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Defensive Ground Value

Posted: Tue Jan 26, 2016 8:06 am
by Marching Thru Georgia
Is there a function that will return the defensive value of the terrain at a unit's position? OnDefTerr() just returns true if the defensive value is greater than 0.

Re: Defensive Ground Value

Posted: Tue Jan 26, 2016 1:10 pm
by mitra76
no, but I opened the ticket for this, as soon as possible will be exposed new functions in the AI code.

Re: Defensive Ground Value

Posted: Tue Jan 26, 2016 6:46 pm
by Marching Thru Georgia
Thanks for asking for this to be included. I look forward to seeing what new functions are available.