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Courier Screen
Posted: Mon Aug 24, 2009 9:27 pm
by norb
Got the first ever readable courier message going between players in MP! I even sent some commands for them to follow and it worked. It took me a while to figure out exactly how to do this thing, because it won't fit into my current mp design. I hate when that happens! But I finally found something that I liked and got it in the game and built a message with my army commander and sent it to my corps commander. The corps commander when another instance of the game and he got the message and it displayed on that screen. So it's progress. This is probably the biggest piece of development that I'm still working on. There is still lots to do, but as far as new code, this is the biggest piece. I've been working on only this for a few weeks now and it's finally coming together. I have a ton of new commands to code for this thing, above and beyond what we already had in the game.
Re:Courier Screen
Posted: Mon Aug 24, 2009 10:01 pm
by Ephrum
That's great news Norb!
It sounds as though you've had a "Breakthrough" of sorts!
Go man go!
Re:Courier Screen
Posted: Tue Aug 25, 2009 6:04 am
by Chamberlain
Sounds really good Norb !!
Chamberlain
Re:Courier Screen
Posted: Tue Aug 25, 2009 3:28 pm
by norb
Ephrum wrote:
That's great news Norb!
It sounds as though you've had a "Breakthrough" of sorts!
Go man go!
It really is a breakthrough. I try to keep in mind all aspects of the code when I add new stuff. The design of the source code can make or break you. Poor design takes a ton of time to fix bugs or add new features. A well designed code base make modding possible. So I have to figure out where new code fits in, where it won't break old stuff and where it will be able to be modified in the future. It's an art form to me.
Re:Courier Screen
Posted: Wed Aug 26, 2009 8:31 am
by Ephrum
norb wrote:
Ephrum wrote:
That's great news Norb!
It sounds as though you've had a "Breakthrough" of sorts!
Go man go!
It really is a breakthrough. I try to keep in mind all aspects of the code when I add new stuff. The design of the source code can make or break you. Poor design takes a ton of time to fix bugs or add new features. A well designed code base make modding possible. So I have to figure out where new code fits in, where it won't break old stuff and where it will be able to be modified in the future. It's an art form to me.
An art form.......well put!
It must be a tad frustrating to accomplish something, like you have, and there are few who can really understand and/or appreciate what you've done.
It's like making a perfect golf shot, and no one else saw it!
Re:Courier Screen
Posted: Wed Aug 26, 2009 9:29 am
by Amish John
norb wrote:
Got the first ever readable courier message going between players in MP! I even sent some commands for them to follow and it worked. It took me a while to figure out exactly how to do this thing, because it won't fit into my current mp design. I hate when that happens! But I finally found something that I liked and got it in the game and built a message with my army commander and sent it to my corps commander. The corps commander when another instance of the game and he got the message and it displayed on that screen. So it's progress. This is probably the biggest piece of development that I'm still working on. There is still lots to do, but as far as new code, this is the biggest piece. I've been working on only this for a few weeks now and it's finally coming together. I have a ton of new commands to code for this thing, above and beyond what we already had in the game.
I'll be anxious to see the look of the courier message screen and the format of the messages themselves. Hopefully, in the next set of screenshots. Having more functionality in the courier messages over and above TC2M will add a lot to the game. Seems like in TC2M there was a lot of repetativeness in the messages.
Re:Courier Screen
Posted: Wed Aug 26, 2009 10:49 am
by Kerflumoxed
Ephrum wrote:
norb wrote:
Ephrum wrote:
That's great news Norb!
It sounds as though you've had a "Breakthrough" of sorts!
Go man go!
It really is a breakthrough. I try to keep in mind all aspects of the code when I add new stuff. The design of the source code can make or break you. Poor design takes a ton of time to fix bugs or add new features. A well designed code base make modding possible. So I have to figure out where new code fits in, where it won't break old stuff and where it will be able to be modified in the future. It's an art form to me.
An art form.......well put!
It must be a tad frustrating to accomplish something, like you have, and there are few who can really understand and/or appreciate what you've done.
It's like making a perfect golf shot, and no one else saw it!
I am one of those who DOES not understand, but I DO appreciate! In fact, I am in awe of those who accomplish such a feat!

:laugh:
Re:Courier Screen
Posted: Wed Aug 26, 2009 12:47 pm
by norb
Coding just came to me, and I'm so lazy that I figured that if it was easy for me, then I had better do it

I have coded a ton of different applications, but the app has never mattered. In every app there is fun in the code, new problems to be solved, new design breakthroughs. In fact, it's all of my experience making different apps that makes these games possible. Without a great pallete from which to draw from, many of these issues would never have been solved. The biggest coding design in this new game is the new line of site stuff. I took an entirely new approach, it's now my third time rewriting this. The problem is that it takes so much time to run that I'm constantly challenging myself to figure out how to make it faster while remaining accurate.
The courier screen is now working well. Gab and I tested it last night and everything looked good. Now we have to do a 3+ player test and then I have to code all of the new commands to fully support the screen.
I do not think that the AI will be able to make use of this screen, in that they will not be sending it to human players. The human player can use it to send orders to AI players though. It will really make player HITS much more realistic. There could even be a new mode where you can't even select another officer, making you completely rely on the courier. But that will have to wait for now.
Re:Courier Screen
Posted: Wed Aug 26, 2009 1:25 pm
by Armchair General
Can you write in your own messages or can you only click predesignated orders?
Re:Courier Screen
Posted: Thu Aug 27, 2009 6:57 am
by norb
There is no way to write in your own now. But you can mod the order and information list.