Are Firing Casualty Points Modeled Differently Around Obstructions?
Posted: Thu Jun 24, 2010 7:15 am
As I observe my infantry sprites seemingly fire at the exposed portions of enemy regiments (e.g. falling casualties are located at an exposed flank of an enemy regiment), I have been wondering if this is purely a graphics’ simulation or if the casualty points from my fire is being reduced when my line of fire looks like it is partially blocked by such things as friendly regiments (red head icon is not showing), trees, boulders (especially big Devil Den type), buildings, ground depressions/elevations, etc.
If I am not maximising casualty points when I fire only at the exposed end of an enemy regiment partially hidden behind a building for example, is my accumulating point total calculated by varying degrees dependent upon how much of the enemy is actually exposed?
Or, is all this my imagination and all casualty calculations are based on purely whether my regiment’s flag is able to clearly see the targeted enemy’s flag?
If I am not maximising casualty points when I fire only at the exposed end of an enemy regiment partially hidden behind a building for example, is my accumulating point total calculated by varying degrees dependent upon how much of the enemy is actually exposed?
Or, is all this my imagination and all casualty calculations are based on purely whether my regiment’s flag is able to clearly see the targeted enemy’s flag?