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tactics command in a battlescript file...

2 years 2 months ago #1 by parmenio

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  • Is there any more detailed information on what the flavours of this command do?

    0 = [eTacReserve] tactical reserve to go to
    1 = [eTacVP] tactical VP to go to
    2 = [eTacQuad] assign a quad to go to
    3 = [eTacQuadVP] assign a quad VP to go to
    4 = [eTacQuadLoc] assign a quad location to go to
    5 = [eTacLoc] assign a location to go to
    6 = eTacHold] tactically hold position

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    2 years 2 months ago - 2 years 2 months ago #2 by RebBugler

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  • No further information about these commands that I know of, or at least remember. They might be discussed in the SDK, have you checked?

    Years ago I did tinker with them, with no productive results. Unless someone else weighs in, I suggest that you tinker away. Maybe you can enlighten us with some useful commands.

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    Last edit: 2 years 2 months ago by RebBugler.
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    2 years 2 months ago - 2 years 2 months ago #3 by parmenio

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  • The bit I posted above was from the SDK. They have an example which has the following comment:

    9:15:08 AM OOB_BR_Hill Tactics:5 3455553 344466

    This command sets the tactics to be used. The example will allow a unit to renew
    his movement towards an objective even after combat.

    As you say.... I shall have to tinker.
    Last edit: 2 years 2 months ago by parmenio.

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    2 years 2 months ago #4 by RebBugler

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  • The example will allow a unit to renew
    his movement towards an objective even after combat.


    Yeah, I'm pretty sure this command was my main "tinker with". Because, I consider this the 'Holy Grail' of commands, forever elusive. Such a command would fix the main issue I find with scripting, or playing, battles...That is, officers won't maintain orders to a specific destination. Once they're engaged, previous orders to a destination are never revived, even when the engagement is completely ended. However, engagements rarely just end. Normally, the winning brigade chases the losing brigade's last regiment all over the map...Regardless of orders.

    If you have any success with this please share your progress. This would save scenario designers scores of scripting lines trying to keep officers on task, or, just following orders.

    My testing with this command was a bust, good luck with yours.

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    2 years 2 months ago #5 by parmenio

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  • I had a search through all the scenarios. The tactics command only appears (as far as I can tell) in the Ligny DLC and nowhere else.
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    2 years 2 months ago - 2 years 2 months ago #6 by RebBugler

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  • parmenio wrote: I had a search through all the scenarios. The tactics command only appears (as far as I can tell) in the Ligny DLC and nowhere else.


    Those scenarios were designed by Davide (mitra76). If he used them, they should function as advertised.

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    Last edit: 2 years 2 months ago by RebBugler.

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