Scenario Design 101: Positioning of Units, TurboMove

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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RebBugler
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Scenario Design 101: Positioning of Units, TurboMove

Post by RebBugler »

TurboMove, once enabled, will turbocharge walk and run speeds. Walk is designed slower to check out pathing, especially along roads.

Unzip into Mods folder, enable in Modifications

TurboMove.zip

Positioning of Units

In the file: Work/'sowgb' config settings,
the following lines must be added for scenario designing to turn off engagements and allow control of all troops:

[Debug]
RakLog=0
DbgLvl=1
NoAI=1
DrawTiles=0
AlphaOmega=1
BenchMark=0
MPLog=1

To return to normal play, add the semi colons as so:

[Debug]
RakLog=0
DbgLvl=1
;NoAI=1
DrawTiles=0
;AlphaOmega=1
BenchMark=0
MPLog=1

The following is really all that is needed for positioning, but the other lines will come in handy for the serious designer, and, reporting bugs to the game's designers:

[Debug]
NoAI=1
AlphaOmega=1

Once desired positions are set, Key L, this creates the positions in the: Work/startlocs... Open this most recent startlocs and copy the new positions and formations into the scenario.csv file, replacing the previous positions and formations.
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born2see
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Re: Scenario Design 101: Positioning of Units, TurboMove

Post by born2see »

The Mad Scenario Designer springs into action. Gonna be "so many scenarios and so little time"! I love it! :woohoo:
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
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