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SHILOH REDUX - Graphics Mod by Jolly

Posted: Thu Jul 19, 2018 9:54 am
by Jolly
I thought a new topic may be a good idea for this work on Crikey's Shiloh map.

It's kind of appropriate as I'm delving some more into the workings of things, bit by bit and getting some interesting results, well to me they are! ;)

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Cheers,

David(jolly)

Re: SHILOH REDUX - Graphics Mod by Jolly

Posted: Thu Jul 19, 2018 10:21 am
by Davinci
"Jolly" - Modder to Modder.....

I think that you went too far with the ( contrast ), the trees don't look anything like our previous work!

davinci

Re: SHILOH REDUX - Graphics Mod by Jolly

Posted: Fri Jul 20, 2018 7:27 am
by Jolly
A fair comment Davinci - thanks. :)

"the trees don't look anything like our previous work"

I'm not sure what you mean on this though - previous work? Do you mean Crikey's original map?

Anyway, feedback is great to hear, and really helps. I know it's hard sometimes with only screen grabs to go on! ;)

Cheers,

David(jolly)

Re: SHILOH REDUX - Graphics Mod by Jolly

Posted: Fri Jul 20, 2018 8:08 am
by Davinci
"the trees don't look anything like our previous work"

I'm not sure what you mean on this though - previous work? Do you mean Crikey's original map?
Understood!

I was talking about the pictures that you posted in the "Shiloh Redux Topic"

Those trees although the same didn't have such a strong "Contrast" added into them!

But, if you like them, well that's all that really matters.

davinci

Re: SHILOH REDUX - Graphics Mod by Jolly

Posted: Fri Jul 20, 2018 10:01 am
by Jolly
Understood 2 ! :)

One motive for the higher contrast look was to get a better balance with the troop/flags graphics. I thought that the terrain looked a touch bland compared with them, they seemed out of sorts if you know what I mean.
Of course this is just my humble perspective and really open to ideas of any kind (rip it up and start again?). I don't mind! :)

Cheers,

David(jolly)

Re: SHILOH REDUX - Graphics Mod by Jolly

Posted: Fri Jul 20, 2018 10:34 am
by Davinci
One motive for the higher contrast look was to get a better balance with the troop/flags graphics.
I thought that the terrain looked a touch bland compared with them, they seemed out of sorts if you know what I mean.
I thought that the previous trees looked good, perhaps with a bit of darker undergrowth which would define the terrain a bit.

I also liked how you started adding some knee-high grass to the map.

If you have ever played the Arma3 Game, it adds grass around the camera area, but doesn't draw it farther away from the camera. Which probably saves some FPS.

I have always wanted to see if the same thing can be done with this Engine, but have never tried it.

davinci

Re: SHILOH REDUX - Graphics Mod by Jolly

Posted: Sun Jul 22, 2018 10:48 am
by Jolly
A bit of spring cleaning!

The trees are looking more diverse and I'm starting to add some more foliage detail around them.

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David(jolly)

Re: SHILOH REDUX - Graphics Mod by Jolly

Posted: Sun Jul 22, 2018 11:32 am
by Davinci
The trees are looking more diverse and I'm starting to add some more foliage detail around them.
I think that the last picture looks good!

Another idea, if you liked the darker contrasted trees you could create another set of those trees by renaming them.

So even if the same two trees were right beside each other they would appear different, one lighter while the other one is darker.

Then just use the Copy and Paste since you already have all of the information from the first set.

davinci

Re: SHILOH REDUX - Graphics Mod by Jolly

Posted: Sun Jul 22, 2018 4:28 pm
by Martin James
I agree Davinci, that last pic is a particularly good look.

Martin (J)

Re: SHILOH REDUX - Graphics Mod by Jolly

Posted: Tue Aug 07, 2018 10:41 am
by Jolly
At last I've made some decent progress on the Shiloh graphics - In my mind anyway! ;)

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David(jolly)