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no more spinning top regiments?
Posted: Fri Apr 30, 2010 11:39 am
by DrMike1997
Hey guys. I downloaded and installed the new patch and fired up the hail of lead and steel scenario as a test. When attempting to play this scenario before I noticed lots of Rebel units stuck between targets ( I guess because of the odd angles of the different forces). It was very annoying and I thought it might make a good test of the fix in the patch. I am happy to report that I did not see one regiment doing the spinning between target thing! This alone made the price of the patch worth it :laugh:
Re: no more spinning top regiments?
Posted: Fri Apr 30, 2010 8:49 pm
by norb
I've rewritten this logic so many times, but I finally figured out what I had done wrong in my approach. It's not perfect, but it's a heck of a lot better.
Re: no more spinning top regiments?
Posted: Mon May 03, 2010 10:50 am
by DrMike1997
Yeah I seem to remember the first fix for this problem coming up in the first Bush term!
Re: no more spinning top regiments?
Posted: Mon May 03, 2010 12:14 pm
by norb
When I wrote this for sowgb, I really thought that I had it licked. New approach, new code, but no luck. Same mistakes. But the light bulb went on and I figured out what was wrong with all my old approaches.
Re: no more spinning top regiments?
Posted: Mon May 03, 2010 2:38 pm
by Lees Warhorse
Thats Why your the man NORB