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How to add fortifications to a stock map

Posted: Wed Oct 03, 2018 3:01 am
by noonanda
Does anyone know what I would need to do? I am developing a Historical what if scenario during the Chancellorsville battle, and I need to add some Earthworks or fortifications to a section. I have not editted a map before so any pointers would be great.

As a side note, can someone develop a map for the Spotsylvania courthouse battle? Some of the other battles can be simulated with random maps, but this one really cant, especially when you talk about the Muleshoe Salient.

The person that does this, well I will be grateful, and as a reward for the hard work will get a token of my thanks, a Civil war Minnie bullet I dug on the eastern side of the Chancellorsville battlefield on private property. I am an amateur relic hunter/ metal detectorist and have many relics I have found related to the Chancellorsville battle.

Re: How to add fortifications to a stock map

Posted: Wed Oct 03, 2018 7:44 am
by Davinci
Does anyone know what I would need to do? I am developing a Historical what if scenario during the Chancellorsville battle, and I need to add some Earthworks or fortifications to a section. I have not editted a map before so any pointers would be great.
First, you will need to download the SDK.

Once that is done, look in the Maps Folder for a file called "GBurg.csv"

Open it, scroll down until you see "Terrain Table Sounds"

Loc X - loc Z - Sprite - GFX_Breastworks_3

This is about the best that I can do to show you and Example of how it was done on the Gettysburg Map.

Basically, you are going to assign the "Breastworks" to different coordinates consisting of location X and location Z.

Now, without using the Power-Render-Tools - which is used to create the Maps, how you are going to find the correct coordinates on the Map is beyond Me.

davinci

Re: How to add fortifications to a stock map

Posted: Wed Oct 03, 2018 8:31 am
by noonanda
Would using a unit to determine locations based on the startlocs file work, similar to how you determine grids for victory locations?

Re: How to add fortifications to a stock map

Posted: Wed Oct 03, 2018 9:40 am
by Davinci
Would using a unit to determine locations based on the startlocs file work, similar to how you determine grids for victory locations?
YES.....

I didn't think of that!

Good Thinking!

davinci

Re: How to add fortifications to a stock map

Posted: Thu Oct 04, 2018 5:11 am
by noonanda
Did not work, which version of power render would I need to mod the map? would the 5.09 that is linked in the TC2M forum work?

Re: How to add fortifications to a stock map

Posted: Thu Oct 04, 2018 7:59 am
by Davinci
Did not work.

What didn't work?

Try, reversing the numbers - or to put that another way, take the value in "X" and assign it to "Z" and place the value in "Z" and assign it to "X".

I think that the Game reverses the numbers, Not Sure!
Which version of power render would I need to mod the map? would the 5.09 that is linked in the TC2M forum work?
Negative - that Version will not work with the newer SOWGB.

The Map-Making-Tools - were released a while back, they are Posted somewhere on the Forum!

davinci

Re: How to add fortifications to a stock map

Posted: Thu Oct 04, 2018 8:10 am
by Davinci
Dis-Regard the above Post pertaining about reversing the Numbers.

I used the L-Key to get the coordinates, used those coordinates and applied them to the Mapname.csv

Assigned - the GFX_Breastworks_3 - Started the Game and the breastworks appeared!

So, you are doing something Wrong!

davinci