CTD what to do
Posted: Fri Dec 30, 2022 6:41 pm
Hi all
usually I do not have CTD with SOW, but now I have it frequently, so I ask your help to understand what happen.
Here is my log; I launched the game an loaded a savegame (sandbox):
Game Launched
19:34:15 Version:SOWGB
1.6100
19:34:15 ERROR: Command not found - :command
19:34:15 ERROR: Command not found - : but must be filled in for the row to be read by the code;;;;;;
19:34:15 ERROR: Command not found - :Keyboard character or special character string
19:34:15 ERROR: Command not found - :Func
19:34:15 ERROR: Command not found - : the list is below;;;;;;
19:34:15 ERROR: Command not found - :mousewheel
19:34:15 ERROR: Command not found - :mousebuttons
19:34:15 ERROR: Command not found - :Some keys require special character strings for this file to be used correctly
19:34:15 ERROR: Command not found - :ESC
19:34:15 ERROR: Command not found - :MINUS
19:34:15 ERROR: Command not found - :EQUALS
19:34:15 ERROR: Command not found - :BACKSPACE
19:34:15 ERROR: Command not found - :TAB
19:34:15 ERROR: Command not found - :LBRACE
19:34:15 ERROR: Command not found - :RBRACE
19:34:19 Loading Defined Lists
19:34:19 Initializing
19:34:20 Mod: E:\ANDA-PROGS\Mods\GB Stock Scenarios Mod Enabled
19:34:20 Mod: E:\ANDA-PROGS\Mods\CouriersAndMaps
19:34:20 Mod: E:\ANDA-PROGS\Mods\4K Packed Artillery,Cavalry,et al
19:34:20 Mod: E:\ANDA-PROGS\Mods\Bugles & Flags XIX
19:34:20 Mod: E:\ANDA-PROGS\Mods\TC2M SOW Infantry Mod
19:34:20 Mod: E:\ANDA-PROGS\Mods\BloodBath VI
19:34:20 Mod: E:\ANDA-PROGS\Mods\Darker trees mod (by Garnier)
19:34:20 Mod: E:\ANDA-PROGS\Mods\Realistic Smoke lite Edition 2
19:34:20 Mod: E:\ANDA-PROGS\Mods\Canister Shot
19:34:20 Mod: E:\ANDA-PROGS\Mods\HD Sound Mod (senza Cav2 e Gen1)
19:34:20 Mod: E:\ANDA-PROGS\Mods\Enhanced_Arty_&_Flank_Fire
19:34:20 Mod: E:\ANDA-PROGS\Mods\Enhanced Map Icons
19:34:20 Ansi:16, TexH:16384, TexW:16384
19:34:20 SowGB Loaded
19:34:20 19:34:20
19:35:08 Mod: E:\ANDA-PROGS\Mods\GB Stock Scenarios Mod Enabled
19:35:08 Mod: E:\ANDA-PROGS\Mods\CouriersAndMaps
19:35:08 Mod: E:\ANDA-PROGS\Mods\4K Packed Artillery,Cavalry,et al
19:35:08 Mod: E:\ANDA-PROGS\Mods\Bugles & Flags XIX
19:35:08 Mod: E:\ANDA-PROGS\Mods\TC2M SOW Infantry Mod
19:35:08 Mod: E:\ANDA-PROGS\Mods\BloodBath VI
19:35:08 Mod: E:\ANDA-PROGS\Mods\Darker trees mod (by Garnier)
19:35:08 Mod: E:\ANDA-PROGS\Mods\Realistic Smoke lite Edition 2
19:35:08 Mod: E:\ANDA-PROGS\Mods\Canister Shot
19:35:08 Mod: E:\ANDA-PROGS\Mods\HD Sound Mod (senza Cav2 e Gen1)
19:35:08 Mod: E:\ANDA-PROGS\Mods\Enhanced_Arty_&_Flank_Fire
19:35:08 Mod: E:\ANDA-PROGS\Mods\Enhanced Map Icons
19:35:08 Loading SandBox
19:35:08 Load your muskets...
19:35:08 19:35:08
19:35:08 Loading SandBox
19:35:08 Loading Map (KS)
00:00:00 Loading Defined Lists
00:00:00 Loading Graphics
00:00:00 Loading Drills
00:00:00 Loading Experience Levels
00:00:00 Loading Personalities
00:00:00 Loading Tables
00:00:00 Loading Orders
00:00:00 Loading Battle Plans
00:00:00 Loading Ground Map
00:00:00 Building Map
00:00:00 Loading Explosions
00:00:00 ----------------loading: GFX_Smoke_1A
00:00:00 ----------------loading: GFX_Smoke_1B
00:00:00 ----------------loading: GFX_Smoke_1C
00:00:00 ----------------loading: GFX_Smoke_1D
00:00:00 ----------------loading: GFX_Smoke_2A
00:00:00 ----------------loading: GFX_Smoke_2B
00:00:00 ----------------loading: GFX_Smoke_2C
00:00:00 ----------------loading: GFX_Smoke_2D
00:00:00 ----------------loading: GFX_Smoke_3A
00:00:00 ----------------loading: GFX_Smoke_3B
00:00:00 ----------------loading: GFX_Smoke_3C
00:00:00 ----------------loading: GFX_Smoke_3D
00:00:00 Loading Artillery Ammo
00:00:00 ----------------loading: GFX_Burst_Solid
00:00:00 ----------------loading: GFX_Burst_Shell
00:00:00 ----------------loading: GFX_Burst_Shrapnel
00:00:00 ----------------loading: GFX_Burst_Canister
00:00:00 Loading Arsenal
00:00:00 Applying layout to map
00:00:00 Loading 2nd String
00:00:00 ----------------loading: GFX_Burst_Ground_1
00:00:00 ----------------loading: GFX_Burst_Ground_2
00:00:00 ----------------loading: GFX_Burst_Ground_3
00:00:00 ----------------loading: GFX_Burst_Ground_4
00:00:00 ----------------loading: GFX_Obj_Shadow
07:18:57 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:18:57 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:18:57 ----------------loading: GFX_USA_Cdr_01-3_Run
07:18:57 ----------------loading: GFX_USA_Cdr_01-4_Death
07:18:57 ----------------loading: GFX_USA_Cav_01-1_Walk
07:18:57 ----------------loading: GFX_USA_Cav_01-2_Stand
07:18:57 ----------------loading: GFX_USA_Cav_01-4_Run
07:18:57 ----------------loading: GFX_USA_Cav_01-5_Charge
07:18:57 ----------------loading: GFX_USA_Cav_01-6_Melee
07:18:57 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:18:57 ----------------loading: GFX_US_CAV_1C
07:18:57 ----------------loading: GFX_FLAGFLAIR
07:18:57 ----------------loading: GFX_WHEEL
07:18:57 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:18:57 ----------------loading: GFX_USA_Cdr_02-2_Stand
07:18:57 ----------------loading: GFX_USA_Cdr_02-3_Run
07:18:57 ----------------loading: GFX_USA_Cdr_02-4_Death
07:18:57 ----------------loading: GFX_US_CAV_1C1D
07:18:57 ----------------loading: GFX_US_CAV_1C3D1B
07:18:57 ----------------loading: GFX_USA_Cav_02-1_Walk
07:18:57 ----------------loading: GFX_USA_Cav_02-2_Stand
07:18:57 ----------------loading: GFX_USA_Cav_02-4_Run
07:18:57 ----------------loading: GFX_USA_Cav_02-5_Charge
07:18:57 ----------------loading: GFX_USA_Cav_02-6_Melee
07:18:57 ----------------loading: GFX_USA_Cav_02-7_Death_2
07:18:57 ----------------loading: GFX_USA_Cav_01-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Cav_01-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Cav_01-4_Run_s
07:18:57 ----------------loading: GFX_USA_Cav_01-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Cav_01-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
07:18:57 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
07:18:57 ----------------loading: GFX_US_NATIONAL_CAV
07:18:57 ----------------loading: GFX_US_EAGLE
07:18:57 ----------------loading: GFX_USA_Cav_02-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Cav_02-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Cav_02-4_Run_s
07:18:57 ----------------loading: GFX_USA_Cav_02-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Cav_02-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Cav_02-7_Death_2_s
07:18:57 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted_s
07:18:57 ----------------loading: GFX_US_IN
07:18:57 ----------------loading: GFX_US_NY
07:18:57 ----------------loading: GFX_US_CAV_1C1D2B
07:18:57 ----------------loading: GFX_US_PA
07:18:57 ----------------loading: GFX_US_11C1D2B
07:18:57 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:18:57 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:18:57 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:18:57 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:18:57 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:18:57 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:18:57 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:18:57 ----------------loading: GFX_USA_Inf_01-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_01-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_01-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_01-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_01-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:18:57 ----------------loading: GFX_USA_Inf_08-1_Walk_t
07:18:57 ----------------loading: GFX_USA_Inf_08-2_Stand_t
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Fire_t
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Load_t
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Ready_t
07:18:57 ----------------loading: GFX_USA_Inf_08-4_Run_t
07:18:57 ----------------loading: GFX_USA_Inf_08-5_Charge_t
07:18:57 ----------------loading: GFX_USA_Inf_08-6_Melee_t
07:18:57 ----------------loading: GFX_USA_Inf_08-7_Prone_t
07:18:57 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
07:18:57 ----------------loading: GFX_USA_Inf_08-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_08-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Fire
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Load
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Ready
07:18:57 ----------------loading: GFX_USA_Inf_08-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_08-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_08-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_08-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_08-8_Death_2
07:18:57 ----------------loading: GFX_USA_Inf_04-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_04-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Fire
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Load
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Ready
07:18:57 ----------------loading: GFX_USA_Inf_04-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_04-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_04-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_04-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_04-8_Death_3
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-8_Death
07:18:57 ----------------loading: GFX_US_NATIONAL_REGT
07:18:57 ----------------loading: GFX_US_NY_REGT
07:18:57 ----------------loading: GFX_USA_Inf_09-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_09-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Fire
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Load
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Ready
07:18:57 ----------------loading: GFX_USA_Inf_09-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_09-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_09-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_09-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_09-8_Death_1
07:18:57 ----------------loading: GFX_USA_Inf_04-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Inf_04-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Fire_s
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Load_s
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Ready_s
07:18:57 ----------------loading: GFX_USA_Inf_04-4_Run_s
07:18:57 ----------------loading: GFX_USA_Inf_04-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Inf_04-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Inf_04-7_Prone_s
07:18:57 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Fire
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Load
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Ready
07:18:57 ----------------loading: GFX_USA_Inf_01-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_09-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Inf_09-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Fire_s
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Load_s
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Ready_s
07:18:57 ----------------loading: GFX_USA_Inf_09-4_Run_s
07:18:57 ----------------loading: GFX_USA_Inf_09-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Inf_09-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Inf_09-7_Prone_s
07:18:57 ----------------loading: GFX_USA_Inf_09-8_Death_1_s
07:18:57 ----------------loading: GFX_US_MA_REGT
07:18:57 ----------------loading: GFX_USA_Inf_11-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Inf_11-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Inf_11-3_Fire_s
07:18:57 ----------------loading: GFX_USA_Inf_11-3_Load_s
07:18:57 ----------------loading: GFX_USA_Inf_11-3_Ready_s
07:18:57 ----------------loading: GFX_USA_Inf_11-4_Run_s
07:18:57 ----------------loading: GFX_USA_Inf_11-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Inf_11-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Inf_11-7_Prone_s
07:18:57 ----------------loading: GFX_USA_Inf_11-8_Death_1_s
07:18:57 ----------------loading: GFX_USA_Inf_11-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_11-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_11-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_11-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_11-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_11-8_Death_1
07:18:57 ----------------loading: GFX_US_EAGLE_REGT
07:18:57 ----------------loading: GFX_US_NATIONAL
07:18:57 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:18:57 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:18:57 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:18:57 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:18:57 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:18:57 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:18:57 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:18:57 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:18:57 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:18:57 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:18:57 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:18:57 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:18:57 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:18:57 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:18:57 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-3_Load_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-4_Death_Gun
07:18:57 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:18:57 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:18:57 ----------------loading: GFX_TRANS_Mules_Walk
07:18:57 ----------------loading: GFX_TRANS_Mules_Stand
07:18:57 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:18:57 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:18:57 ----------------loading: GFX_US_CAV_1C2D
07:18:57 ----------------loading: GFX_US_CAV_1C2D1B
07:18:57 ----------------loading: GFX_US_ME
07:18:57 ----------------loading: GFX_US_MD
07:18:57 ----------------loading: GFX_US_NJ
07:18:57 ----------------loading: GFX_CSA_Cdr_02-1_Walk
07:18:57 ----------------loading: GFX_CSA_Cdr_02-2_Stand
07:18:57 ----------------loading: GFX_CSA_Cdr_02-3_Run
07:18:57 ----------------loading: GFX_CSA_Cdr_02-4_Death
07:18:57 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:18:57 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:18:57 ----------------loading: GFX_CSA_Cav_01-4_Run
07:18:57 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:18:57 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:18:57 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:18:57 ----------------loading: GFX_CS_NATIONAL
07:18:57 ----------------loading: GFX_CSA_Cav_02-1_Walk
07:18:57 ----------------loading: GFX_CSA_Cav_02-2_Stand
07:18:57 ----------------loading: GFX_CSA_Cav_02-4_Run
07:18:57 ----------------loading: GFX_CSA_Cav_02-5_Charge
07:18:57 ----------------loading: GFX_CSA_Cav_02-6_Melee
07:18:57 ----------------loading: GFX_CSA_Cav_02-7_Death_2
07:18:57 ----------------loading: GFX_CSA_Cav_02-1_Walk_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-2_Stand_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-4_Run_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-5_Charge_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-6_Melee_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-7_Death_2_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-4_Run_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-2_Kneel_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-7_Death_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-6_Melee_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
07:18:57 ----------------loading: GFX_CS_NATIONAL_CAV
07:18:57 ----------------loading: GFX_CSA_Cav_01-1_Walk_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-2_Stand_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-4_Run_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-5_Charge_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-7_Death_1_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-4_Run_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-2_Kneel_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-7_Death_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
07:18:57 ----------------loading: GFX_CS_NATIONAL_ART
07:18:57 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:18:57 Loading GUI
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_ICHARGE
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_LIEDOWN
07:18:57 ERROR - Can't load sound SFX_BU_RISEUP
07:18:57 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_ICHARGE
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_ICHARGE
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_LIEDOWN
07:18:57 ERROR - Can't load sound SFX_BU_RISEUP
07:18:57 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_ICHARGE
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ----------------loading: GFX_Terrain
07:18:57 ----------------loading: GFX_Weather
07:18:57 ----------------loading: GFX_MP_Stars
07:18:57 ----------------loading: GFX_Compass
07:18:57 ----------------loading: GFX_Flags
07:18:57 ----------------loading: GFX_US_Portraits_LVL3
07:18:57 ----------------loading: GFX_BS_Buttons
07:18:57 ----------------loading: GFX_US_Portraits_LVL4
07:18:57 ----------------loading: GFX_US_Portraits_LVL5
07:18:57 ----------------loading: GFX_Bars
07:18:57 ----------------loading: GFX_MS_Background
07:18:57 ----------------loading: GFX_MS_Buttons
07:18:57 ----------------loading: GFX_CS_Portraits_LVL4
07:18:57 ----------------loading: GFX_CS_Portraits_LVL5
07:18:57 ----------------loading: GFX_MS_WideBackground
07:18:57 ----------------loading: GFX_BS_PreAlertBar
07:18:57 ----------------loading: GFX_BS_AlertBar
07:18:57 ----------------loading: GFX_BS_ButtonCloak
07:18:57 ----------------loading: GFX_Ammo
07:18:57 ----------------loading: GFX_Status_Icons
07:18:57 ----------------loading: GFX_BS_3ButtonCloak
07:18:57 ----------------loading: GFX_BS_2ButtonCloak
07:18:57 ----------------loading: GFX_BS_Winded
07:18:57 ----------------loading: GFX_BS_Tired
07:18:57 ----------------loading: GFX_BS_Weary
07:18:57 ----------------loading: GFX_BS_Exhausted
07:18:57 ----------------loading: GFX_BS_CHARGING
07:18:57 ----------------loading: GFX_BS_MELEE
07:18:57 ----------------loading: GFX_BS_RETREATING
07:18:57 ----------------loading: GFX_BS_ROUTED
07:18:57 ----------------loading: GFX_BS_CAPTURED
07:18:57 ----------------loading: GFX_BS_RegBackground
07:18:57 ----------------loading: GFX_BS_Background
07:18:57 ----------------loading: GFX_MS_CorpsWideBackground
07:18:57 ----------------loading: GFX_CS_Portraits_LVL3
07:18:57 ----------------loading: GFX_CS_Portraits_LVL2
07:18:57 ----------------loading: GFX_US_Portraits_LVL2
07:18:57 ----------------loading: GFX_CS_Portraits_LVL1
07:18:57 ----------------loading: GFX_US_Portraits_LVL1
07:18:57 ----------------loading: GFX_MS_ArtyBackground
07:18:57 ----------------loading: GFX_MS_Solid
07:18:57 ----------------loading: GFX_MS_Shell
07:18:57 ----------------loading: GFX_MS_Shrapnel
07:18:57 ----------------loading: GFX_MS_Canister
07:18:57 ----------------loading: GFX_MS_WagonBackground
07:18:57 ----------------loading: GFX_MS_ArtyAmmoBackground
07:18:57 ----------------loading: GFX_BS_FBackground
07:18:57 ----------------loading: GFX_Replay_Flags
07:18:57 ----------------loading: GFX_BS_Replay_Background
07:18:57 ----------------loading: GFX_BS_Replay_Buttons
07:18:57 Creating Forests
07:18:57 ----------------loading: GFX_Tree_1
07:18:57 ----------------loading: GFX_Tree_2
07:18:57 ----------------loading: GFX_Tree_3
07:18:57 ----------------loading: GFX_Tree_4
07:18:57 ----------------loading: GFX_Tree_5
07:18:57 ----------------loading: GFX_Breastworks_3
07:18:57 ----------------loading: GFX_Tree_Bare_2
07:18:57 ----------------loading: GFX_Rock_2
07:18:57 ----------------loading: GFX_Tree_Bare_4
07:18:57 ----------------loading: GFX_Rock_3
07:18:57 ----------------loading: GFX_Tree_Bare_5
07:18:57 ----------------loading: GFX_Rock_1
07:18:57 ----------------loading: GFX_Tree_Bare_6
07:18:57 ----------------loading: GFX_Rock_5
07:18:57 Buying Shrubbery
07:18:57 ----------------loading: GFX_Tree_A_6
07:18:57 ----------------loading: GFX_Tree_Bare_1
07:18:57 ----------------loading: GFX_Tree_Bare_3
07:18:57 ----------------loading: GFX_Bracken_A_3
07:18:57 ----------------loading: GFX_Bracken_A_2
07:18:57 ----------------loading: GFX_Bracken_A_4
07:18:57 ----------------loading: GFX_Bracken_A_1
07:18:57 ----------------loading: GFX_Tree_A_1
07:18:57 ----------------loading: GFX_Tree_A_4
07:18:57 ----------------loading: GFX_Tree_A_3
07:18:57 ----------------loading: GFX_Tree_A_2
07:18:57 ----------------loading: GFX_Stonewall_5
07:18:57 ----------------loading: GFX_Stonewall_6
07:18:57 ----------------loading: GFX_Stonewall_7
07:18:57 ----------------loading: GFX_Tree_6
07:18:57 ----------------loading: GFX_Tree_Large_2
07:18:57 ----------------loading: GFX_Tree_Large_1
07:18:57 ----------------loading: GFX_Orchard_Peach_2
07:18:57 ----------------loading: GFX_Orchard_Peach_1
07:18:57 ----------------loading: GFX_Orchard_A_1
07:18:57 ----------------loading: GFX_Orchard_2
07:18:57 ----------------loading: GFX_Orchard_1
07:18:57 ----------------loading: GFX_Rock_6
07:18:57 ----------------loading: GFX_Gravestone_1
07:18:57 ----------------loading: GFX_Gravestone_2
07:18:57 ----------------loading: GFX_Gravestone_3
07:18:57 ----------------loading: GFX_Gravestone_4
07:18:57 ----------------loading: GFX_Gravestone_5
07:18:57 ----------------loading: GFX_Oats_1
07:18:57 ----------------loading: GFX_Corn_1
07:18:57 ----------------loading: GFX_Stonewall_1
07:18:57 ----------------loading: GFX_Stonewall_2
07:18:57 ----------------loading: GFX_Stonewall_3
07:18:57 ----------------loading: GFX_Stonewall_4
07:18:57 ----------------loading: GFX_Wheat_1
07:18:57 ----------------loading: GFX_Breastworks_1
07:18:57 ----------------loading: GFX_Breastworks_2
07:18:57 Verifying Terrain Integrity
07:18:57 Planting Shrubbery
07:18:57 Mapping Roads
07:18:57 Avoiding Buildings
07:18:57 Total Collision Objs:12
07:18:57 Chain of Command: Top Commander Maj Gen Alfred Pleasonton
07:18:57 Chain of Command: Top Commander Union Courier
07:18:57 Chain of Command: Top Commander Union Courier
07:18:57 Chain of Command: Top Commander Maj Gen James EB Stuart
07:18:57 PRESS SPACE BAR TO BEGIN
07:18:57 SowGB Level Loaded...
07:18:57 19:35:27
usually I do not have CTD with SOW, but now I have it frequently, so I ask your help to understand what happen.
Here is my log; I launched the game an loaded a savegame (sandbox):
Game Launched
19:34:15 Version:SOWGB
1.6100
19:34:15 ERROR: Command not found - :command
19:34:15 ERROR: Command not found - : but must be filled in for the row to be read by the code;;;;;;
19:34:15 ERROR: Command not found - :Keyboard character or special character string
19:34:15 ERROR: Command not found - :Func
19:34:15 ERROR: Command not found - : the list is below;;;;;;
19:34:15 ERROR: Command not found - :mousewheel
19:34:15 ERROR: Command not found - :mousebuttons
19:34:15 ERROR: Command not found - :Some keys require special character strings for this file to be used correctly
19:34:15 ERROR: Command not found - :ESC
19:34:15 ERROR: Command not found - :MINUS
19:34:15 ERROR: Command not found - :EQUALS
19:34:15 ERROR: Command not found - :BACKSPACE
19:34:15 ERROR: Command not found - :TAB
19:34:15 ERROR: Command not found - :LBRACE
19:34:15 ERROR: Command not found - :RBRACE
19:34:19 Loading Defined Lists
19:34:19 Initializing
19:34:20 Mod: E:\ANDA-PROGS\Mods\GB Stock Scenarios Mod Enabled
19:34:20 Mod: E:\ANDA-PROGS\Mods\CouriersAndMaps
19:34:20 Mod: E:\ANDA-PROGS\Mods\4K Packed Artillery,Cavalry,et al
19:34:20 Mod: E:\ANDA-PROGS\Mods\Bugles & Flags XIX
19:34:20 Mod: E:\ANDA-PROGS\Mods\TC2M SOW Infantry Mod
19:34:20 Mod: E:\ANDA-PROGS\Mods\BloodBath VI
19:34:20 Mod: E:\ANDA-PROGS\Mods\Darker trees mod (by Garnier)
19:34:20 Mod: E:\ANDA-PROGS\Mods\Realistic Smoke lite Edition 2
19:34:20 Mod: E:\ANDA-PROGS\Mods\Canister Shot
19:34:20 Mod: E:\ANDA-PROGS\Mods\HD Sound Mod (senza Cav2 e Gen1)
19:34:20 Mod: E:\ANDA-PROGS\Mods\Enhanced_Arty_&_Flank_Fire
19:34:20 Mod: E:\ANDA-PROGS\Mods\Enhanced Map Icons
19:34:20 Ansi:16, TexH:16384, TexW:16384
19:34:20 SowGB Loaded
19:34:20 19:34:20
19:35:08 Mod: E:\ANDA-PROGS\Mods\GB Stock Scenarios Mod Enabled
19:35:08 Mod: E:\ANDA-PROGS\Mods\CouriersAndMaps
19:35:08 Mod: E:\ANDA-PROGS\Mods\4K Packed Artillery,Cavalry,et al
19:35:08 Mod: E:\ANDA-PROGS\Mods\Bugles & Flags XIX
19:35:08 Mod: E:\ANDA-PROGS\Mods\TC2M SOW Infantry Mod
19:35:08 Mod: E:\ANDA-PROGS\Mods\BloodBath VI
19:35:08 Mod: E:\ANDA-PROGS\Mods\Darker trees mod (by Garnier)
19:35:08 Mod: E:\ANDA-PROGS\Mods\Realistic Smoke lite Edition 2
19:35:08 Mod: E:\ANDA-PROGS\Mods\Canister Shot
19:35:08 Mod: E:\ANDA-PROGS\Mods\HD Sound Mod (senza Cav2 e Gen1)
19:35:08 Mod: E:\ANDA-PROGS\Mods\Enhanced_Arty_&_Flank_Fire
19:35:08 Mod: E:\ANDA-PROGS\Mods\Enhanced Map Icons
19:35:08 Loading SandBox
19:35:08 Load your muskets...
19:35:08 19:35:08
19:35:08 Loading SandBox
19:35:08 Loading Map (KS)
00:00:00 Loading Defined Lists
00:00:00 Loading Graphics
00:00:00 Loading Drills
00:00:00 Loading Experience Levels
00:00:00 Loading Personalities
00:00:00 Loading Tables
00:00:00 Loading Orders
00:00:00 Loading Battle Plans
00:00:00 Loading Ground Map
00:00:00 Building Map
00:00:00 Loading Explosions
00:00:00 ----------------loading: GFX_Smoke_1A
00:00:00 ----------------loading: GFX_Smoke_1B
00:00:00 ----------------loading: GFX_Smoke_1C
00:00:00 ----------------loading: GFX_Smoke_1D
00:00:00 ----------------loading: GFX_Smoke_2A
00:00:00 ----------------loading: GFX_Smoke_2B
00:00:00 ----------------loading: GFX_Smoke_2C
00:00:00 ----------------loading: GFX_Smoke_2D
00:00:00 ----------------loading: GFX_Smoke_3A
00:00:00 ----------------loading: GFX_Smoke_3B
00:00:00 ----------------loading: GFX_Smoke_3C
00:00:00 ----------------loading: GFX_Smoke_3D
00:00:00 Loading Artillery Ammo
00:00:00 ----------------loading: GFX_Burst_Solid
00:00:00 ----------------loading: GFX_Burst_Shell
00:00:00 ----------------loading: GFX_Burst_Shrapnel
00:00:00 ----------------loading: GFX_Burst_Canister
00:00:00 Loading Arsenal
00:00:00 Applying layout to map
00:00:00 Loading 2nd String
00:00:00 ----------------loading: GFX_Burst_Ground_1
00:00:00 ----------------loading: GFX_Burst_Ground_2
00:00:00 ----------------loading: GFX_Burst_Ground_3
00:00:00 ----------------loading: GFX_Burst_Ground_4
00:00:00 ----------------loading: GFX_Obj_Shadow
07:18:57 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:18:57 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:18:57 ----------------loading: GFX_USA_Cdr_01-3_Run
07:18:57 ----------------loading: GFX_USA_Cdr_01-4_Death
07:18:57 ----------------loading: GFX_USA_Cav_01-1_Walk
07:18:57 ----------------loading: GFX_USA_Cav_01-2_Stand
07:18:57 ----------------loading: GFX_USA_Cav_01-4_Run
07:18:57 ----------------loading: GFX_USA_Cav_01-5_Charge
07:18:57 ----------------loading: GFX_USA_Cav_01-6_Melee
07:18:57 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:18:57 ----------------loading: GFX_US_CAV_1C
07:18:57 ----------------loading: GFX_FLAGFLAIR
07:18:57 ----------------loading: GFX_WHEEL
07:18:57 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:18:57 ----------------loading: GFX_USA_Cdr_02-2_Stand
07:18:57 ----------------loading: GFX_USA_Cdr_02-3_Run
07:18:57 ----------------loading: GFX_USA_Cdr_02-4_Death
07:18:57 ----------------loading: GFX_US_CAV_1C1D
07:18:57 ----------------loading: GFX_US_CAV_1C3D1B
07:18:57 ----------------loading: GFX_USA_Cav_02-1_Walk
07:18:57 ----------------loading: GFX_USA_Cav_02-2_Stand
07:18:57 ----------------loading: GFX_USA_Cav_02-4_Run
07:18:57 ----------------loading: GFX_USA_Cav_02-5_Charge
07:18:57 ----------------loading: GFX_USA_Cav_02-6_Melee
07:18:57 ----------------loading: GFX_USA_Cav_02-7_Death_2
07:18:57 ----------------loading: GFX_USA_Cav_01-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Cav_01-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Cav_01-4_Run_s
07:18:57 ----------------loading: GFX_USA_Cav_01-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Cav_01-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
07:18:57 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
07:18:57 ----------------loading: GFX_US_NATIONAL_CAV
07:18:57 ----------------loading: GFX_US_EAGLE
07:18:57 ----------------loading: GFX_USA_Cav_02-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Cav_02-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Cav_02-4_Run_s
07:18:57 ----------------loading: GFX_USA_Cav_02-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Cav_02-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Cav_02-7_Death_2_s
07:18:57 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted_s
07:18:57 ----------------loading: GFX_US_IN
07:18:57 ----------------loading: GFX_US_NY
07:18:57 ----------------loading: GFX_US_CAV_1C1D2B
07:18:57 ----------------loading: GFX_US_PA
07:18:57 ----------------loading: GFX_US_11C1D2B
07:18:57 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:18:57 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:18:57 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:18:57 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:18:57 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:18:57 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:18:57 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:18:57 ----------------loading: GFX_USA_Inf_01-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_01-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_01-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_01-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_01-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:18:57 ----------------loading: GFX_USA_Inf_08-1_Walk_t
07:18:57 ----------------loading: GFX_USA_Inf_08-2_Stand_t
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Fire_t
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Load_t
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Ready_t
07:18:57 ----------------loading: GFX_USA_Inf_08-4_Run_t
07:18:57 ----------------loading: GFX_USA_Inf_08-5_Charge_t
07:18:57 ----------------loading: GFX_USA_Inf_08-6_Melee_t
07:18:57 ----------------loading: GFX_USA_Inf_08-7_Prone_t
07:18:57 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
07:18:57 ----------------loading: GFX_USA_Inf_08-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_08-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Fire
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Load
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Ready
07:18:57 ----------------loading: GFX_USA_Inf_08-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_08-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_08-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_08-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_08-8_Death_2
07:18:57 ----------------loading: GFX_USA_Inf_04-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_04-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Fire
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Load
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Ready
07:18:57 ----------------loading: GFX_USA_Inf_04-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_04-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_04-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_04-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_04-8_Death_3
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-8_Death
07:18:57 ----------------loading: GFX_US_NATIONAL_REGT
07:18:57 ----------------loading: GFX_US_NY_REGT
07:18:57 ----------------loading: GFX_USA_Inf_09-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_09-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Fire
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Load
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Ready
07:18:57 ----------------loading: GFX_USA_Inf_09-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_09-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_09-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_09-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_09-8_Death_1
07:18:57 ----------------loading: GFX_USA_Inf_04-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Inf_04-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Fire_s
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Load_s
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Ready_s
07:18:57 ----------------loading: GFX_USA_Inf_04-4_Run_s
07:18:57 ----------------loading: GFX_USA_Inf_04-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Inf_04-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Inf_04-7_Prone_s
07:18:57 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Fire
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Load
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Ready
07:18:57 ----------------loading: GFX_USA_Inf_01-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_09-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Inf_09-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Fire_s
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Load_s
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Ready_s
07:18:57 ----------------loading: GFX_USA_Inf_09-4_Run_s
07:18:57 ----------------loading: GFX_USA_Inf_09-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Inf_09-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Inf_09-7_Prone_s
07:18:57 ----------------loading: GFX_USA_Inf_09-8_Death_1_s
07:18:57 ----------------loading: GFX_US_MA_REGT
07:18:57 ----------------loading: GFX_USA_Inf_11-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Inf_11-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Inf_11-3_Fire_s
07:18:57 ----------------loading: GFX_USA_Inf_11-3_Load_s
07:18:57 ----------------loading: GFX_USA_Inf_11-3_Ready_s
07:18:57 ----------------loading: GFX_USA_Inf_11-4_Run_s
07:18:57 ----------------loading: GFX_USA_Inf_11-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Inf_11-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Inf_11-7_Prone_s
07:18:57 ----------------loading: GFX_USA_Inf_11-8_Death_1_s
07:18:57 ----------------loading: GFX_USA_Inf_11-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_11-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_11-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_11-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_11-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_11-8_Death_1
07:18:57 ----------------loading: GFX_US_EAGLE_REGT
07:18:57 ----------------loading: GFX_US_NATIONAL
07:18:57 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:18:57 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:18:57 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:18:57 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:18:57 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:18:57 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:18:57 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:18:57 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:18:57 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:18:57 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:18:57 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:18:57 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:18:57 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:18:57 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:18:57 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-3_Load_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-4_Death_Gun
07:18:57 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:18:57 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:18:57 ----------------loading: GFX_TRANS_Mules_Walk
07:18:57 ----------------loading: GFX_TRANS_Mules_Stand
07:18:57 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:18:57 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:18:57 ----------------loading: GFX_US_CAV_1C2D
07:18:57 ----------------loading: GFX_US_CAV_1C2D1B
07:18:57 ----------------loading: GFX_US_ME
07:18:57 ----------------loading: GFX_US_MD
07:18:57 ----------------loading: GFX_US_NJ
07:18:57 ----------------loading: GFX_CSA_Cdr_02-1_Walk
07:18:57 ----------------loading: GFX_CSA_Cdr_02-2_Stand
07:18:57 ----------------loading: GFX_CSA_Cdr_02-3_Run
07:18:57 ----------------loading: GFX_CSA_Cdr_02-4_Death
07:18:57 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:18:57 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:18:57 ----------------loading: GFX_CSA_Cav_01-4_Run
07:18:57 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:18:57 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:18:57 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:18:57 ----------------loading: GFX_CS_NATIONAL
07:18:57 ----------------loading: GFX_CSA_Cav_02-1_Walk
07:18:57 ----------------loading: GFX_CSA_Cav_02-2_Stand
07:18:57 ----------------loading: GFX_CSA_Cav_02-4_Run
07:18:57 ----------------loading: GFX_CSA_Cav_02-5_Charge
07:18:57 ----------------loading: GFX_CSA_Cav_02-6_Melee
07:18:57 ----------------loading: GFX_CSA_Cav_02-7_Death_2
07:18:57 ----------------loading: GFX_CSA_Cav_02-1_Walk_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-2_Stand_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-4_Run_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-5_Charge_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-6_Melee_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-7_Death_2_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-4_Run_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-2_Kneel_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-7_Death_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-6_Melee_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
07:18:57 ----------------loading: GFX_CS_NATIONAL_CAV
07:18:57 ----------------loading: GFX_CSA_Cav_01-1_Walk_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-2_Stand_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-4_Run_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-5_Charge_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-7_Death_1_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-4_Run_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-2_Kneel_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-7_Death_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
07:18:57 ----------------loading: GFX_CS_NATIONAL_ART
07:18:57 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:18:57 Loading GUI
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_ICHARGE
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_LIEDOWN
07:18:57 ERROR - Can't load sound SFX_BU_RISEUP
07:18:57 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_ICHARGE
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_ICHARGE
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_LIEDOWN
07:18:57 ERROR - Can't load sound SFX_BU_RISEUP
07:18:57 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_ICHARGE
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ----------------loading: GFX_Terrain
07:18:57 ----------------loading: GFX_Weather
07:18:57 ----------------loading: GFX_MP_Stars
07:18:57 ----------------loading: GFX_Compass
07:18:57 ----------------loading: GFX_Flags
07:18:57 ----------------loading: GFX_US_Portraits_LVL3
07:18:57 ----------------loading: GFX_BS_Buttons
07:18:57 ----------------loading: GFX_US_Portraits_LVL4
07:18:57 ----------------loading: GFX_US_Portraits_LVL5
07:18:57 ----------------loading: GFX_Bars
07:18:57 ----------------loading: GFX_MS_Background
07:18:57 ----------------loading: GFX_MS_Buttons
07:18:57 ----------------loading: GFX_CS_Portraits_LVL4
07:18:57 ----------------loading: GFX_CS_Portraits_LVL5
07:18:57 ----------------loading: GFX_MS_WideBackground
07:18:57 ----------------loading: GFX_BS_PreAlertBar
07:18:57 ----------------loading: GFX_BS_AlertBar
07:18:57 ----------------loading: GFX_BS_ButtonCloak
07:18:57 ----------------loading: GFX_Ammo
07:18:57 ----------------loading: GFX_Status_Icons
07:18:57 ----------------loading: GFX_BS_3ButtonCloak
07:18:57 ----------------loading: GFX_BS_2ButtonCloak
07:18:57 ----------------loading: GFX_BS_Winded
07:18:57 ----------------loading: GFX_BS_Tired
07:18:57 ----------------loading: GFX_BS_Weary
07:18:57 ----------------loading: GFX_BS_Exhausted
07:18:57 ----------------loading: GFX_BS_CHARGING
07:18:57 ----------------loading: GFX_BS_MELEE
07:18:57 ----------------loading: GFX_BS_RETREATING
07:18:57 ----------------loading: GFX_BS_ROUTED
07:18:57 ----------------loading: GFX_BS_CAPTURED
07:18:57 ----------------loading: GFX_BS_RegBackground
07:18:57 ----------------loading: GFX_BS_Background
07:18:57 ----------------loading: GFX_MS_CorpsWideBackground
07:18:57 ----------------loading: GFX_CS_Portraits_LVL3
07:18:57 ----------------loading: GFX_CS_Portraits_LVL2
07:18:57 ----------------loading: GFX_US_Portraits_LVL2
07:18:57 ----------------loading: GFX_CS_Portraits_LVL1
07:18:57 ----------------loading: GFX_US_Portraits_LVL1
07:18:57 ----------------loading: GFX_MS_ArtyBackground
07:18:57 ----------------loading: GFX_MS_Solid
07:18:57 ----------------loading: GFX_MS_Shell
07:18:57 ----------------loading: GFX_MS_Shrapnel
07:18:57 ----------------loading: GFX_MS_Canister
07:18:57 ----------------loading: GFX_MS_WagonBackground
07:18:57 ----------------loading: GFX_MS_ArtyAmmoBackground
07:18:57 ----------------loading: GFX_BS_FBackground
07:18:57 ----------------loading: GFX_Replay_Flags
07:18:57 ----------------loading: GFX_BS_Replay_Background
07:18:57 ----------------loading: GFX_BS_Replay_Buttons
07:18:57 Creating Forests
07:18:57 ----------------loading: GFX_Tree_1
07:18:57 ----------------loading: GFX_Tree_2
07:18:57 ----------------loading: GFX_Tree_3
07:18:57 ----------------loading: GFX_Tree_4
07:18:57 ----------------loading: GFX_Tree_5
07:18:57 ----------------loading: GFX_Breastworks_3
07:18:57 ----------------loading: GFX_Tree_Bare_2
07:18:57 ----------------loading: GFX_Rock_2
07:18:57 ----------------loading: GFX_Tree_Bare_4
07:18:57 ----------------loading: GFX_Rock_3
07:18:57 ----------------loading: GFX_Tree_Bare_5
07:18:57 ----------------loading: GFX_Rock_1
07:18:57 ----------------loading: GFX_Tree_Bare_6
07:18:57 ----------------loading: GFX_Rock_5
07:18:57 Buying Shrubbery
07:18:57 ----------------loading: GFX_Tree_A_6
07:18:57 ----------------loading: GFX_Tree_Bare_1
07:18:57 ----------------loading: GFX_Tree_Bare_3
07:18:57 ----------------loading: GFX_Bracken_A_3
07:18:57 ----------------loading: GFX_Bracken_A_2
07:18:57 ----------------loading: GFX_Bracken_A_4
07:18:57 ----------------loading: GFX_Bracken_A_1
07:18:57 ----------------loading: GFX_Tree_A_1
07:18:57 ----------------loading: GFX_Tree_A_4
07:18:57 ----------------loading: GFX_Tree_A_3
07:18:57 ----------------loading: GFX_Tree_A_2
07:18:57 ----------------loading: GFX_Stonewall_5
07:18:57 ----------------loading: GFX_Stonewall_6
07:18:57 ----------------loading: GFX_Stonewall_7
07:18:57 ----------------loading: GFX_Tree_6
07:18:57 ----------------loading: GFX_Tree_Large_2
07:18:57 ----------------loading: GFX_Tree_Large_1
07:18:57 ----------------loading: GFX_Orchard_Peach_2
07:18:57 ----------------loading: GFX_Orchard_Peach_1
07:18:57 ----------------loading: GFX_Orchard_A_1
07:18:57 ----------------loading: GFX_Orchard_2
07:18:57 ----------------loading: GFX_Orchard_1
07:18:57 ----------------loading: GFX_Rock_6
07:18:57 ----------------loading: GFX_Gravestone_1
07:18:57 ----------------loading: GFX_Gravestone_2
07:18:57 ----------------loading: GFX_Gravestone_3
07:18:57 ----------------loading: GFX_Gravestone_4
07:18:57 ----------------loading: GFX_Gravestone_5
07:18:57 ----------------loading: GFX_Oats_1
07:18:57 ----------------loading: GFX_Corn_1
07:18:57 ----------------loading: GFX_Stonewall_1
07:18:57 ----------------loading: GFX_Stonewall_2
07:18:57 ----------------loading: GFX_Stonewall_3
07:18:57 ----------------loading: GFX_Stonewall_4
07:18:57 ----------------loading: GFX_Wheat_1
07:18:57 ----------------loading: GFX_Breastworks_1
07:18:57 ----------------loading: GFX_Breastworks_2
07:18:57 Verifying Terrain Integrity
07:18:57 Planting Shrubbery
07:18:57 Mapping Roads
07:18:57 Avoiding Buildings
07:18:57 Total Collision Objs:12
07:18:57 Chain of Command: Top Commander Maj Gen Alfred Pleasonton
07:18:57 Chain of Command: Top Commander Union Courier
07:18:57 Chain of Command: Top Commander Union Courier
07:18:57 Chain of Command: Top Commander Maj Gen James EB Stuart
07:18:57 PRESS SPACE BAR TO BEGIN
07:18:57 SowGB Level Loaded...
07:18:57 19:35:27