Networking Failed To Launch Message

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John Buford
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Joined: Thu Jun 24, 2010 12:03 am

Networking Failed To Launch Message

Post by John Buford »

LOL.. I never thought I'd have so much trouble setting up to host something. I've been trying to troubleshoot so I can narrow things down and report as specific info as possible to aid in debug but am not sure where to start, so I figured I start with this one, since this is the first show stopper.

When I go to host, either via a room or the host button, I have been intermittingly getting the message "Networking failed to launch..."

The log:

***************************************
Game Launched
12:07:16 Version:SOWGB1.10
12:07:31 PR: (WARNING) Device Caps:
12:07:31 PR: (WARNING) FogTable: 1
12:07:31 PR: (WARNING) FogVertex: 1
12:07:31 PR: (WARNING) AlphaBlend: 1
12:07:31 PR: (WARNING) BilinearFilter: 1
12:07:31 PR: (WARNING) DDRAWHasAGP: 1
12:07:31 PR: (WARNING) WBuffer: 0
12:07:31 PR: (WARNING) MaxTextureWidth: 8192
12:07:31 PR: (WARNING) MaxTextureHeight: 8192
12:07:31 PR: (WARNING) SquareTexture: 0
12:07:31 PR: (WARNING) Pow2Textures: 0
12:07:31 PR: (WARNING) MaxBlendStages: 8
12:07:31 PR: (WARNING) MaxSimultaneous: 8
12:07:31 PR: (WARNING) SeparateTextureMemory: 0
12:07:31 PR: (WARNING) Projected Textures: 1
12:07:31 PR: (WARNING) Hardware TnL: 1
12:07:31 PR: (WARNING) ScissorTest: 1
12:07:31 PR: (WARNING) StencilDepth: 8
12:07:31 PR: (WARNING) Two Sided Stencil: 1
12:07:31 PR: (WARNING) NPatches: 0
12:07:31 PR: (WARNING) Pixel Shader Profile: 7
12:07:31 PR: (WARNING) Vertex Shader Profile: 4
12:07:32 Loading Defined Lists
12:07:32 Initializing
12:07:32 SOWGB Loaded
12:07:32 12:07:32
12:07:37 Networking failed to launch.
12:07:37 Server Started...
********************************************

I started with a fresh install of 1.1 full (in other words I did not patch 1.0 or 1.03 beta). After the reinstall, I was able to go via room or host button and received the "Network started" message. Yay! So I moved on to the next problem which is I can only get one person other than me to be able to connect/join, but that is for a later discussion. However this time when only one person was able to join, I left the client and looked at a few things, rebooted the modem, router and my computer based on a suggestion. Then, when restarting and trying to host either via room or host button, I received the failed to start message.

I'm hoping to get this problem fixed before I move on to the others. I am comfortable with port forwarding, setting up static IP's, allowing firewall exceptions, DMZ and all that jazz, and I've been over everything at least a dozen times.

So can anyone take some time to help me trouble shoot this? It would be most appreciated!

Thanks!

~B
Last edited by John Buford on Sat Oct 02, 2010 6:20 pm, edited 1 time in total.
Reason: DMA ---> DMZ ugh.
"They will attack you in the morning and they will come booming–skirmishers three deep. You will have to fight like the devil until supports arrive."
- General John Buford at Gettysburg.
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norb
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Location: Central Florida
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Re: Networking Failed To Launch Message

Post by norb »

That's a message that is printed out as a result of RakNet returning an error code. It's something that should not happen. Not that this does you any good at all. But it's such a basic thing that should work. It just initializes raknet and if it fails it prints this message. So why would you be getting it. I'll go to raknet and see:

/// \return False on failure (can't create socket or thread), true on success.
John Buford
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Posts: 44
Joined: Thu Jun 24, 2010 12:03 am

Re: Networking Failed To Launch Message

Post by John Buford »

I think I've figured this one out.

I did a complete unistall, remove game folders, reboot, reinstall (same location) trying to deal with another issue. That's when I started getting this problem.

In one of my flailing abouts, I double checked my XP firewall setting and noticed the previous entry for SOW was there. On a whim I deleted it, rebooted and recreated it.

I have yet to see the "Networking Failed to Launch message". I believe that solved it, but I dunno how or why considering it was the same executable name in the same path structure.

On to the next issues... ugh.


Thanks for your reply Norb.

~B
"They will attack you in the morning and they will come booming–skirmishers three deep. You will have to fight like the devil until supports arrive."
- General John Buford at Gettysburg.
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