Napoleonic Wars mod

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RebBugler
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Re: Napoleonic Wars mod

Post by RebBugler »

Wow, just saw these additions, my internet's been down.

The pond just got smaller...INVASION.

Those troops are too pretty, they need to take a BloodBath. :evil:

Great Work there Sir! :)
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bedbug
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Re: Napoleonic Wars mod

Post by bedbug »

Onward! Onward!
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Little Powell
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Re: Napoleonic Wars mod

Post by Little Powell »

Awesome stuff. We're all in for a treat. :)
born2see
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Re: Napoleonic Wars mod

Post by born2see »

I don't understand what all the fuss is about this Napoleon guy. I mean who names their kid after a cannon anyway? :huh:

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Last edited by born2see on Fri Aug 26, 2011 8:17 pm, edited 1 time in total.
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bafonetto
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Re: Napoleonic Wars mod

Post by bafonetto »

A job well done. ;)
The "old Europe" always has its charm. :whistle:
Marching Thru Georgia
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Re: Napoleonic Wars mod

Post by Marching Thru Georgia »

bafonetto wrote:
The "old Europe" always has its charm.
It's the fancy dress.. :laugh:
I can make this march and I will make Georgia howl.
privatewilley
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Re: Napoleonic Wars mod

Post by privatewilley »

This looks great!
duncan
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Re: Napoleonic Wars mod

Post by duncan »

Fantastic :woohoo:

We only need less lethal firepower from infantry (easy to mod), squares (i read somewhere the formation exists in the game at least for ai) and charging cavalry (maybe the toughest task).
In Napoleonic battles cavalry had a crucial role. The current engine is not suited for such era but if charging cavalry and squares are enabled everything is possible !
gunship24
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Re: Napoleonic Wars mod

Post by gunship24 »

...
It's the fancy dress.. :laugh:
Nothing wrong with wearing feathers on your head :). Facings (the colour of collars and cuffs) varied from regiment to regiment. I've picked a colour for each type of unit but wont be going so far as to render out the same unit for every facing colour.

As for the cavalry issue, i am first doing a dismounted type suited to the game engine. This will allow to get a version of the mod out rather than spend time pondering over how best to do this. Squares are in the game files, i havent looked at what modifiers they give, but the AI wont use them. My current train of thought is not to use squares at all (shock!) and tweak the cavalry units so charging would only give a result if the infantry were already tired or low morale. I'm just throwing stuff out there and I havent thought about it much yet.

Historical Info:
The Austrian army was infact made up of several nations, or to put it better several recruiting grounds, including german territories, hungary, croatia, parts of poland, Bohemia, Tyrol (north of Italy). Hungarian infantry were distinctive in that they wore light blue pantaloons instead of white and had smaller boots. Below are German and Hungarian grenadiers, red and green facings. Grenadiers are elite troops of a battalion. The Austrian doctrine in war time was to detach their grenadier companies and form elite grenadier battalions.

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Last edited by gunship24 on Sun Aug 28, 2011 12:40 am, edited 1 time in total.
gunship24
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Re: Napoleonic Wars mod

Post by gunship24 »

An update with artillery, dragoons, grenadiers and a mounted officer.

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