Napoleonic Wars mod
- RebBugler
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- Location: Ouachita Mountains, Arkansas
Re: Napoleonic Wars mod
Wow, just saw these additions, my internet's been down.
The pond just got smaller...INVASION.
Those troops are too pretty, they need to take a BloodBath.
Great Work there Sir!
The pond just got smaller...INVASION.
Those troops are too pretty, they need to take a BloodBath.
Great Work there Sir!
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: Napoleonic Wars mod
Onward! Onward!
- Little Powell
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Re: Napoleonic Wars mod
Awesome stuff. We're all in for a treat.
Re: Napoleonic Wars mod
I don't understand what all the fuss is about this Napoleon guy. I mean who names their kid after a cannon anyway? :huh:
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Last edited by born2see on Fri Aug 26, 2011 8:17 pm, edited 1 time in total.
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Re: Napoleonic Wars mod
A job well done.
The "old Europe" always has its charm. :whistle:
The "old Europe" always has its charm. :whistle:
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Re: Napoleonic Wars mod
bafonetto wrote:
It's the fancy dress.. :laugh:The "old Europe" always has its charm.
I can make this march and I will make Georgia howl.
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Re: Napoleonic Wars mod
This looks great!
Re: Napoleonic Wars mod
Fantastic :woohoo:
We only need less lethal firepower from infantry (easy to mod), squares (i read somewhere the formation exists in the game at least for ai) and charging cavalry (maybe the toughest task).
In Napoleonic battles cavalry had a crucial role. The current engine is not suited for such era but if charging cavalry and squares are enabled everything is possible !
We only need less lethal firepower from infantry (easy to mod), squares (i read somewhere the formation exists in the game at least for ai) and charging cavalry (maybe the toughest task).
In Napoleonic battles cavalry had a crucial role. The current engine is not suited for such era but if charging cavalry and squares are enabled everything is possible !
Re: Napoleonic Wars mod
Nothing wrong with wearing feathers on your head . Facings (the colour of collars and cuffs) varied from regiment to regiment. I've picked a colour for each type of unit but wont be going so far as to render out the same unit for every facing colour....
It's the fancy dress.. :laugh:
As for the cavalry issue, i am first doing a dismounted type suited to the game engine. This will allow to get a version of the mod out rather than spend time pondering over how best to do this. Squares are in the game files, i havent looked at what modifiers they give, but the AI wont use them. My current train of thought is not to use squares at all (shock!) and tweak the cavalry units so charging would only give a result if the infantry were already tired or low morale. I'm just throwing stuff out there and I havent thought about it much yet.
Historical Info:
The Austrian army was infact made up of several nations, or to put it better several recruiting grounds, including german territories, hungary, croatia, parts of poland, Bohemia, Tyrol (north of Italy). Hungarian infantry were distinctive in that they wore light blue pantaloons instead of white and had smaller boots. Below are German and Hungarian grenadiers, red and green facings. Grenadiers are elite troops of a battalion. The Austrian doctrine in war time was to detach their grenadier companies and form elite grenadier battalions.
Last edited by gunship24 on Sun Aug 28, 2011 12:40 am, edited 1 time in total.
Re: Napoleonic Wars mod
An update with artillery, dragoons, grenadiers and a mounted officer.