Re: Building a map, start of a project, help will be needed

A new section for modding SOW Waterloo. Ask questions, post tips here.
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Biondo
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Re: Building a map, start of a project, help will be needed

Post by Biondo »

What program are you using?

If I remember correctly, I had problems using gimp for save sow jpgs.

With Paint.net I have no issue

Conversely I have issue with paint.net when I save the bmp file (from what I've understood, paint.net can't save real grayscale)

Maybe someone here is using your same program and can help you figuring out what's the problem
52ndOx
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Re: Building a map, start of a project, help will be needed

Post by 52ndOx »

Yes it is Gimp.
It must be something to do with the format of the saved jpgs.
Using the original ones is fine even with all the names changed and located in my mod.

There are lots of quality and compression options, and also progressive or not. :unsure:
Last edited by 52ndOx on Mon Jul 29, 2019 1:58 am, edited 1 time in total.
Biondo
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Re: Building a map, start of a project, help will be needed

Post by Biondo »

It must be something to do with the format of the saved jpgs.
I think the same. I'm waiting too for someone with a solution. :whistle:

If you want you can try to download paint.net, it's free and in some way simpler than gimp.
52ndOx
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Re: Building a map, start of a project, help will be needed

Post by 52ndOx »

I tried saving one of the rgbs from Paint-net 4.2 and got the same error.

What quality settings do you use?
Biondo
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Re: Building a map, start of a project, help will be needed

Post by Biondo »

The quality setting is on 100%

paint.net 4.1.6
Davinci
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Re: Building a map, start of a project, help will be needed

Post by Davinci »

That Error will appear if the files are Not all Saved Correctly in the LStudio.

Try going back into the LStudio and load the Map files back up by viewing them, you know moving the camera around to see if everything works in the PR6.

Click Save.
Exit LStudio
Open LibEdit
Drag the MapName.lsl into the LibEdit
Click Action
Select Add \ Update
Navigate to the Folder that has the Map Files in the NSDTools Directory - mine is PR6\Directory
Select All of the Files
Click Open
Check to see if the New ( lsl ) has a different size to it from being updated.
Place the ( lsl ) into the Game to test.

davinci
The only true logic is that, there is no true logic!
Davinci
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Re: Building a map, start of a project, help will be needed

Post by Davinci »

If I edit a rgb and save it gets bigger. Thats the problem with jpgs. SOW doesn't seem to like it.
The File Size will Not cause that Error!

Look at the Size that My four Jpeg files are, all saved at 4096x4096
The attachment 4.png is no longer available
davinci
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4.png (179.59 KiB) Viewed 204 times
The only true logic is that, there is no true logic!
52ndOx
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Re: Building a map, start of a project, help will be needed

Post by 52ndOx »

Click Save
One tiny mistake :blush:

OK, the map loads now but there are a whole load of bad grayscale errors.
I have made a single change to the bmp, but the error seems format again. 8b 256 shade right?
Davinci
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Re: Building a map, start of a project, help will be needed

Post by Davinci »

Are all of the Greyscale Color Errors the same Number, or different Numbers?

davinci
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52ndOx
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Re: Building a map, start of a project, help will be needed

Post by 52ndOx »

Mostly 11, but a few of pretty much everything 1-20. Nothing bigger.
All over the file.
There are still 18 unique colours like there were before my edit.

135,000 errors, lol.
Last edited by 52ndOx on Mon Jul 29, 2019 4:02 am, edited 1 time in total.
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