Antietam scenes crash a few minutws into game

Game won't run. Keeps crashing. Hopefully we won't get any posts here, but if we do, we'll try to help you out. You can also post any bugs that you find here. IMPORTANT: Don't post mod related problems here!
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Don
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Posts: 111
Joined: Sat Nov 26, 2011 10:17 pm

Antietam scenes crash a few minutws into game

Post by Don »

The Antietam cornfield scene loads, but then crashes after advancing the brigade
to the fence. I enclose a copy of the log:
Game Launched
20:00:45 Version:SOWGB
1.4000
20:00:48 Loading Defined Lists
20:00:48 Initializing
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsPipe Creek SR10
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAntietam CSA Flags
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAntietam Mini Maps
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAP Hill Carryover
Scenario Series
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR -
GETTYSBURGModsBloodBathIII_Trees_Terrain
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsGettysburg 3Days
Carryover
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsKershaw Scenario
Series
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsTC2M_CMP30_OOBS
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsOlustee
20:00:55 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsSoW - USCT mod
20:00:55 Ansi:16, TexH:4096, TexW:4096
20:00:55 SOWGB Loaded
20:00:55 20:00:55
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsPipe Creek SR10
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAntietam CSA Flags
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAntietam Mini Maps
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsAP Hill Carryover
Scenario Series
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR -
GETTYSBURGModsBloodBathIII_Trees_Terrain
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsGettysburg 3Days
Carryover
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsKershaw Scenario
Series
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsTC2M_CMP30_OOBS
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsOlustee
20:01:05 Mod: C:NORBSOFTDEVSCOURGE OF WAR - GETTYSBURGModsSoW - USCT mod
20:01:05 Loading AN01-Sept17-The Cornfield (C-Brig)
20:01:05 Load your muskets...
20:01:05 20:01:05
20:01:05 Loading AN01-Sept17-The Cornfield (C-Brig)
20:01:06 Loading Map (ANT_1)
05:45:00 Loading Defined Lists
05:45:00 Loading Graphics
05:45:00 ----------------loading: GFX_Obj_Major
05:45:00 ----------------loading: GFX_Obj_UMajor
05:45:00 ----------------loading: GFX_Obj_CMajor
05:45:00 Loading Drills
05:45:00 Loading Experience Levels
05:45:00 Loading Personalities
05:45:00 Loading Tables
05:45:00 Loading Orders
05:45:00 Loading Battle Plans
05:45:00 Loading Ground Map
05:45:00 Building Map
05:45:00 Loading Explosions
05:45:00 ----------------loading: GFX_Smoke_1A
05:45:00 ----------------loading: GFX_Smoke_1B
05:45:00 ----------------loading: GFX_Smoke_1C
05:45:00 ----------------loading: GFX_Smoke_1D
05:45:00 ----------------loading: GFX_Smoke_2A
05:45:00 ----------------loading: GFX_Smoke_2B
05:45:00 ----------------loading: GFX_Smoke_2C
05:45:00 ----------------loading: GFX_Smoke_2D
05:45:00 ----------------loading: GFX_Smoke_3A
05:45:00 ----------------loading: GFX_Smoke_3B
05:45:00 ----------------loading: GFX_Smoke_3C
05:45:00 ----------------loading: GFX_Smoke_3D
05:45:00 Loading Artillery Ammo
05:45:00 ----------------loading: GFX_Burst_Solid
05:45:00 ----------------loading: GFX_Burst_Shell
05:45:00 ----------------loading: GFX_Burst_Shrapnel
05:45:00 ----------------loading: GFX_Burst_Canister
05:45:00 Loading Arsenal
05:45:00 Applying layout to map
05:45:00 Loading 2nd String
05:45:00 ----------------loading: GFX_Burst_Ground_1
05:45:00 ----------------loading: GFX_Burst_Ground_2
05:45:00 ----------------loading: GFX_Burst_Ground_3
05:45:00 ----------------loading: GFX_Burst_Ground_4
05:45:00 ----------------loading: GFX_Obj_Shadow
05:45:00 Building Armies
05:45:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
05:45:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
05:45:00 ----------------loading: GFX_USA_Cdr_01-3_Run
05:45:00 ----------------loading: GFX_USA_Cdr_01-4_Death
05:45:00 ----------------loading: GFX_USA_Cav_01-1_Walk
05:45:00 ----------------loading: GFX_USA_Cav_01-2_Stand
05:45:00 ----------------loading: GFX_USA_Cav_01-4_Run
05:45:00 ----------------loading: GFX_USA_Cav_01-5_Charge
05:45:00 ----------------loading: GFX_USA_Cav_01-6_Melee
05:45:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
05:45:00 ----------------loading: GFX_US_National
05:45:00 ----------------loading: GFX_FlagFlair
05:45:00 ----------------loading: GFX_Wheel
05:45:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
05:45:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
05:45:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
05:45:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
05:45:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
05:45:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
05:45:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
05:45:00 ----------------loading: GFX_USA_Inf_01-1_Walk
05:45:00 ----------------loading: GFX_USA_Inf_01-2_Stand
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Load
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Ready
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Fire
05:45:00 ----------------loading: GFX_USA_Inf_01-4_Run
05:45:00 ----------------loading: GFX_USA_Inf_01-5_Charge
05:45:00 ----------------loading: GFX_USA_Inf_01-6_Melee
05:45:00 ----------------loading: GFX_USA_Inf_01-7_Prone
05:45:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
05:45:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
05:45:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
05:45:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
05:45:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
05:45:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
05:45:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
05:45:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
05:45:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
05:45:00 ----------------loading: GFX_US_National_Regt
05:45:00 ----------------loading: GFX_US_NY_Regt
05:45:00 ----------------loading: GFX_US_Eagle_Regt
05:45:00 ----------------loading: GFX_US_IN_Regt
05:45:00 ----------------loading: GFX_US_PA_Regt
05:45:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
05:45:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
05:45:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
05:45:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
05:45:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
05:45:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
05:45:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
05:45:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
05:45:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
05:45:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
05:45:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
05:45:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
05:45:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
05:45:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
05:45:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
05:45:00 ----------------loading: GFX_US_National_Cav
05:45:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
05:45:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
05:45:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
05:45:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
05:45:00 ----------------loading: GFX_TRANS_Mules_Walk
05:45:00 ----------------loading: GFX_TRANS_Mules_Stand
05:45:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
05:45:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
05:45:00 ----------------loading: GFX_US_MA_Regt
05:45:00 ----------------loading: GFX_US_NH_Regt
05:45:00 ----------------loading: GFX_US_DE_Regt
05:45:00 ----------------loading: GFX_US_MI_Regt
05:45:00 ----------------loading: GFX_US_CT_Regt
05:45:00 ----------------loading: GFX_US_RI
05:45:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
05:45:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
05:45:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
05:45:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
05:45:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
05:45:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
05:45:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
05:45:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
05:45:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
05:45:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
05:45:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
05:45:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
05:45:00 ----------------loading: GFX_US_ME_Regt
05:45:00 ----------------loading: GFX_US_NJ
05:45:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
05:45:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
05:45:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
05:45:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
05:45:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
05:45:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
05:45:00 ----------------loading: GFX_CSA_Cav_01-4_Run
05:45:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
05:45:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
05:45:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
05:45:00 ----------------loading: GFX_CS_AN_RELee_HQ
05:45:00 ----------------loading: GFX_CS_AN_Officers
05:45:00 ----------------loading: GFX_CS_AN_SCarolinaState
05:45:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
05:45:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Load
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_LOAD at
PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_2.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_READY
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_4.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
05:45:00 ----------------loading: GFX_CSA_Inf_01-4_Run
05:45:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
05:45:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
05:45:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
05:45:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_LOAD_T
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_2.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_READY_T
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_4.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
05:45:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_LOAD_S
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_2.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
05:45:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_READY_S
at PATH:c:norbsoftdevscourge of war -
gettysburgbasegraphicsunitscsa_h_inf_01-3_fire_4.dds
05:45:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
05:45:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
05:45:00 ----------------loading: GFX_CS_AN_2ndBunting
05:45:00 ----------------loading: GFX_CS_AN_GeorgiaState
05:45:00 ----------------loading: GFX_CS_AN_NC_National
05:45:00 ----------------loading: GFX_CS_AN_MississippiState
05:45:00 ----------------loading: GFX_CS_AN_Mississippi11th
05:45:00 ----------------loading: GFX_CS_AN_ArtyOfficer
05:45:00 ----------------loading: GFX_CS_AN_ArtyGuidon
05:45:00 ----------------loading: GFX_CS_AN_AlabamaState
05:45:00 ----------------loading: GFX_CS_AN_Alabama8th
05:45:00 ----------------loading: GFX_CS_AN_MissNational11th
05:45:00 ----------------loading: GFX_CS_AN_VirginiaState
05:45:00 ----------------loading: GFX_CS_AN_FloridaState
05:45:00 ----------------loading: GFX_CS_AN_2ndGeorgia
05:45:00 ----------------loading: GFX_CS_AN_VA_8th
05:45:00 ----------------loading: GFX_CS_AN_VA_17th
05:45:00 ----------------loading: GFX_CS_AN_NCarolinaState
05:45:00 ----------------loading: GFX_CS_AN_Arkansas3rd
05:45:00 ----------------loading: GFX_CS_AN_Texas1st
05:45:00 ----------------loading: GFX_CS_AN_Texas4th
05:45:00 ----------------loading: GFX_CS_AN_Texas5th
05:45:00 ----------------loading: GFX_CS_AN_ALA_2ndBunting
05:45:00 ----------------loading: GFX_CS_AN_VA_13th
05:45:00 ----------------loading: GFX_CS_AN_LouisianaState
05:45:00 ----------------loading: GFX_CS_AN_Louisiana5th
05:45:00 ----------------loading: GFX_CS_AN_Cavalry_Officers
05:45:00 ----------------loading: GFX_CSA_Cav_01-1_Walk_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-2_Stand_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-4_Run_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-5_Charge_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-6_Melee_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
05:45:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
05:45:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
05:45:00 ----------------loading: GFX_CS_AN_Cavalry_6thVA
05:45:00 Loading GUI
05:45:00 ----------------loading: GFX_Terrain
05:45:00 ----------------loading: GFX_Weather
05:45:00 ----------------loading: GFX_MP_Stars
05:45:00 ----------------loading: GFX_Compass
05:45:00 ----------------loading: GFX_Flags
05:45:00 ----------------loading: GFX_US_Portraits_LVL1
05:45:00 ----------------loading: GFX_US_Portraits_LVL3
05:45:00 ----------------loading: GFX_US_Portraits_LVL4
05:45:00 ----------------loading: GFX_US_Portraits_LVL5
05:45:00 ----------------loading: GFX_MS_Background
05:45:00 ----------------loading: GFX_MS_Buttons
05:45:00 ----------------loading: GFX_Bars
05:45:00 ----------------loading: GFX_CS_Portraits_LVL1
05:45:00 ----------------loading: GFX_CS_Portraits_LVL3
05:45:00 ----------------loading: GFX_CS_Portraits_LVL4
05:45:00 ----------------loading: GFX_CS_Portraits_LVL5
05:45:00 ----------------loading: GFX_BS_Background
05:45:00 ----------------loading: GFX_Groups
05:45:00 ----------------loading: GFX_Ammo
05:45:00 ----------------loading: GFX_Status_Icons
05:45:00 ----------------loading: GFX_BS_Buttons
05:45:00 ----------------loading: GFX_CS_Portraits_LVL2
05:45:00 ----------------loading: GFX_US_Portraits_LVL2
05:45:00 ----------------loading: GFX_Surrender
05:45:00 Planting Fields
05:45:00 Creating Forests
05:45:00 ----------------loading: GFX_Smoke_1
05:45:00 ----------------loading: GFX_Tree_1
05:45:00 ----------------loading: GFX_Tree_2
05:45:00 ----------------loading: GFX_Tree_3
05:45:00 ----------------loading: GFX_Tree_4
05:45:00 ----------------loading: GFX_Tree_5
05:45:00 Bringing out the dead
05:45:00 ----------------loading: GFX_CSA_INF_02-8_DEATH_2
05:45:00 ----------------loading: GFX_CSA_INF_02-8_DEATH_2_S
05:45:00 ----------------loading: GFX_CSA_INF_03-8_DEATH_3
05:45:00 ----------------loading: GFX_CSA_INF_03-8_DEATH_3_T
05:45:00 ----------------loading: GFX_CSA_INF_06-8_DEATH_1
05:45:00 ----------------loading: GFX_CSA_INF_06-8_DEATH_1_S
05:45:00 ----------------loading: GFX_USA_INF_04-8_DEATH_3
05:45:00 ----------------loading: GFX_USA_INF_04-8_DEATH_3_S
05:45:00 ----------------loading: GFX_USA_INF_08-8_DEATH_2
05:45:00 ----------------loading: GFX_USA_INF_08-8_DEATH_2_T
05:45:00 Buying Shrubbery
05:45:00 ----------------loading: GFX_Tree_A_6
05:45:00 ----------------loading: GFX_Tree_Bare_1
05:45:00 ----------------loading: GFX_Tree_Bare_2
05:45:00 ----------------loading: GFX_Tree_Bare_3
05:45:00 ----------------loading: GFX_Tree_Bare_4
05:45:00 ----------------loading: GFX_Tree_Bare_5
05:45:00 ----------------loading: GFX_Bracken_A_3
05:45:00 ----------------loading: GFX_Bracken_A_2
05:45:00 ----------------loading: GFX_Bracken_A_4
05:45:00 ----------------loading: GFX_Bracken_A_1
05:45:00 ----------------loading: GFX_Tree_A_1
05:45:00 ----------------loading: GFX_Tree_A_4
05:45:00 ----------------loading: GFX_Tree_A_3
05:45:00 ----------------loading: GFX_Tree_A_2
05:45:00 ----------------loading: GFX_Stonewall_5
05:45:00 ----------------loading: GFX_Stonewall_6
05:45:00 ----------------loading: GFX_Stonewall_7
05:45:00 ----------------loading: GFX_Tree_Large_2
05:45:00 ----------------loading: GFX_Tree_Large_1
05:45:00 ----------------loading: GFX_Tree_AXS_2
05:45:00 ----------------loading: GFX_Tree_AXS_1
05:45:00 ----------------loading: GFX_Orchard_1
05:45:00 ----------------loading: GFX_Tree_6
05:45:00 ----------------loading: GFX_Orchard_Peach_2
05:45:00 ----------------loading: GFX_Orchard_Peach_1
05:45:00 ----------------loading: GFX_Orchard_A_1
05:45:00 ----------------loading: GFX_Orchard_2
05:45:00 ----------------loading: GFX_Rock_1
05:45:00 ----------------loading: GFX_Rock_2
05:45:00 ----------------loading: GFX_Rock_3
05:45:00 ----------------loading: GFX_Rock_5
05:45:00 ----------------loading: GFX_Rock_6
05:45:00 ----------------loading: GFX_Stubble
05:45:00 ----------------loading: GFX_Gravestone_1
05:45:00 ----------------loading: GFX_Gravestone_2
05:45:00 ----------------loading: GFX_Gravestone_3
05:45:00 ----------------loading: GFX_Gravestone_4
05:45:00 ----------------loading: GFX_Gravestone_5
05:45:00 ----------------loading: GFX_Oats_1
05:45:00 ----------------loading: GFX_Corn_2
05:45:00 ----------------loading: GFX_Stonewall_1
05:45:00 ----------------loading: GFX_Stonewall_2
05:45:00 ----------------loading: GFX_Stonewall_3
05:45:00 ----------------loading: GFX_Stonewall_4
05:45:00 ----------------loading: GFX_Wheat_1
05:45:00 ----------------loading: GFX_Cropped_Corn
05:45:00 ----------------loading: GFX_Breastworks_1
05:45:00 ----------------loading: GFX_Breastworks_2
05:45:00 ----------------loading: GFX_Breastworks_3
05:45:00 Verifying Terrain Integrity
05:45:00 Planting Shrubbery
05:45:00 Mapping Roads
05:45:00 Avoiding Buildings
05:45:00 Total Collision Objs:718
05:45:00 Drafting chain of command
05:45:00 Chain of Command: Top Commander Maj Gen George B. McClellan
05:45:00 Chain of Command: Top Commander Gen Robert E. Lee
05:45:00 Loading Battle Events
05:45:00 PRESS SPACE BAR TO BEGIN
05:45:00 SOWGB Level Loaded...
05:45:00 20:02:29
I have found the same problem in the other antietam scenes. I have already downloaded & installed Antietam again, but to no avail.
Davinci
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Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: Antietam scenes crash a few minutws into game

Post by Davinci »

Don - Disable all Mods - and then try the scenario again!

Then.....there is the process of enabling them again, one at a time to find the culprit mod that is causing the crash.
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EDIT post
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Also - the latest patches should have your game at 1.4012 or higher.

I stopped at the 1.4012 due to the fact that the latest patches were designed for the Multi-Players and not really for the Single-Players .

davinci
Last edited by Davinci on Sun Apr 22, 2012 8:40 am, edited 1 time in total.
Reason: Adding latest Patch infomation.
The only true logic is that, there is no true logic!
Saddletank
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Posts: 2171
Joined: Sat Dec 24, 2011 4:49 am

Re: Antietam scenes crash a few minutws into game

Post by Saddletank »

As far as I can see... that game log isn't showing anything that crashed the game. Go to your NorbSoftDev\Scourge of War - Gettysburg\Work folder and open the file sowgb.ini.

In there, add this section:

[Debug]
DbgLvl=2

Save and close. No you'll get a debug window running top left of the game screen, click "U" to get rid of it. That will give you more info in the SOWGB.log file when you get a crash.

Going up to patch v1.4026 will not hurt if you only play SP as DaVinci says, but if you ever get around to MP, you'll need that version.
Last edited by Saddletank on Sun Apr 22, 2012 4:40 pm, edited 1 time in total.
HITS & Couriers - a different and realistic way to play SoW MP.
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