Skirmishers
Posted: Sat Aug 22, 2009 10:23 am
Yesterday, as I was playing TC2M, CMP3, I attempted to utilize my Skirmishers in a historical fashion as they were used during the war. Unfortunately, in many aspects their response was untypical. For example:
1. According to the wartime requirements, "...skirmishers are thrown out to clear the way for, and to protect the advance of the main corps..." And, "Every body of skirmishers should have a reserve..." Lastly, "Skirmishers should take advantage promptly, and with intelligence, of all shelter, and of all accidents of the ground, to conceal themselves from the view of the enemy, and to protect themselves from his fire." As one can readily see, the purpose of the Skirmishers is simply to ascertain whether or not the main body will make contact with the enemy as they advance or hold their ground. If the latter, they serve as "scout" preventing the main body from being surprised. If the former, they protect the advancing troops from being surprised en masse.
2. When the skirmishers halt, they traditionally sought cover: "Skirmishers should be particularly instructed to take advantage of any cover which the ground may offer, and should lie flat on the ground whenever a movement is necessary to protect them from the fire of the enemy. Regularity in the alignment should yield to this particular advantage." In the game, they stand in a neat line. Could the skirmishers lie down, or kneel as the dismounted cavalry does, whenever they come to a halt? Coincidentally, kneeling as the dismounted cavalry does would be a typical formation of skirmishers at the halt with the number one's in the front rank and the number two's in the rear rank.
3. When encountering the enemy in the game, the skirmishers beat a hasty retreat without firing a shot whether the enemy is advancing, at a halt, or "biling their coffee." In actual practice, skirmishers were taught to fire (Number one's and then number two's in succession, loading while moving or at the halt, each, thereby, providing covering fire for his comrades-in-battle) while moving forward or in retreat. Rather than the current "rout" of skirmishers spotting the enemy, could they continue advancing (as they would against enemy skirmishers), hold (as against a stationary body), or retreat in an orderly manner (as against an advancing enemy, other than enemy skirmishers)?
Essentially, only a foolish commanding officer would advance through "cover" without throwing out skirmishers! Nor, would they not "picket" their front, or flanks (ie. 11th Corps at Chancellorsville) thereby preventing any surprise from the enemy and, since we don't have the ability to establish picket lines, skirmishers would fulfill that need. This would be particularly helpful for those who use the "F" key, which is in another thread and is a dynamic tool!!! :woohoo:
Are any of these observations viable for the new game? :unsure:
Thanks for your time and consideration! :S
1. According to the wartime requirements, "...skirmishers are thrown out to clear the way for, and to protect the advance of the main corps..." And, "Every body of skirmishers should have a reserve..." Lastly, "Skirmishers should take advantage promptly, and with intelligence, of all shelter, and of all accidents of the ground, to conceal themselves from the view of the enemy, and to protect themselves from his fire." As one can readily see, the purpose of the Skirmishers is simply to ascertain whether or not the main body will make contact with the enemy as they advance or hold their ground. If the latter, they serve as "scout" preventing the main body from being surprised. If the former, they protect the advancing troops from being surprised en masse.
2. When the skirmishers halt, they traditionally sought cover: "Skirmishers should be particularly instructed to take advantage of any cover which the ground may offer, and should lie flat on the ground whenever a movement is necessary to protect them from the fire of the enemy. Regularity in the alignment should yield to this particular advantage." In the game, they stand in a neat line. Could the skirmishers lie down, or kneel as the dismounted cavalry does, whenever they come to a halt? Coincidentally, kneeling as the dismounted cavalry does would be a typical formation of skirmishers at the halt with the number one's in the front rank and the number two's in the rear rank.
3. When encountering the enemy in the game, the skirmishers beat a hasty retreat without firing a shot whether the enemy is advancing, at a halt, or "biling their coffee." In actual practice, skirmishers were taught to fire (Number one's and then number two's in succession, loading while moving or at the halt, each, thereby, providing covering fire for his comrades-in-battle) while moving forward or in retreat. Rather than the current "rout" of skirmishers spotting the enemy, could they continue advancing (as they would against enemy skirmishers), hold (as against a stationary body), or retreat in an orderly manner (as against an advancing enemy, other than enemy skirmishers)?
Essentially, only a foolish commanding officer would advance through "cover" without throwing out skirmishers! Nor, would they not "picket" their front, or flanks (ie. 11th Corps at Chancellorsville) thereby preventing any surprise from the enemy and, since we don't have the ability to establish picket lines, skirmishers would fulfill that need. This would be particularly helpful for those who use the "F" key, which is in another thread and is a dynamic tool!!! :woohoo:
Are any of these observations viable for the new game? :unsure:
Thanks for your time and consideration! :S