TC2M > SOWGB map converter
Re: TC2M > SOWGB map converter
There is a Program in one of the directories of the PR6 that is called "ProEdit" but I have never used it with success.
But, if you already have the three following files put together...
1) .ls
2) .pro
3) ,jpg \ .dds \ .tga
You could skip the "ProEdit" window and just "drag" those files into a packages.dat file by using the "LibEdit" window.
To put that another way :
Open a existing (.dat) packages file with the "LibEdit" window. Basically, drag the existing (.dat) file into a LibEdit window.
Select the files that you want to add in the game.
Drag the Selected files into the Opened LibEdit window. The files will appear at the bottom of that window if you scroll down and view them.
Then - Copy the Updated-Packages file into the PR6 \ Packages folder.
Also - Into the Mod \ Maps \ Packages - folder in the game.
But, the new objects will not show up in the game until you have placed them with the Power-Render-Program by editing a Map.
Hope this Helped!
davinci
But, if you already have the three following files put together...
1) .ls
2) .pro
3) ,jpg \ .dds \ .tga
You could skip the "ProEdit" window and just "drag" those files into a packages.dat file by using the "LibEdit" window.
To put that another way :
Open a existing (.dat) packages file with the "LibEdit" window. Basically, drag the existing (.dat) file into a LibEdit window.
Select the files that you want to add in the game.
Drag the Selected files into the Opened LibEdit window. The files will appear at the bottom of that window if you scroll down and view them.
Then - Copy the Updated-Packages file into the PR6 \ Packages folder.
Also - Into the Mod \ Maps \ Packages - folder in the game.
But, the new objects will not show up in the game until you have placed them with the Power-Render-Program by editing a Map.
Hope this Helped!
davinci
Last edited by Davinci on Sat Jun 09, 2018 7:10 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Re: TC2M > SOWGB map converter
Hi Davinci
Thanks for the information, much appreciated. This gives me plenty to work with.
Remus
Thanks for the information, much appreciated. This gives me plenty to work with.
Remus
Re: TC2M > SOWGB map converter
"remus"
LibEdit Window - Action Tab
Add \ Update Files - Works the same as "Drag and Drop"
Remove Files - Works like a Delete Function
Extract Files - Select the Files to be moved to a different location - ( i.e...Desktop )
Edit Files - Not Sure - Never used it!
Also - the (.ls) file can be Opened and edited with Notepad.
davinci
LibEdit Window - Action Tab
Add \ Update Files - Works the same as "Drag and Drop"
Remove Files - Works like a Delete Function
Extract Files - Select the Files to be moved to a different location - ( i.e...Desktop )
Edit Files - Not Sure - Never used it!
Also - the (.ls) file can be Opened and edited with Notepad.
davinci
The only true logic is that, there is no true logic!
Re: TC2M > SOWGB map converter
Hi davinci
Thanks again
Remus
Thanks again
Remus
Re: TC2M > SOWGB map converter
voltigeur - So how is the ( Map-Making-Process ) going so far?
Here is a way of adding the actual contour lines from the games (height.tga) on the Jump-Map.
The AI always seem to know where the high-ground is located.
davinci
Here is a way of adding the actual contour lines from the games (height.tga) on the Jump-Map.
The AI always seem to know where the high-ground is located.
davinci
- Attachments
-
- 1_2018-06-10.jpg (758.41 KiB) Viewed 135 times
The only true logic is that, there is no true logic!
Re: TC2M > SOWGB map converter
Up to BMP3.jpg so far, doing the fields. Seems to be heading in the right direction!
cheers
cheers
Re: TC2M > SOWGB map converter
hey Davinci, getting stuck here:
the randompatterns jpg is not the same size and will not allow to be Applied to the background. Should I increase the size to 2048 px? Will probably look rather blurry..
cheers!
the randompatterns jpg is not the same size and will not allow to be Applied to the background. Should I increase the size to 2048 px? Will probably look rather blurry..
cheers!
- Attachments
-
- Capture.PNG (153.71 KiB) Viewed 135 times
Re: TC2M > SOWGB map converter
OK, Try this one. The size is 2048x2048
Lower quality to reduce the file size.
EDIT Post : voltigeur - usually when I add a Random Pattern I apply a sort of Texture \ Craquelure Effect to it to break up the design a bit. It adds in cracks and changes the color a bit in some of the pixels.
I didn't add that effect to the file that I sent you, due to it creates quite a few different colors of blue, which makes it hard to Copy and Paste.
davinci
Lower quality to reduce the file size.
EDIT Post : voltigeur - usually when I add a Random Pattern I apply a sort of Texture \ Craquelure Effect to it to break up the design a bit. It adds in cracks and changes the color a bit in some of the pixels.
I didn't add that effect to the file that I sent you, due to it creates quite a few different colors of blue, which makes it hard to Copy and Paste.
davinci
- Attachments
-
- Random.rar
- (1020.88 KiB) Downloaded 1 time
Last edited by Davinci on Tue Jun 12, 2018 10:49 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Re: TC2M > SOWGB map converter
getting there I think...brain hurting.. lol.
- Attachments
-
- Capture_2018-06-12.PNG (155.13 KiB) Viewed 135 times
Re: TC2M > SOWGB map converter
Yeah, it is a bit much at first, but it gets easier once you get the hang of it!
It that your last RGB file that you are working on?
Also - I made a mistake and had you turn the files in the wrong direction, I noticed that when comparing the Jump-Map from the previous game.
But, once you are complete, it is quite simple to turn them all in the right direction.
BTW : The Jump-Map that is pictured above shows the ( Correct ) direction. But all four RGB files must be turned , along with the BMP, and the height.tga in the LSL. Save all of that for last.
Basically, the previous game would turn them ninety-degrees, this game doesn't do that!
My bad!
davinci
It that your last RGB file that you are working on?
Also - I made a mistake and had you turn the files in the wrong direction, I noticed that when comparing the Jump-Map from the previous game.
But, once you are complete, it is quite simple to turn them all in the right direction.
BTW : The Jump-Map that is pictured above shows the ( Correct ) direction. But all four RGB files must be turned , along with the BMP, and the height.tga in the LSL. Save all of that for last.
Basically, the previous game would turn them ninety-degrees, this game doesn't do that!
My bad!
davinci
Last edited by Davinci on Wed Jun 13, 2018 11:22 am, edited 1 time in total.
The only true logic is that, there is no true logic!