Search found 6 matches

by pixelwarrior
Thu Oct 30, 2014 3:33 pm
Forum: Modifications
Topic: deactivate a hold objective
Replies: 3
Views: 1469

Re: deactivate a hold objective

Way point type objectives will work.
Thanks for the replies.
by pixelwarrior
Wed Oct 29, 2014 4:11 pm
Forum: Modifications
Topic: deactivate a hold objective
Replies: 3
Views: 1469

deactivate a hold objective

I was reading thru the SDK manual on hold type objectives and it states that a hold objective never ends unless an event in battlescript.csv terminates it. However, I can't find the command to terminate it. Anyone know? Thanks.
by pixelwarrior
Wed Oct 29, 2014 12:26 am
Forum: Discussion
Topic: orders while paused
Replies: 2
Views: 2092

Re: orders while paused

I was referring to the take command series.
you could pause the game and give orders. There was also a command to highlight where the units were going. It was very helpful when lining up units.
by pixelwarrior
Tue Oct 28, 2014 7:31 pm
Forum: Discussion
Topic: orders while paused
Replies: 2
Views: 2092

orders while paused

I really miss that feature...

That and the command that showed units where they were commanded to go.
by pixelwarrior
Thu Oct 23, 2014 5:09 am
Forum: Modifications
Topic: battledef.ini
Replies: 2
Views: 1476

Re: battledef.ini

<t>Yes it's in the logistics folder.<br/> I played around with the first value, maxkilltime, and noticed a slowdown also.<br/> I changed the maxkilltimepenalty to several different values and didn't notice any change.<br/> I tried some extreme values and still didn't notice any change.<br/> Maybe ma...
by pixelwarrior
Wed Oct 22, 2014 4:13 pm
Forum: Modifications
Topic: battledef.ini
Replies: 2
Views: 1476

battledef.ini

<t>I am hoping someone can explain the battledef.ini file a bit more than what is given in the file itself. I'm trying to modify the game to be a bit more historically accurate and it seems the battledef.ini file plays a big role in determining the outcome of firefights. I'm having trouble following...