Couriers Introductory Battle
Posted: Wed Jul 20, 2016 5:57 pm
We are planning a special game using couriers to communicate with fellow players and (potentially) a 10-yard restricted view from the saddle. Here's how it will differ from one of our standard GCM games:
I. Generally
Chain of Command and Special Settings
Because of the limited nature of the comms, such a game would probably best operate using a military-style chain of command.
-Captains would act as CinC's for their sides
-Captains will have up to 5 minutes after launch to give orders and set expectations in separate TS channels;
-To keep the Captains/CinCs' burdens manageable, Captain/CinC's should consider adjusting their personal campaign division settings downward
-For this game, be sure to change your GCM preferences to "Prefer Army or Corps Command"
-As OOB's are set captains will name their corps commanders. This is important because the game will be set to "spawn by corps" but with a potentially wide spread between corps. This means that while divisions within a corps will start near each other, the corps themselves might begin significant distances apart -- and far away from the CinC.
-Camera views will vary by game format. If we're playing a modified HITS style, restrictions will be tight (10 yards from the saddle)
Other Special Rules:
-Following the initial TeamSpeak orders sessions, players of both sides will be returned to a common TS channel;
-Voice and text chat concerning the immediate battle are not allowed (exceptions: rules queries; blind rule violations);
-Only captains may use in-game text chat (i.e., "i" chat) and then only to silently survey their teams about calling the game.
II. How to Use Couriers for Communications
A few tips for those unfamiliar with using couriers...
-To send a courier, hit "c" (brings up the courier screen);
-click the recipient's name;
-click the "Free Text" tab above;
-type your message;
-Hit the "Enter" button so that your message appears in the right-hand screen (many forget this step which results in a blank message being sent);
-click on "End Message and Signature" to send your courier.
Note also that a courier will follow a straight path between you and the recipient. If an enemy combat unit lies between you and the recipient, the bad guys will soon be reading your mail. :sick:
III. Special Considerations/Advice for CinC's
A few points and considerations given the differences from normal games:
Command Size Options
• As Lee or Meade you may, of course, bring your regular, full-size divisions or...
• Adjust your personal divisions downward to give yourselves added bandwidth for the burdens of courier command, corps command, and (if in play) HITS and foliage-on restricted view
• Consider using your command as a central reserve
More Advice
• Divisions will spawn together by corps - but the corps may be quite widely spread
• In addition to Army command, you will likely have responsibility to direct the divisions in your corps. When the OOB comes up in staging, you have the option of designating corps commanders (important in courier battles). Choose corps commander(s) for their ability to operate their divisions reliably and independently
• Establish your command and communications expectations among your team at the Command Briefing e.g., you may request division commanders to go through their corps C.O. rather than barraging you with couriers
Command Briefing (up to 5 minutes or by mutual agreement)
• At game launch, all movement will be frozen while teams break out in TS for a brief Council of War
• Assign your corps commanders to tasks, objectives, etc. (all vp's will appear at launch)
• Give corps commanders an opportunity to set their own expectations for their own divisions
• Remind players that TS may be used between players within 50 yards. Figure out who is playing Windowed and has TS Admin ability to change channels
Miscellaneous
• Remember that couriers run on straight lines
• Consider maintaining a central position for your avatar far enough removed from the front to provide clear line of sight to your corps commanders
• Intercepted enemy courier messages are immediately read by all team members
• Potential exists for purposely sending deceptive messages you intend to be intercepted
• Blind rules apply, though commanders will have some reasonable latitude to ride between their corps
Links
Instruction for installing Manassas (and other) maps to GCM:
Installing Manassas/Special Maps into GCM
Think that's about it!
Ron/Palmer
I. Generally
Chain of Command and Special Settings
Because of the limited nature of the comms, such a game would probably best operate using a military-style chain of command.
-Captains would act as CinC's for their sides
-Captains will have up to 5 minutes after launch to give orders and set expectations in separate TS channels;
-To keep the Captains/CinCs' burdens manageable, Captain/CinC's should consider adjusting their personal campaign division settings downward
-For this game, be sure to change your GCM preferences to "Prefer Army or Corps Command"
-As OOB's are set captains will name their corps commanders. This is important because the game will be set to "spawn by corps" but with a potentially wide spread between corps. This means that while divisions within a corps will start near each other, the corps themselves might begin significant distances apart -- and far away from the CinC.
-Camera views will vary by game format. If we're playing a modified HITS style, restrictions will be tight (10 yards from the saddle)
Other Special Rules:
-Following the initial TeamSpeak orders sessions, players of both sides will be returned to a common TS channel;
-Voice and text chat concerning the immediate battle are not allowed (exceptions: rules queries; blind rule violations);
-Only captains may use in-game text chat (i.e., "i" chat) and then only to silently survey their teams about calling the game.
II. How to Use Couriers for Communications
A few tips for those unfamiliar with using couriers...
-To send a courier, hit "c" (brings up the courier screen);
-click the recipient's name;
-click the "Free Text" tab above;
-type your message;
-Hit the "Enter" button so that your message appears in the right-hand screen (many forget this step which results in a blank message being sent);
-click on "End Message and Signature" to send your courier.
Note also that a courier will follow a straight path between you and the recipient. If an enemy combat unit lies between you and the recipient, the bad guys will soon be reading your mail. :sick:
III. Special Considerations/Advice for CinC's
A few points and considerations given the differences from normal games:
Command Size Options
• As Lee or Meade you may, of course, bring your regular, full-size divisions or...
• Adjust your personal divisions downward to give yourselves added bandwidth for the burdens of courier command, corps command, and (if in play) HITS and foliage-on restricted view
• Consider using your command as a central reserve
More Advice
• Divisions will spawn together by corps - but the corps may be quite widely spread
• In addition to Army command, you will likely have responsibility to direct the divisions in your corps. When the OOB comes up in staging, you have the option of designating corps commanders (important in courier battles). Choose corps commander(s) for their ability to operate their divisions reliably and independently
• Establish your command and communications expectations among your team at the Command Briefing e.g., you may request division commanders to go through their corps C.O. rather than barraging you with couriers
Command Briefing (up to 5 minutes or by mutual agreement)
• At game launch, all movement will be frozen while teams break out in TS for a brief Council of War
• Assign your corps commanders to tasks, objectives, etc. (all vp's will appear at launch)
• Give corps commanders an opportunity to set their own expectations for their own divisions
• Remind players that TS may be used between players within 50 yards. Figure out who is playing Windowed and has TS Admin ability to change channels
Miscellaneous
• Remember that couriers run on straight lines
• Consider maintaining a central position for your avatar far enough removed from the front to provide clear line of sight to your corps commanders
• Intercepted enemy courier messages are immediately read by all team members
• Potential exists for purposely sending deceptive messages you intend to be intercepted
• Blind rules apply, though commanders will have some reasonable latitude to ride between their corps
Links
Instruction for installing Manassas (and other) maps to GCM:
Installing Manassas/Special Maps into GCM
Think that's about it!
Ron/Palmer