Scenario Design 101: Positioning of Units, TurboMove
Posted: Sun Jul 17, 2011 10:03 pm
TurboMove, once enabled, will turbocharge walk and run speeds. Walk is designed slower to check out pathing, especially along roads.
Unzip into Mods folder, enable in Modifications
TurboMove.zip
Positioning of Units
In the file: Work/'sowgb' config settings,
the following lines must be added for scenario designing to turn off engagements and allow control of all troops:
[Debug]
RakLog=0
DbgLvl=1
NoAI=1
DrawTiles=0
AlphaOmega=1
BenchMark=0
MPLog=1
To return to normal play, add the semi colons as so:
[Debug]
RakLog=0
DbgLvl=1
;NoAI=1
DrawTiles=0
;AlphaOmega=1
BenchMark=0
MPLog=1
The following is really all that is needed for positioning, but the other lines will come in handy for the serious designer, and, reporting bugs to the game's designers:
[Debug]
NoAI=1
AlphaOmega=1
Once desired positions are set, Key L, this creates the positions in the: Work/startlocs... Open this most recent startlocs and copy the new positions and formations into the scenario.csv file, replacing the previous positions and formations.
Unzip into Mods folder, enable in Modifications
TurboMove.zip
Positioning of Units
In the file: Work/'sowgb' config settings,
the following lines must be added for scenario designing to turn off engagements and allow control of all troops:
[Debug]
RakLog=0
DbgLvl=1
NoAI=1
DrawTiles=0
AlphaOmega=1
BenchMark=0
MPLog=1
To return to normal play, add the semi colons as so:
[Debug]
RakLog=0
DbgLvl=1
;NoAI=1
DrawTiles=0
;AlphaOmega=1
BenchMark=0
MPLog=1
The following is really all that is needed for positioning, but the other lines will come in handy for the serious designer, and, reporting bugs to the game's designers:
[Debug]
NoAI=1
AlphaOmega=1
Once desired positions are set, Key L, this creates the positions in the: Work/startlocs... Open this most recent startlocs and copy the new positions and formations into the scenario.csv file, replacing the previous positions and formations.