McPherson's Ridge
Posted: Mon Jul 04, 2011 9:49 am
This may come dangerously close to whining but I'll try not to. So I'm playing McPherson's Ridge add I only see one objective. The one in front of Davis's Brigade. I rout the 147th new York and I think OK three brigades against two, I have a shot. I'll get it, hold it, and at what appeared to me 1000 pts per minute I'll be good. Well, the 42nd Mississippi takes off like a bunch of scared rabbits and I go to plan B.
Having learned from the Brigade scenarios to throw history out the window, I figure I'll TC Archer's brigade,move it over there and with insurmountable odds in my favor, I'm going to win. I mean why mess with the Iron Brigade if you don't have to, right? But noooo! When I get there, Heth gets a 1000 points and the objective disappears only to reappear by the Toll House (I think that's what it is) surrounded by the same Union guys I moved Archer away from in the first place.
Now who's fiendish idea was that? I see it was designed by that Tewes guy and revised by Little Powell. Probably just to torture novices like myself.
My question is should I have anticipated that given it was really ahistorical to move Archer like that and expect to win. And how do you plan for that unless you've played the scenario before? I suspect it's done on purpose to simulate the uncertainties of war. Should you always think in those terms when planning?
As usual your comments and advice are appreciated. And don't hesitate to laugh hysterically at me while you're at it. :S
Thanks
Having learned from the Brigade scenarios to throw history out the window, I figure I'll TC Archer's brigade,move it over there and with insurmountable odds in my favor, I'm going to win. I mean why mess with the Iron Brigade if you don't have to, right? But noooo! When I get there, Heth gets a 1000 points and the objective disappears only to reappear by the Toll House (I think that's what it is) surrounded by the same Union guys I moved Archer away from in the first place.
Now who's fiendish idea was that? I see it was designed by that Tewes guy and revised by Little Powell. Probably just to torture novices like myself.
My question is should I have anticipated that given it was really ahistorical to move Archer like that and expect to win. And how do you plan for that unless you've played the scenario before? I suspect it's done on purpose to simulate the uncertainties of war. Should you always think in those terms when planning?
As usual your comments and advice are appreciated. And don't hesitate to laugh hysterically at me while you're at it. :S
Thanks