Scenarios don't work

Game won't run. Keeps crashing. Hopefully we won't get any posts here, but if we do, we'll try to help you out. You can also post any bugs that you find here. IMPORTANT: Don't post mod related problems here!
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william1993
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Posts: 453
Joined: Sun Jul 31, 2011 1:28 am

Scenarios don't work

Post by william1993 »

So I have installed the game and updated to 1.61. I have a Win10 laptop but I have the game set to run for Win7 compatibility. But none of the scenarios play. They get into them and crash within minutes. This is for the Kershaw series, all the extra and new Gettysburg series, the Chickamauga series. I haven't tried Antietam but it will probably crash too. Is there some file somewhere that I can send to someone so they can figure out why?
God darn. Holy testicles. All them people.
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RebBugler
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Posts: 4238
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Scenarios don't work

Post by RebBugler »

Post your SOWGB.log file located in the Work folder, we'll check it out.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
william1993
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Posts: 453
Joined: Sun Jul 31, 2011 1:28 am

Re: Scenarios don't work

Post by william1993 »

I don't see a .log file in the work folder, but I saw a regular SOWGB text file so I posted it

Game Launched
11:49:53 Version:SOWGB
1.6100
11:49:54 Loading Defined Lists
11:49:54 Initializing
11:49:55 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles & Flags XVII
11:49:55 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
11:49:55 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days - New Ground
11:49:55 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\artillery mod
11:49:55 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\range mod
11:49:55 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Realistic Smoke
11:49:55 Ansi:16, TexH:8192, TexW:8192
11:49:55 SowGB Loaded
11:49:55 11:49:55
11:51:25 PR: (WARNING) Device Lost
11:53:06 PR: (WARNING) Device Reset
11:53:11 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles & Flags XVII
11:53:11 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chickamauga
11:53:11 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
11:53:11 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\artillery mod
11:53:11 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\range mod
11:53:11 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Realistic Smoke
11:53:11 Loading Chickamauga 3Days (C-Army)
11:53:11 Load your muskets...
11:53:11 11:53:11
11:53:11 Loading Chickamauga 3Days (C-Army)
11:53:11 Loading Map (Chickamauga_3)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Stealth
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: US_AoC_HQ
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: US_AoC_14Corps
07:00:00 ----------------loading: US_AoC_Division1
07:00:00 ----------------loading: US_AoC_Brig1_Div1
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
07:00:00 ----------------loading: US_AoC_National
07:00:00 ----------------loading: GFX_US_IN_Regt
07:00:00 ----------------loading: GFX_US_Eagle_Regt
07:00:00 ----------------loading: US_AoC_Brig2_Div1
07:00:00 ----------------loading: GFX_US_PA_Regt
07:00:00 ----------------loading: US_AoC_Brig3_Div1
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: US_AoC_Wagon_1Division
07:00:00 ----------------loading: US_AoC_Artillery_Div
07:00:00 ----------------loading: US_AoC_CO_Battery
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: US_AoC_Artillery
07:00:00 ----------------loading: US_AoC_Art_Wagon
07:00:00 ----------------loading: US_AoC_Division2
07:00:00 ----------------loading: US_AoC_Brig1_Div2
07:00:00 ----------------loading: US_AoC_Brig2_Div2
07:00:00 ----------------loading: GFX_US_MI_Regt
07:00:00 ----------------loading: US_AoC_Brig3_Div2
07:00:00 ----------------loading: US_AoC_Wagon_2Division
07:00:00 ----------------loading: US_AoC_Division3
07:00:00 ----------------loading: US_AoC_Brig1_Div3
07:00:00 ----------------loading: US_AoC_Brig2_Div3
07:00:00 ----------------loading: US_AoC_Brig3_Div3
07:00:00 ----------------loading: US_AoC_Wagon_3Division
07:00:00 ----------------loading: US_AoC_CO_Cavalry
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
07:00:00 ----------------loading: US_AoC_Cavalry
07:00:00 ----------------loading: US_AoC_20Corps
07:00:00 ----------------loading: US_AoC_21Corps
07:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: CS_CO_First_National_13Stars
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
07:00:00 ----------------loading: CS_Polk_RC
07:00:00 ----------------loading: CS_Cav_First_National_13Stars
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: CS_Art_First_National_13Stars
07:00:00 ----------------loading: CS_Cassidy2_So_Cross
07:00:00 ----------------loading: CS_Cassidy_So_Cross
07:00:00 ----------------loading: CS_Polk_WC
07:00:00 ----------------loading: CS_Polk_RC2
07:00:00 ----------------loading: CS_Hardee_Alabama_33rd
07:00:00 ----------------loading: CS_Hardee_Ky
07:00:00 ----------------loading: CS_Latin_Cross
07:00:00 ----------------loading: CS_Bragg_So_Cross
07:00:00 ----------------loading: CS_Hardee_Arkansas_1st
07:00:00 ----------------loading: CS_Hardee_Texas
07:00:00 ----------------loading: CS_Hardee_Tenn
07:00:00 ----------------loading: CS_So_Cross_CharDepot
07:00:00 ----------------loading: CS_McCown2
07:00:00 ----------------loading: CS_Hardee_Ark
07:00:00 ----------------loading: GFX_CS_National
07:00:00 ----------------loading: GFX_CS_National_Regt
07:00:00 ----------------loading: CS_McCown
07:00:00 ----------------loading: CS_Hardee_Tennessee_17th
07:00:00 ----------------loading: CS_McCown3
07:00:00 ----------------loading: CS_Hardee_Alabama_38th
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_US_Portraits_LVL6
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_CS_Portraits_LVL6
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_WideBackground
07:00:00 ----------------loading: GFX_BS_PreAlertBar
07:00:00 ----------------loading: GFX_BS_AlertBar
07:00:00 ----------------loading: GFX_BS_ButtonCloak
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_BS_3ButtonCloak
07:00:00 ----------------loading: GFX_BS_2ButtonCloak
07:00:00 ----------------loading: GFX_BS_CHARGING
07:00:00 ----------------loading: GFX_BS_MELEE
07:00:00 ----------------loading: GFX_BS_RETREATING
07:00:00 ----------------loading: GFX_BS_Winded
07:00:00 ----------------loading: GFX_BS_Tired
07:00:00 ----------------loading: GFX_BS_Weary
07:00:00 ----------------loading: GFX_BS_Exhausted
07:00:00 ----------------loading: GFX_BS_ROUTED
07:00:00 ----------------loading: GFX_BS_CAPTURED
07:00:00 ----------------loading: GFX_BS_RegBackground
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_MS_CorpsWideBackground
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_MS_ArtyBackground
07:00:00 ----------------loading: GFX_MS_Solid
07:00:00 ----------------loading: GFX_MS_Shell
07:00:00 ----------------loading: GFX_MS_Shrapnel
07:00:00 ----------------loading: GFX_MS_Canister
07:00:00 ----------------loading: GFX_MS_WagonBackground
07:00:00 ----------------loading: GFX_MS_ArtyAmmoBackground
07:00:00 ----------------loading: GFX_BS_FBackground
07:00:00 ----------------loading: GFX_Replay_Flags
07:00:00 ----------------loading: GFX_BS_Replay_Background
07:00:00 ----------------loading: GFX_BS_Replay_Buttons
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Fire2
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: Ch_Abatis1
07:00:00 ----------------loading: Ch_Grass3
07:00:00 ----------------loading: Ch_TreeBrush4
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: Ch_Tree_Woods3
07:00:00 ----------------loading: Ch_Rock3
07:00:00 ----------------loading: Ch_Tree_Woods2
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: Ch_Tree_Bare2
07:00:00 ----------------loading: Ch_TreeBrush2
07:00:00 ----------------loading: Ch_Rock1
07:00:00 ----------------loading: Ch_Willow1
07:00:00 ----------------loading: Ch_Shrub2
07:00:00 ----------------loading: Ch_Tallgrass5
07:00:00 ----------------loading: Ch_Pine1
07:00:00 ----------------loading: Ch_Tree_Woods10
07:00:00 ----------------loading: Ch_TallOak1
07:00:00 ----------------loading: Ch_Shrub1
07:00:00 ----------------loading: Ch_Maple2
07:00:00 ----------------loading: Ch_Pine6
07:00:00 ----------------loading: Ch_Maple3
07:00:00 ----------------loading: Ch_Tree_Woods1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: Ch_Pine8
07:00:00 ----------------loading: Ch_TallTree1
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: Ch_TreeBrush3
07:00:00 ----------------loading: Ch_Brush3
07:00:00 ----------------loading: Ch_TreeBrush1
07:00:00 ----------------loading: Ch_Tree_Woods8
07:00:00 ----------------loading: Ch_Maple1
07:00:00 ----------------loading: Ch_Pine5
07:00:00 ----------------loading: Ch_Fall_Tree2
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: Ch_Tobacco1
07:00:00 ----------------loading: Ch_Tobacco2
07:00:00 ----------------loading: Ch_Rock4
07:00:00 ----------------loading: Ch_Grass2
07:00:00 ----------------loading: Ch_Grass1
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: Ch_Brush6
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stubble
07:00:00 ----------------loading: Ch_Stump7
07:00:00 ----------------loading: Ch_OldTree4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:291
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen William Rosecrans
07:00:00 Chain of Command: Top Commander Gen Braxton Bragg
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 11:53:58
God darn. Holy testicles. All them people.
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RebBugler
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Re: Scenarios don't work

Post by RebBugler »

There are two fixes for that PR Warning Message in this thread:
http://www.norbsoftdev.net/forum/techni ... rtup#65611
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
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