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r59 wrote: But I gained about 12-15 fps by re-engineering the entire vegetation drawing system...
And then losing at least 5 for a situation like this, believe me, that's a thing that really eat you!
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montecristo1981 wrote:
r59 wrote: But I gained about 12-15 fps by re-engineering the entire vegetation drawing system...
And then losing at least 5 for a situation like this, believe me, that's a thing that really eat you!
Ehhhh...any chance of that reengineering becoming a mod? A rengineered veg drawing mod would be very popular and useful. With veg off i get good framerates, but FPS nearly halves when its turned on.
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Davinci wrote: So, it is "NOT" a single fence, but a fence mixed in with a building, correct?
I don't see a single file named "D_Fence.tga" in any of those files.
Also, a fence file should have a lod.pro also, but I'm not sure since I couldn't load that single fence.
davinci
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Yes, I think that is does use the ( d_mixed.dds ) which is 1024KB.r59 wrote: Hi Dav.
It's several fences entities close to each other.
I think the d_fence object uses d_mixed.dds as texture.
I can't load it either with the old version of PRO editor.
Unfortunately I don't own the latest version of the tool.
You don't either, right?
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