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War3DIIGB Interview
Posted: Mon Apr 13, 2009 5:52 am
by norb
** This thread discusses the content article:
War3DIIGB Interview **
Re:War3DIIGB Interview
Posted: Mon Apr 13, 2009 5:58 am
by BOSTON
Everyday the War3DllGB star shines brighter.
Hoistingman4
Re:War3DIIGB Interview
Posted: Mon Apr 13, 2009 6:57 am
by norb
Now we just need a game

Re:War3DIIGB Interview
Posted: Mon Apr 13, 2009 7:27 am
by BOSTON
You hold the majic wand to make it happen.
Hoistingman4
Re:War3DIIGB Interview
Posted: Mon Apr 13, 2009 7:58 am
by Little Powell
Great article. Well done Norb/Jim.

Re:War3DIIGB Interview
Posted: Mon Apr 13, 2009 11:24 am
by Ephrum
Little Powell wrote:
Great article. Well done Norb/Jim.

I second that.
A great article indeed.
Re:War3DIIGB Interview
Posted: Mon Apr 13, 2009 2:00 pm
by Joshua l.Chamberlain
How are you going to market the game? Are you going to try to get it sold in some stores like game stop and such since people need to see what kind of a game this is. It would help if you could get it sold in that store since where I live I could walk to game stop without my leg killing me (can't drive without it hearting)
Re:War3DIIGB Interview
Posted: Mon Apr 13, 2009 3:26 pm
by norb
To get on store shelves is very hard. You basically have to sign most of your rights away. That is why so many indies only sell online. I seriously doubt we will be in stores right away. If our sales are good, then maybe a publisher would give us a fair deal. We'll see.
Re:War3DIIGB Interview
Posted: Tue Apr 14, 2009 1:28 am
by Hancock the Superb
Good interview. Maybe you should find someone who isn't connected with the game, ex a reenactor, producer of other games, ect, and have them ask questions. It seemed to me that they questions asked, while good, didn't hit home, and probably wouldn't answer a lot of questions (you're hearing this from a guy that has taken Journalism for 2 years, produced 12 newspapers, writen over 20 articles, edited 8 pages for content, and is currently the graphics editor at his school newspaper).
I have a few off the top of my head:
What makes this game different from the other games on the market?
Which concepts are the most important part of the game?
Sneak preview of a battle (video w/ voice-over including description of what is happening, cool functions, ect.)
Re:War3DIIGB Interview
Posted: Thu Apr 30, 2009 3:46 pm
by Sire.Gauvain
Nothing about the sound environment in the article.
I hope it will be more better thn Take Command M. 2.
Please, don't forget to work hard for it. The sound it's so important for feel the battle.
I also hope be a beta tester *dreaming*.
Your french friend.