Tripping timers
Posted: Mon Aug 01, 2011 12:13 am
I know it's an old problem with tripping timers to prevent one side from winning. I also agree that the tactic is "gamey." In thinking of how to address the concern, one possibility came to mind, and I am wondering how it would affect things.
If points were put on a revolving timer, with a small number of points awarded every minute or so, then perhaps the incentive to trip a point (or at least its practicality) would be diminished.
Of course, commanders still have the responsibility of defending the points from tripping, and I like the points being set to a small area.
How would this minor adjustment affect gameplay? Has it been considered or tried?
-Neal-
If points were put on a revolving timer, with a small number of points awarded every minute or so, then perhaps the incentive to trip a point (or at least its practicality) would be diminished.
Of course, commanders still have the responsibility of defending the points from tripping, and I like the points being set to a small area.
How would this minor adjustment affect gameplay? Has it been considered or tried?
-Neal-