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Marshy ground

Posted: Mon Jun 08, 2009 10:43 am
by Amish John
Two areas of the 2nd day's fight that involved marshy ground were:

The area along Plum Run at the foot of the northwest slope of LRT in the vicinity where Crawford's PA reserves charged and held up the Confederates advancing from the Wheatfield area. I have been part of a reenactment group that has recreated the charge through this area and if the ground was as swampy during the battle as it was when we did it, it seems it would have inhibited movement, made maintaining the lines difficult, and contributed to fatigue (I know it did mine).

The area along Plum Run in Rose's Woods adjacent to the Wheatfield stone wall at the 17th Maine's position was another marshy area. I've read one account where a Confederate soldier got stuck in the mud up to his waist and was shot while bogged down there. His body remained upright even after he died.

Will marshy areas be represented in the game? If so, I assume there will be a movement/fatigue penalty for moving through these areas?

Re:Marshy ground

Posted: Mon Jun 08, 2009 10:53 am
by Hancock the Superb
The charge of the PA Reserves has always been my favorite part of the battle. I hope there will be a scenario for it!

A little off topic...

Re:Marshy ground

Posted: Mon Jun 08, 2009 10:56 am
by Little Powell
That's a great question AJ! I know there are several areas on the maps that have slow movement rates like that and affect the fatigue, but I'll have to check those specific areas. Maybe Louie can chime in too.