Page 1 of 1

Mechanics

Posted: Mon May 26, 2008 9:54 pm
by Smintar
For the past week I have been thinking about how this one should play, not to say I have a better Idea but would like to share some ideas with the mechanics of the game.

I have been playing mmg 2ndm. almost every-week since it came out. I have learn a-lot from just play it but not as much I would like to. But here goes, Several commands added to the game would have been nice, 1. like kneeling behind breastworks. I know that this might be trival for some. Or setting firing range with the cannons in the window where it say open fire at 2000yds. I know that I maybe introducing micro mgt but some have different preferences as I do.

I also would like some control of re-supplying ammunition for my cannons, I look forward to MP with this one, as do a-lot of us and I have given it some thoughts as-well. Example progression in winning battles, would it be possible to gain some rewards like supplies arms etc from the battlefield, being able to take those into account for the next battle which in a line of progression. being able to take another armies supply wagon if possible etc. I hope that I have thrown out something here for some discussion and I certainly hope that it does lead to that.


Thxs for letting me share this more later on

Re:Mechanics

Posted: Tue May 27, 2008 7:07 am
by norb
There's some good ideas here, we'll keep them in mind. Thanks.

Re:Mechanics

Posted: Sun Jun 22, 2008 4:17 am
by Vonviper
my concern is with AI

mainly AI being on par with human limition

TC2M this is right out the window just take the river AI will cross a river no matter what

doesn't matter how you limit human moments game AI doesn't follow the same rules

i hope these issues have been addressed??

Re:Mechanics

Posted: Sun Jun 29, 2008 9:10 am
by norb
Not sure that I follow what you are saying? Human and AI have the same rules in w3d I.

Re:Mechanics

Posted: Tue Jul 15, 2008 4:50 am
by Vonviper
Sorry my bust
it was MY lack of understanding the game physics

:(