Cavalry Command

Let's talk about Gettysburg! Put your questions and comments here.
Post Reply
BOSTON
Reactions:
Posts: 1034
Joined: Wed Oct 15, 2008 6:13 pm

Cavalry Command

Post by BOSTON »

Anyone

Last night I played OP Laurel Junction using Reb Chantilly OB, med. settings. After capturing objective, put cavalry units in raid command, after awhile I wanted to recall these troopers to be under regiment commander again to guard a road. Damned, I could not get the cavalry units to stay in position, :( they were attached and not Tc'd. They would not give up their own independent command :angry: (ie. scout, guard, raid), tried ammo resupply to break up their command, to no avail. Has this happened to anybodelse? Is it a bug in the old game TC2M :dry: and will this bug like action going to be in the new game?

Hoistingman4 :)
HOISTINGMAN4

Drafted in Boston
Armchair General
Reactions:
Posts: 358
Joined: Mon Jul 14, 2008 9:27 am

Re:Cavalry Command

Post by Armchair General »

hoistingman4 wrote:
Anyone

Last night I played OP Laurel Junction using Reb Chantilly OB, med. settings. After capturing objective, put cavalry units in raid command, after awhile I wanted to recall these troopers to be under regiment commander again to guard a road. Damned, I could not get the cavalry units to stay in position, :( they were attached and not Tc'd. They would not give up their own independent command :angry: (ie. scout, guard, raid), tried ammo resupply to break up their command, to no avail. Has this happened to anybodelse? Is it a bug in the old game TC2M :dry: and will this bug like action going to be in the new game?

Hoistingman4 :)
I think I know what you're talking about. Click the raid button again, and the unit will stop doing it, (same goes for the other commands such as scout and guard.)
Now we are engaged in a great civil war, testing whether that nation, or any nation so conceived and so dedicated, can long endure.
BOSTON
Reactions:
Posts: 1034
Joined: Wed Oct 15, 2008 6:13 pm

Re:Cavalry Command

Post by BOSTON »

Armchair General wrote:
hoistingman4 wrote:
Anyone

Last night I played OP Laurel Junction using Reb Chantilly OB, med. settings. After capturing objective, put cavalry units in raid command, after awhile I wanted to recall these troopers to be under regiment commander again to guard a road. Damned, I could not get the cavalry units to stay in position, :( they were attached and not Tc'd. They would not give up their own independent command :angry: (ie. scout, guard, raid), tried ammo resupply to break up their command, to no avail. Has this happened to anybodelse? Is it a bug in the old game TC2M :dry: and will this bug like action going to be in the new game?

Hoistingman4 :)
I think I know what you're talking about. Click the raid button again, and the unit will stop doing it, (same goes for the other commands such as scout and guard.)

Next time I fire up the CD I'll try your suggestion, ;) I think I reclicked raid command, but may have not double clicked. Find out later.

Thanks, Hoistingman4
HOISTINGMAN4

Drafted in Boston
BOSTON
Reactions:
Posts: 1034
Joined: Wed Oct 15, 2008 6:13 pm

Re:Cavalry Command

Post by BOSTON »

hoistingman4 wrote:
Armchair General wrote:
hoistingman4 wrote:
Anyone

Last night I played OP Laurel Junction using Reb Chantilly OB, med. settings. After capturing objective, put cavalry units in raid command, after awhile I wanted to recall these troopers to be under regiment commander again to guard a road. Damned, I could not get the cavalry units to stay in position, :( they were attached and not Tc'd. They would not give up their own independent command :angry: (ie. scout, guard, raid), tried ammo resupply to break up their command, to no avail. Has this happened to anybodelse? Is it a bug in the old game TC2M :dry: and will this bug like action going to be in the new game?

Hoistingman4 :)
I think I know what you're talking about. Click the raid button again, and the unit will stop doing it, (same goes for the other commands such as scout and guard.)



Next time I fire up the CD I'll try your suggestion, ;) I think I reclicked raid command, but may have not double clicked. Find out later.

Thanks, Hoistingman4

AG
, everything working fine right now with unit command, repeated process to make sure. It might have been an error on my part. It very well may have been a problem in that one random OP scenario. The other thing is I rarely use those commands, cuz I hate it when the cavalry goes off to places unknown. seemingly in the opposite direction to where known enemy troops are.

Hoistingman4 :)
HOISTINGMAN4

Drafted in Boston
Armchair General
Reactions:
Posts: 358
Joined: Mon Jul 14, 2008 9:27 am

Re:Cavalry Command

Post by Armchair General »

hoistingman4 wrote:
hoistingman4 wrote:
Armchair General wrote:
hoistingman4 wrote: I think I know what you're talking about. Click the raid button again, and the unit will stop doing it, (same goes for the other commands such as scout and guard.)



Next time I fire up the CD I'll try your suggestion, ;) I think I reclicked raid command, but may have not double clicked. Find out later.

Thanks, Hoistingman4

AG
, everything working fine right now with unit command, repeated process to make sure. It might have been an error on my part. It very well may have been a problem in that one random OP scenario. The other thing is I rarely use those commands, cuz I hate it when the cavalry goes off to places unknown. seemingly in the opposite direction to where known enemy troops are.

Hoistingman4 :)
Good to hear that everything's working
Now we are engaged in a great civil war, testing whether that nation, or any nation so conceived and so dedicated, can long endure.
JC Edwards
Reactions:
Posts: 1830
Joined: Wed Dec 05, 2007 2:37 am

Re:Cavalry Command

Post by JC Edwards »

hoistingman4 wrote:
Armchair General wrote:
hoistingman4 wrote:
Anyone

Last night I played OP Laurel Junction using Reb Chantilly OB, med. settings. After capturing objective, put cavalry units in raid command, after awhile I wanted to recall these troopers to be under regiment commander again to guard a road. Damned, I could not get the cavalry units to stay in position, :( they were attached and not Tc'd. They would not give up their own independent command :angry: (ie. scout, guard, raid), tried ammo resupply to break up their command, to no avail. Has this happened to anybodelse? Is it a bug in the old game TC2M :dry: and will this bug like action going to be in the new game?

Hoistingman4 :)
I think I know what you're talking about. Click the raid button again, and the unit will stop doing it, (same goes for the other commands such as scout and guard.)

Next time I fire up the CD I'll try your suggestion, ;) I think I reclicked raid command, but may have not double clicked. Find out later.

Thanks, Hoistingman4
Fire up the CD?! Hoistingman4......do you have ADukes CMP 3 installed on your computer? If so, you do not need the CD to play the game anymore. ;)
'The path that is not seen, nor hidden, should always be flanked'
BOSTON
Reactions:
Posts: 1034
Joined: Wed Oct 15, 2008 6:13 pm

Re:Cavalry Command

Post by BOSTON »

JC

Not familiar with ADukes cmp3 setup. I just got a new fat computer today, don't even know yet if the Xp cd's will work in it. Still in the box, in time I'll load all the goods for gameplay like cmp3.

HM4
HOISTINGMAN4

Drafted in Boston
Post Reply