We know that, they don't get tired from walking much unless uphill or in rough terrain. We're talking about running. They can run almost halfway across the map without stopping, and then lay down and rest, and be fully recovered before troops that were marching that distance arrive.
Now, even if individuals could run that distance in real life, there would certainly be some downside to running entire regiments for a whole mile. Certainly troops that ran the mile would not be completely recovered from it in less time than it would take to walk the mile.
Edit:
Here's the data from a test I just did.
I had two regiments cross 3/4 of the Kansas map. They started at the same time, 12:02:30 PM. One of them ran the entire distance, the other walked the entire distance. Neither regiment stopped or turned along the way at all.
The times shown below are Minutes:Seconds.
The running regiment arrived at the destination at 15:05 PM, a total running time of 12:35. They immediately started resting, and at 20:15 (5:10 resting time) they were fully rested. The marching regiment arrived at 24:30, a total marching time of 22:30.
So it took 1065 seconds for the running regiment to cross the distance and fully rest.
It took 1350 seconds for the walking regiment to cross the distance arrive.
Therefore it took 4/5 the time to run the entire distance and then fully rest. So why walk at all, unless you're very close to the enemy and don't want any fatigue when you arrive?
An observation on fatigue
Re: An observation on fatigue
Last edited by Garnier on Thu Dec 23, 2010 9:55 pm, edited 1 time in total.
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Re: An observation on fatigue
A solution to this problem is being discussed. There won't be a change in the rate of fatigue, but the recovery time will likely be extended. That would mean commanders will have to be careful not to exhaust their men too quickly as they won't be useful later in the battle.
I can make this march and I will make Georgia howl.
Re: An observation on fatigue
I don't want the team to spend extra time on it on our account, this was mainly for MP people so everyone would know about it.
Once modding's available we'll be able to get the gameplay to exactly how we want it much faster, and it won't have to affect everyone in their singleplayer games. That's what we're all waiting for.
Once modding's available we'll be able to get the gameplay to exactly how we want it much faster, and it won't have to affect everyone in their singleplayer games. That's what we're all waiting for.
Last edited by Garnier on Thu Dec 23, 2010 10:21 pm, edited 1 time in total.