Here are the values I'm using (I left out a column to fit in thread):
Code: Select all
Name Ammo ID Min Best Normal Long Maximum Reliability ROF MROF
Colt_Repeating_USA IDS_ARSN_Rifle_56_caliber 25 51 74 83 160 18.52668874 15 12
Henry_Repeating_USA IDS_ARSN_Rifle_44_caliber 25 51 75 85 160 17.45541581 4 3
Spencer_Repeating_USA IDS_ARSN_Rifle_52_caliber 25 49 74 85 160 15.66761851 8 6
Spencer_USA IDS_ARSN_Carbine_52_caliber 29 61 86 93 160 16.96667689 8 6
Model_1861_Springfield_USA IDS_ARSN_Rifle-Musk. 30 61 114 131 160 19.16830453 45 34
Rationale:
To calculate the new values, the Model_1861_Springfield_USA min and max ROF values (45,34) were used as reference.
The Spencer values are the Springfield values divided by 6 and rounded up (8, 6)- Spencer was not only a repeater but a breach-loader with metallic cartridges. I assume that its 7 round magazine could be loaded in about the same time it takes to load a Springfield. Then, I was a bit conservative to scale by 6 instead of 7 to account for the few seconds it takes to work the action.
The Henry values are the Springfield values divided by 12 and rounded up (4,3)- The Henry had a huge 16 round magazine and also used metallic cartridges. I scaled by 12 just to be conservative, and also I suspect it may have taken slightly longer than a muzzle loader to completely reload.
The Colt values are the Springfield values divided by 3 and rounded up (15, 12)- This one is trickier. The game seems to assume a constant rate of fire. It seems like the Colt revolving rifle could fire 5-6 rounds very quickly, but then took a long time to reload. I assume here that it would have taken twice as long to reload as a muzzle loader, but that it held 6 rounds- so I scaled by 3.
Perhaps some other values need to be tweaked. For example, the Colt had a reputation for low reliability. I could lower that. Also, Henry had low muzzle velocity, so I could tweak the ranges. But I don't know what values to use. Also, "Spencer_USA" seems to refer to the carbine, while "Spencer_Repeating_USA" to the full length. But, notice that the carbine seems to have larger Min, Best, Normal, Long, Maximum values. Should these be reversed, or have I misunderstood?
An unintended consequence of using these values seems to be that units armed with repeating rifles tire very quickly. I suspect that the game is counting the rounds fired in the equation to determine fatigue level. I don't know how to fix this, but even with that the improved ROF seems to be worth it.