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Tripping timers

Posted: Mon Aug 01, 2011 12:13 am
by Neal
I know it's an old problem with tripping timers to prevent one side from winning. I also agree that the tactic is "gamey." In thinking of how to address the concern, one possibility came to mind, and I am wondering how it would affect things.

If points were put on a revolving timer, with a small number of points awarded every minute or so, then perhaps the incentive to trip a point (or at least its practicality) would be diminished.

Of course, commanders still have the responsibility of defending the points from tripping, and I like the points being set to a small area.

How would this minor adjustment affect gameplay? Has it been considered or tried?

-Neal-

Re: Tripping timers

Posted: Mon Aug 01, 2011 12:41 am
by Garnier
Been suggested many times, and has been tried. It just means whoever gets to the objectives first has a huge advantage in points, so the enemy has to take all of them early on in order to earn them back before the game ends.

Re: Tripping timers

Posted: Mon Aug 01, 2011 12:50 am
by Beef Stu
Neal, we usually play with a 250 yard radius , XNS uses 50 yrd radius. with the bigger radius it forces ppl to move there troops out further and makes it harder to weave a unit in to trip the obj. unless you leave holes in your defense . after a few times of getting hit with gamey tactics you learn to defend against it.

Re: Tripping timers

Posted: Mon Aug 01, 2011 12:56 am
by Neal
Okay, good to know. Thanks.