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Pea Ridge Redux - wip

2 years 6 months ago #1 by Crikey

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  • Pea Ridge Redux - wip was created by Crikey
    Have been experimenting with new ground textures, buildings and a quick brush up of the packed trees etc. It'll work with Reb's existing pack when done.

    Screenies attached.

    This one is for JB, who made the original and many other great maps. RIP. :(
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    2 years 6 months ago #2 by Asid

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  • Replied by Asid on topic Re: Pea Ridge Redux - wip
    Great work.

    Thank you Crikey


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    2 years 6 months ago #3 by Jolly

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  • Replied by Jolly on topic Re: Pea Ridge Redux - wip
    Stunning looking grabs Crikey!

    David(jolly)

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    2 years 6 months ago #4 by Davinci

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  • Replied by Davinci on topic Re: Pea Ridge Redux - wip
    Crikey - Great Looking Cold Map!

    Question - have you tried experimenting with the adding some fires around the field?

    Would be nice if you could figure out a way of having smoke come out of the chimney.

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    2 years 6 months ago #5 by Chamberlain

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  • Looks very good Crickey

    :) :)

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    2 years 6 months ago #6 by Crikey

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  • Replied by Crikey on topic Re: Pea Ridge Redux - wip
    Thanks all

    D - I have considered adding chimney smoke in the past, but decided it would involve too much messing around to get the exact co-ordinates to line up with the stack. ;)

    Some more screenies, showing off some of Pom's recent ACW sprites and RB's bespoke end screen.
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    2 years 6 months ago - 2 years 6 months ago #7 by RebBugler

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  • Replied by RebBugler on topic Re: Pea Ridge Redux - wip
    Very nice work Crikey, I know John would be pleased.

    Since you're upgrading this map, would it be possible to correct a road placement? I'm referring to the Ford Road as seen on this attachment. If you compare maps, the Ford Road on John's map is approximately 500 yards too far south placing it just in front of the Foster House. To compensate for this error I scripted McIntoch's troops entering along a fence line moving east where there is no road, so as to keep their distance from the Union guns at the Foster Farm historically accurate. You can see by the CSA beginning troop placements on the Leetown scenarios exactly where I'm requesting the Ford Road to be re-situated, coinciding with the attachment along the fence line which appears to be the same on both maps. Probably no big deal if this is a complicated road change, as no one has ever mentioned this issue, but it does look odd that the Rebs aren't road marching, and it's definitely not historically accurate.





    You're right in blowing off the 'smoke from chimneys' suggestion. Nice idea but it won't work with 2D smoke because even when you find the right placement coordinates the smoke will displace away from the chimney with different viewing angles, looking stupid. I discovered this issue as I designed new fire and smoke variances with Chancellorsville Extras. If someone can design 3D smoke sprites, lots of frames representing all angles, then it'll work.

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    2 years 6 months ago #8 by Crikey

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  • Replied by Crikey on topic Re: Pea Ridge Redux - wip
    Thanks Reb.

    Funnily enough, I kept rechecking for a road on the bmp when I started that scenario. Thought I'd covered it over. I'll insert it.

    B)
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    2 years 6 months ago #9 by Davinci

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  • Replied by Davinci on topic Re: Pea Ridge Redux - wip

    You're right in blowing off the 'smoke from chimneys' suggestion. Nice idea but it won't work with 2D smoke because even when you find the right placement coordinates the smoke will displace away from the chimney with different viewing angles, looking stupid.

    I didn't try it with a house since I removed all of them when expanding the Map.

    But, I'm not seeing the Smoke changing different viewing angles when moving the camera.

    But, it might if it was a house under it, instead of General Pickett!


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    2 years 6 months ago #10 by RebBugler

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  • Replied by RebBugler on topic Re: Pea Ridge Redux - wip
    Your focus was probably on Pickett's flag, which is 2D, so the flag and the smoke will align with varying angles. Remove the flag and see if the smoke stays above Pickett's head when changing viewing angles. I'll stand corrected if it does.

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    2 years 6 months ago - 2 years 6 months ago #11 by Davinci

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  • Replied by Davinci on topic Re: Pea Ridge Redux - wip

    Your focus was probably on Pickett's flag, which is 2D, so the flag and the smoke will align with varying angles. Remove the flag and see if the smoke stays above Pickett's head when changing viewing angles. I'll stand corrected if it does.

    Challenge Accepted!

    Standby One:

    Have to add a house and align the Smoke!


    Reb - You are Correct, it is sort of impossible to align it correctly!

    But, I don't think that the Smoke is really the problem, the problem is that the "Smoke Graphic" is NOT aligned correctly on the "Terrain_Graphics" sheet.

    You will notice that even if you keep the same camera angle that the smoke will move out of place!

    It moves several pixels left, right, front, and back - It should stay in the same spot. So without that correction - even if someone aligns the smoke with the chimney, the smoke will move out of place.

    I don't think that it is a "Camera Angle Problem", only a "Moving Smoke" problem!

    davinci

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    2 years 6 months ago - 2 years 6 months ago #12 by RebBugler

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  • Replied by RebBugler on topic Re: Pea Ridge Redux - wip
    Good work there D. Only possible issue I see if you line up the frames is 'will the shift of the frames mess up the smoke graphic'? Presently it has a nice continuous bellowing flow. I don't see how a shift in some frames won't mess up that continuous flow, but we won't know until you follow through with your theory, and, I assume you will cut off the bottom fire part...
    We don't want a fire hazard, those old wood roofs are notoriously flammable. :ohmy: :P

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    2 years 6 months ago #13 by Davinci

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  • Replied by Davinci on topic Re: Pea Ridge Redux - wip

    I assume you will cut off the bottom fire part...
    We don't want a fire hazard, those old wood roofs are notoriously flammable. :ohmy: :P

    True, that part of the Graphic would have to be cut-off to only allow the smoke to appear in the game.

    Another Problem - the houses don't have the same height chimney's attached, so more than one smoke graphic would have to be used, but the ( csv ) files makes that part very simple.

    I didn't mean to "Hi-Jack" - "Crikey's" topic, I just wanted to see if this was possible, the answer is sort of mixed, possible, but a lot of work putting in the coordinates manually.

    Thanks, for the assistance!

    davinci

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    2 years 6 months ago #14 by Crikey

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  • Replied by Crikey on topic Re: Pea Ridge Redux - wip
    RB

    This is nearly done.

    - New road incl.I left the other in place.

    - Necessary terrain fits on one terrain sheet.

    No smoke tho. Sorry, D! ;)

    A bit more testing then I'll PM you a drop box link so you can decide how best to release. Your mod, after all.
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    2 years 6 months ago #15 by Davinci

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  • Replied by Davinci on topic Re: Pea Ridge Redux - wip

    No smoke tho. Sorry, D! ;)

    No Problem "Crikey" - if your Map is using any type of fog-settings the smoke wouldn't have work anyway.

    Keep up the Excellent Work!

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    2 years 6 months ago #16 by RebBugler

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  • Replied by RebBugler on topic Re: Pea Ridge Redux - wip

    RB

    This is nearly done.

    - New road incl.I left the other in place.

    - Necessary terrain fits on one terrain sheet.

    No smoke tho. Sorry, D! ;)

    A bit more testing then I'll PM you a drop box link so you can decide how best to release. Your mod, after all.


    Looking forward to seeing that road fix, it's been buggin' me for years.

    If you want me to release the mod publicly I don't mind, but it's really your mod. Normally I'd upgrade Pea Ridge with your road change and probably offer the textures you altered as a separate mod, or just ask you to release it. But these aren't normal times as I don't have access to the NSD server anymore to edit my download offerings that reside there, like Pea Ridge. Although I've had no issues with Drop Box being my server now for B&F, I hesitate to move the Pea Ridge mod there without having any guarantees of its future reliability. So, like I said in the beginning, if you need me offer the download on Drop Box I will, but I see no advantages to the public over you also making it available through Drop Box instead.

    My contract with Drop Box is free and has a maximum total downloads size, but no time stipulation that I know of for keeping downloads available. Am I missing something that prevents you from offering this small mod to the community?

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    2 years 6 months ago #17 by Crikey

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  • Replied by Crikey on topic Re: Pea Ridge Redux - wip
    RB

    Nope, nothing stopping me doing it via my own Dropbox account.

    2 options

    Make it an add-on, so you'd activate 2 mods

    Make it a stand alone mod as I can cut down on unnecessary files that way. There's a lot of extra terrain files that aren't needed. All files, including scenarios in one new download

    Btw - did you want the field works incl in the area of Price's attack?
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    2 years 6 months ago #18 by RebBugler

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  • Replied by RebBugler on topic Re: Pea Ridge Redux - wip

    2 options

    Make it an add-on, so you'd activate 2 mods
    Make it a stand alone mod as I can cut down on unnecessary files that way. There's a lot of extra terrain files that aren't needed. All files, including scenarios in one new download

    Btw - did you want the field works incl in the area of Price's attack?


    Whatever you choose is OK with me. If you choose stand alone you'll need a heads up notice for players to only have one Pea Ridge mod activated or scenarios and sandbox oobs will show up twice in their selection sections. And of course, make the name different, probably announcing it's a map and textures upgrade. You could even name it Elkhorn Tavern and explain the name change in the first post intro.

    Field works?

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    2 years 6 months ago - 2 years 6 months ago #19 by Crikey

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  • Replied by Crikey on topic Re: Pea Ridge Redux - wip
    RB - thanks. I'll consider options.

    Fieldworks in Clemon's Field/Lane - ""Mr Clemon had been clearing up that part of his property, and a lot of dead trees and limbs were piled up along the western fence line....the Fourth Iowa used them to throw up the only fieldworks erected by any unit at Pea Ridge..." The Battle of Pea Ridge - James R. Knight.

    Seems to have helped blunt the initial frontal attack, forcing Price to seek to flank.
    Last edit: 2 years 6 months ago by Crikey.

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    2 years 6 months ago - 2 years 6 months ago #20 by RebBugler

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  • Replied by RebBugler on topic Re: Pea Ridge Redux - wip

    RB - thanks. I'll consider options.

    Fieldworks in Clemon's Field/Lane - ""Mr Clemon had been clearing up that part of his property, and a lot of dead trees and limbs were piled up along the western fence line....the Fourth Iowa used them to throw up the only fieldworks erected by any unit at Pea Ridge..." The Battle of Pea Ridge - James R. Knight.

    Seems to have helped blunt the initial frontal attack, forcing Price to seek to flank.


    Of course, the US eastern flank, just east of Elkhorn Tavern. Sure, include the 'abatis'. This type of fieldworks is listed in the CVNorth.csv file:



    After further consideration, I think this mod should be an add on, basically a Pea Ridge Map Upgrade, like I'm doing with B&F in upgrading the Pea Ridge battle flags. You can still make it 'Stand Alone', as the upgraded Pea Ridge Map.

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    2 years 6 months ago #21 by Crikey

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  • Replied by Crikey on topic Re: Pea Ridge Redux - wip
    I've done a variant, which might be used for the day 2 scenarios, to reflect conditions as the cold snap begins to ease. B)
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    2 years 5 months ago - 2 years 5 months ago #22 by Chichetr

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  • Replied by Chichetr on topic Re: Pea Ridge Redux - wip
    Ah! This looks GORGEOUS!!!!!!!!!!! THANK YOU CRIKEY!

    Is this done btw? Where can we get it and is it a simple, drop the files in the mod folder and activate?
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    2 years 5 months ago #23 by Crikey

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  • Replied by Crikey on topic Re: Pea Ridge Redux - wip
    Thanks

    Nearly done. A computer crash has delayed release, but files are now out for testing. Once completed I'll post link.
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    2 years 5 months ago #24 by Jolly

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  • Replied by Jolly on topic Re: Pea Ridge Redux - wip
    I'm looking forward to playing this, especially with the new 'makeover'

    David(jolly)

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