True, there seems to be a 2 pixel wide area that a tree might appear when it shouldn't.The tree are always erratic each time you load the same scenario, so you never know what you will get.
You are way better using Photoshop than I am, but basically use Photoshop to create a 2 pixel buffer or shoulder on the outside roads. This will Stop 99% of the trees from entering that zone.I'll try the 'mapname.bmp' approach that you mention Davinci and see what happens!
Yes, You mentioned this earlier but I forgot to respond to it.They use different files, which is why I'm getting problems now of course, after originally deciding to work with the Chancellorsville DDS terrain sheets and the latest Terrain_Effects.dds sheet.
Another real annoyance is that the Chickamauga and Chancellorsville DDS graphics override this mod, no matter that they are below in the priority list.
I can't figure out any reason for this to happen, but it does.
It is Possible that the Game is "Coded" to only use "One" of those files at a time.
You can use all three, but you should change the names of two of them.
To put that another way, only use "One" "Terrain_Effects" sheet.
The other ones could be "Terrain_Effects2" and "Terrain_Effects3".
That will require that you change the names of all of the entries in both of them.
But, I'm just guessing at that, Not Sure!
davinci