Marshy ground
Posted: Mon Jun 08, 2009 10:43 am
Two areas of the 2nd day's fight that involved marshy ground were:
The area along Plum Run at the foot of the northwest slope of LRT in the vicinity where Crawford's PA reserves charged and held up the Confederates advancing from the Wheatfield area. I have been part of a reenactment group that has recreated the charge through this area and if the ground was as swampy during the battle as it was when we did it, it seems it would have inhibited movement, made maintaining the lines difficult, and contributed to fatigue (I know it did mine).
The area along Plum Run in Rose's Woods adjacent to the Wheatfield stone wall at the 17th Maine's position was another marshy area. I've read one account where a Confederate soldier got stuck in the mud up to his waist and was shot while bogged down there. His body remained upright even after he died.
Will marshy areas be represented in the game? If so, I assume there will be a movement/fatigue penalty for moving through these areas?
The area along Plum Run at the foot of the northwest slope of LRT in the vicinity where Crawford's PA reserves charged and held up the Confederates advancing from the Wheatfield area. I have been part of a reenactment group that has recreated the charge through this area and if the ground was as swampy during the battle as it was when we did it, it seems it would have inhibited movement, made maintaining the lines difficult, and contributed to fatigue (I know it did mine).
The area along Plum Run in Rose's Woods adjacent to the Wheatfield stone wall at the 17th Maine's position was another marshy area. I've read one account where a Confederate soldier got stuck in the mud up to his waist and was shot while bogged down there. His body remained upright even after he died.
Will marshy areas be represented in the game? If so, I assume there will be a movement/fatigue penalty for moving through these areas?