_4
05:45:00 ----------------loading: GFX_Gravestone_5
05:45:00 ----------------loading: GFX_Oats_1
05:45:00 ----------------loading: GFX_Corn_2
05:45:00 ----------------loading: GFX_Stonewall_1
05:45:00 ----------------loading: GFX_Stonewall_2
05:45:00 ----------------loading: GFX_Stonewall_3
05:45:00 ----------------loading: GFX_Stonewall_4
05:45:00 ----------------loading: GFX_Wheat_1
05:45:00 ----------------loading: GFX_Cropped_Corn
05:45:00 ----------------loading: GFX_Breastworks_1
05:45:00 ----------------loading: GFX_Breastworks_2
05:45:00 ----------------loading: GFX_Breastworks_3
05:45:00 Verifying Terrain Integrity
05:45:00 Planting Shrubbery
05:45:00 Mapping Roads
05:45:00 Avoiding Buildings
05:45:00 Total Collision Objs:718
05:45:00 Drafting chain of command
05:45:00 Chain of Command: Top Commander Maj Gen George B. McClellan
05:45:00 Chain of Command: Top Commander Gen Robert E. Lee
05:45:00 Loading Battle Events
05:45:00 PRESS SPACE BAR TO BEGIN
05:45:00 SOWGB Level Loaded...
05:45:00 20:02:29
I have found the same problem in the other antietam scenes. I have already downloaded & installed Antietam again, but to no avail.
to the fence. I enclose a copy of the log:
Game Launched
20:00:45 Version:SOWGB
1.4000
20:00:48 Loading Defined Lists
20:00:48 Initializing
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsPipe Creek SR10
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAntietam CSA Flags
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAntietam Mini Maps
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAP Hill Carryover
Scenario Series
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR -
GETTYSBURGModsBloodBathIII_Trees_Terrain
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsGettysburg 3Days
Carryover
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsKershaw Scenario
Series
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsTC2M_CMP30_OOBS
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsOlustee
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsSoW - USCT mod
20:00:55 Ansi:16, TexH:4096, TexW:4096
20:00:55 SOWGB Loaded
20:00:55 20:00:55
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsPipe Creek SR10
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAntietam CSA Flags
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAntietam Mini Maps
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAP Hill Carryover
Scenario Series
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR -
GETTYSBURGModsBloodBathIII_Trees_Terrain
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsGettysburg 3Days
Carryover
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsKershaw Scenario
Series
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsTC2M_CMP30_OOBS
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsOlustee
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsSoW - USCT mod
20:01:05 Loading AN01-Sept17-The Cornfield (C-Brig)
20:01:05 Load your muskets...
20:01:05 20:01:05
20:01:05 Loading AN01-Sept17-The Cornfield (C-Brig)
20:01:06 Loading Map (ANT_1)
05:45:00 Loading Defined Lists
05:45:00 Loading Graphics
05:45:00 ----------------loading: GFX_Obj_Major
05:45:00 ----------------loading: GFX_Obj_UMajor
05:45:00 ----------------loading: GFX_Obj_CMajor
05:45:00 Loading Drills
05:45:00 Loading Experience Levels
05:45:00 Loading Personalities
05:45:00 Loading Tables
05:45:00 Loading Orders
05:45:00 Loading Battle Plans
05:45:00 Loading Ground Map
05:45:00 Building Map
05:45:00 Loading Explosions
05:45:00 ----------------loading: GFX_Smoke_1A
05:45:00 ----------------loading: GFX_Smoke_1B
05:45:00 ----------------loading: GFX_Smoke_1C
05:45:00 ----------------loading: GFX_Smoke_1D
05:45:00 ----------------loading: GFX_Smoke_2A
05:45:00 ----------------loading: GFX_Smoke_2B
05:45:00 ----------------loading: GFX_Smoke_2C
05:45:00 ----------------loading: GFX_Smoke_2D
05:45:00 ----------------loading: GFX_Smoke_3A
05:45:00 ----------------loading: GFX_Smoke_3B
05:45:00 ----------------loading: GFX_Smoke_3C
05:45:00 ----------------loading: GFX_Smoke_3D
05:45:00 Loading Artillery Ammo
05:45:00 ----------------loading: GFX_Burst_Solid
05:45:00 ----------------loading: GFX_Burst_Shell
05:45:00 ----------------loading: GFX_Burst_Shrapnel
05:45:00 ----------------loading: GFX_Burst_Canister
05:45:00 Loading Arsenal
05:45:00 Applying layout to map
05:45:00 Loading 2nd String
05:45:00 ----------------loading: GFX_Burst_Ground_1
05:45:00 ----------------loading: GFX_Burst_Ground_2
05:45:00 ----------------loading: GFX_Burst_Ground_3
05:45:00 ----------------loading: GFX_Burst_Ground_4
05:45:00 ----------------loading: GFX_Obj_Shadow
05:45:00 Building Armies
05:45:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
05:45:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
05:45:00 ----------------loading: GFX_USA_Cdr_01-3_Run
05:45:00 ----------------loading: GFX_USA_Cdr_01-4_Death
05:45:00 ----------------loading: GFX_USA_Cav_01-1_Walk
05:45:00 ----------------loading: GFX_USA_Cav_01-2_Stand
05:45:00 ----------------loading: GFX_USA_Cav_01-4_Run
05:45:00 ----------------loading: GFX_USA_Cav_01-5_Charge
05:45:00 ----------------loading: GFX_USA_Cav_01-6_Melee
05:45:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
05:45:00 ----------------loading: GFX_US_National
05:45:00 ----------------loading: GFX_FlagFlair
05:45:00 ----------------loading: GFX_Wheel
05:45:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
05:45:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
05:45:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
05:45:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
05:45:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
05:45:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
05:45:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
05:45:00 ----------------loading: GFX_USA_Inf_01-1_Walk
05:45:00 ----------------loading: GFX_USA_Inf_01-2_Stand
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Load
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Ready
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Fire
05:45:00 ----------------loading: GFX_USA_Inf_01-4_Run
05:45:00 ----------------loading: GFX_USA_Inf_01-5_Charge
05:45:00 ----------------loading: GFX_USA_Inf_01-6_Melee
05:45:00 ----------------loading: GFX_USA_Inf_01-7_Prone
05:45:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
05:45:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
05:45:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
05:45:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
05:45:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
05:45:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
05:45:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
05:45:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
05:45:00 ----------------loading: GFX_US_National_Regt
05:45:00 ----------------loading: GFX_US_NY_Regt
05:45:00 ----------------loading: GFX_US_Eagle_Regt
05:45:00 ----------------loading: GFX_US_IN_Regt
05:45:00 ----------------loading: GFX_US_PA_Regt
05:45:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
05:45:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
05:45:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
05:45:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
05:45:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
05:45:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
05:45:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
05:45:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
05:45:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
05:45:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
05:45:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
05:45:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
05:45:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
05:45:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
05:45:00 ----------------loading: GFX_US_National_Cav
05:45:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
05:45:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
05:45:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
05:45:00 ----------------loading: GFX_TRANS_Mules_Walk
05:45:00 ----------------loading: GFX_TRANS_Mules_Stand
05:45:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
05:45:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
05:45:00 ----------------loading: GFX_US_MA_Regt
05:45:00 ----------------loading: GFX_US_NH_Regt
05:45:00 ----------------loading: GFX_US_DE_Regt
05:45:00 ----------------loading: GFX_US_MI_Regt
05:45:00 ----------------loading: GFX_US_CT_Regt
05:45:00 ----------------loading: GFX_US_RI
05:45:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
05:45:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
05:45:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
05:45:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
05:45:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
05:45:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
05:45:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
05:45:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
05:45:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
05:45:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
05:45:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
05:45:00 ----------------loading: GFX_US_ME_Regt
05:45:00 ----------------loading: GFX_US_NJ
05:45:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
05:45:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
05:45:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
05:45:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
05:45:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
05:45:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
05:45:00 ----------------loading: GFX_CSA_Cav_01-4_Run
05:45:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
05:45:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
05:45:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
05:45:00 ----------------loading: GFX_CS_AN_RELee_HQ
05:45:00 ----------------loading: GFX_CS_AN_Officers
05:45:00 ----------------loading: GFX_CS_AN_SCarolinaState
05:45:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
05:45:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Load
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_LOAD at
PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_2.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_READY
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_4.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
05:45:00 ----------------loading: GFX_CSA_Inf_01-4_Run
05:45:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
05:45:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
05:45:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
05:45:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_LOAD_T
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_2.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_READY_T
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_4.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_LOAD_S
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_2.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_READY_S
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_4.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
05:45:00 ----------------loading: GFX_CS_AN_2ndBunting
05:45:00 ----------------loading: GFX_CS_AN_GeorgiaState
05:45:00 ----------------loading: GFX_CS_AN_NC_National
05:45:00 ----------------loading: GFX_CS_AN_MississippiState
05:45:00 ----------------loading: GFX_CS_AN_Mississippi11th
05:45:00 ----------------loading: GFX_CS_AN_ArtyOfficer
05:45:00 ----------------loading: GFX_CS_AN_ArtyGuidon
05:45:00 ----------------loading: GFX_CS_AN_AlabamaState
05:45:00 ----------------loading: GFX_CS_AN_Alabama8th
05:45:00 ----------------loading: GFX_CS_AN_MissNational11th
05:45:00 ----------------loading: GFX_CS_AN_VirginiaState
05:45:00 ----------------loading: GFX_CS_AN_FloridaState
05:45:00 ----------------loading: GFX_CS_AN_2ndGeorgia
05:45:00 ----------------loading: GFX_CS_AN_VA_8th
05:45:00 ----------------loading: GFX_CS_AN_VA_17th
05:45:00 ----------------loading: GFX_CS_AN_NCarolinaState
05:45:00 ----------------loading: GFX_CS_AN_Arkansas3rd
05:45:00 ----------------loading: GFX_CS_AN_Texas1st
05:45:00 ----------------loading: GFX_CS_AN_Texas4th
05:45:00 ----------------loading: GFX_CS_AN_Texas5th
05:45:00 ----------------loading: GFX_CS_AN_ALA_2ndBunting
05:45:00 ----------------loading: GFX_CS_AN_VA_13th
05:45:00 ----------------loading: GFX_CS_AN_LouisianaState
05:45:00 ----------------loading: GFX_CS_AN_Louisiana5th
05:45:00 ----------------loading: GFX_CS_AN_Cavalry_Officers
05:45:00 ----------------loading: GFX_CSA_Cav_01-1_Walk_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-2_Stand_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-4_Run_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-5_Charge_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-6_Melee_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
05:45:00 ----------------loading: GFX_CS_AN_Cavalry_6thVA
05:45:00 Loading GUI
05:45:00 ----------------loading: GFX_Terrain
05:45:00 ----------------loading: GFX_Weather
05:45:00 ----------------loading: GFX_MP_Stars
05:45:00 ----------------loading: GFX_Compass
05:45:00 ----------------loading: GFX_Flags
05:45:00 ----------------loading: GFX_US_Portraits_LVL1
05:45:00 ----------------loading: GFX_US_Portraits_LVL3
05:45:00 ----------------loading: GFX_US_Portraits_LVL4
05:45:00 ----------------loading: GFX_US_Portraits_LVL5
05:45:00 ----------------loading: GFX_MS_Background
05:45:00 ----------------loading: GFX_MS_Buttons
05:45:00 ----------------loading: GFX_Bars
05:45:00 ----------------loading: GFX_CS_Portraits_LVL1
05:45:00 ----------------loading: GFX_CS_Portraits_LVL3
05:45:00 ----------------loading: GFX_CS_Portraits_LVL4
05:45:00 ----------------loading: GFX_CS_Portraits_LVL5
05:45:00 ----------------loading: GFX_BS_Background
05:45:00 ----------------loading: GFX_Groups
05:45:00 ----------------loading: GFX_Ammo
05:45:00 ----------------loading: GFX_Status_Icons
05:45:00 ----------------loading: GFX_BS_Buttons
05:45:00 ----------------loading: GFX_CS_Portraits_LVL2
05:45:00 ----------------loading: GFX_US_Portraits_LVL2
05:45:00 ----------------loading: GFX_Surrender
05:45:00 Planting Fields
05:45:00 Creating Forests
05:45:00 ----------------loading: GFX_Smoke_1
05:45:00 ----------------loading: GFX_Tree_1
05:45:00 ----------------loading: GFX_Tree_2
05:45:00 ----------------loading: GFX_Tree_3
05:45:00 ----------------loading: GFX_Tree_4
05:45:00 ----------------loading: GFX_Tree_5
05:45:00 Bringing out the dead
05:45:00 ----------------loading: GFX_CSA_INF_02-8_DEATH_2
05:45:00 ----------------loading: GFX_CSA_INF_02-8_DEATH_2_S
05:45:00 ----------------loading: GFX_CSA_INF_03-8_DEATH_3
05:45:00 ----------------loading: GFX_CSA_INF_03-8_DEATH_3_T
05:45:00 ----------------loading: GFX_CSA_INF_06-8_DEATH_1
05:45:00 ----------------loading: GFX_CSA_INF_06-8_DEATH_1_S
05:45:00 ----------------loading: GFX_USA_INF_04-8_DEATH_3
05:45:00 ----------------loading: GFX_USA_INF_04-8_DEATH_3_S
05:45:00 ----------------loading: GFX_USA_INF_08-8_DEATH_2
05:45:00 ----------------loading: GFX_USA_INF_08-8_DEATH_2_T
05:45:00 Buying Shrubbery
05:45:00 ----------------loading: GFX_Tree_A_6
05:45:00 ----------------loading: GFX_Tree_Bare_1
05:45:00 ----------------loading: GFX_Tree_Bare_2
05:45:00 ----------------loading: GFX_Tree_Bare_3
05:45:00 ----------------loading: GFX_Tree_Bare_4
05:45:00 ----------------loading: GFX_Tree_Bare_5
05:45:00 ----------------loading: GFX_Bracken_A_3
05:45:00 ----------------loading: GFX_Bracken_A_2
05:45:00 ----------------loading: GFX_Bracken_A_4
05:45:00 ----------------loading: GFX_Bracken_A_1
05:45:00 ----------------loading: GFX_Tree_A_1
05:45:00 ----------------loading: GFX_Tree_A_4
05:45:00 ----------------loading: GFX_Tree_A_3
05:45:00 ----------------loading: GFX_Tree_A_2
05:45:00 ----------------loading: GFX_Stonewall_5
05:45:00 ----------------loading: GFX_Stonewall_6
05:45:00 ----------------loading: GFX_Stonewall_7
05:45:00 ----------------loading: GFX_Tree_Large_2
05:45:00 ----------------loading: GFX_Tree_Large_1
05:45:00 ----------------loading: GFX_Tree_AXS_2
05:45:00 ----------------loading: GFX_Tree_AXS_1
05:45:00 ----------------loading: GFX_Orchard_1
05:45:00 ----------------loading: GFX_Tree_6
05:45:00 ----------------loading: GFX_Orchard_Peach_2
05:45:00 ----------------loading: GFX_Orchard_Peach_1
05:45:00 ----------------loading: GFX_Orchard_A_1
05:45:00 ----------------loading: GFX_Orchard_2
05:45:00 ----------------loading: GFX_Rock_1
05:45:00 ----------------loading: GFX_Rock_2
05:45:00 ----------------loading: GFX_Rock_3
05:45:00 ----------------loading: GFX_Rock_5
05:45:00 ----------------loading: GFX_Rock_6
05:45:00 ----------------loading: GFX_Stubble
05:45:00 ----------------loading: GFX_Gravestone_1
05:45:00 ----------------loading: GFX_Gravestone_2
05:45:00 ----------------loading: GFX_Gravestone_3
05:45:00 ----------------loading: GFX_Gravestone_4
05:45:00 ----------------loading: GFX_Gravestone_5
05:45:00 ----------------loading: GFX_Oats_1
05:45:00 ----------------loading: GFX_Corn_2
05:45:00 ----------------loading: GFX_Stonewall_1
05:45:00 ----------------loading: GFX_Stonewall_2
05:45:00 ----------------loading: GFX_Stonewall_3
05:45:00 ----------------loading: GFX_Stonewall_4
05:45:00 ----------------loading: GFX_Wheat_1
05:45:00 ----------------loading: GFX_Cropped_Corn
05:45:00 ----------------loading: GFX_Breastworks_1
05:45:00 ----------------loading: GFX_Breastworks_2
05:45:00 ----------------loading: GFX_Breastworks_3
05:45:00 Verifying Terrain Integrity
05:45:00 Planting Shrubbery
05:45:00 Mapping Roads
05:45:00 Avoiding Buildings
05:45:00 Total Collision Objs:718
05:45:00 Drafting chain of command
05:45:00 Chain of Command: Top Commander Maj Gen George B. McClellan
05:45:00 Chain of Command: Top Commander Gen Robert E. Lee
05:45:00 Loading Battle Events
05:45:00 PRESS SPACE BAR TO BEGIN
05:45:00 SOWGB Level Loaded...
05:45:00 20:02:29
I have found the same problem in the other antietam scenes. I have already downloaded & installed Antietam again, but to no avail.