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Damaging Buildings
Posted: Mon Jan 18, 2016 2:47 pm
by mcaryf
I have been looking at various tables in the edit files for artillery and munitions and would like to know how the damage to buildings is evaluated. I do not see it specifically rated so is it a function of some other value?
I know the French actually used carcass (incendiary) shells against Hougoumont but the British also used incendiary shells in this era but not reportedly at Waterloo. Are the French given any particular advantage with respect to artillery versus buildings or is it assumed that the British could also use incendiary shells if the circumstances are different e.g. the French occupy Hougoumont?
Regards
Mike
Re: Damaging Buildings
Posted: Sat Jan 23, 2016 3:55 pm
by Saddletank
Buildings are not damaged or set on fire in the game. I think artillery only causes losses on the garrison and contributes to the defenders being forced out of the fortified building. I personally haven't tried using artillery vs buildings, infantry firepower seems to be the way to achieve this.
The fortified buildings system in the game is rather weak unfortunately, probably a result of the short development timescale. It covers the basic need for occupying buildings on Nap battlefields though so it works okay.
Re: Damaging Buildings
Posted: Sat Jan 23, 2016 4:49 pm
by mcaryf
Hi Saddletank
Buildings certainly display smoke as if on fire and there is a display that seems to show damage which I thought indicated that the building had a reduced capacity for troops occupying it.
Regards
Mike
Re: Damaging Buildings
Posted: Sat Jan 23, 2016 5:41 pm
by Saddletank
I may be wrong then. Hopefully an NSD person will clarify for us both!
Re: Damaging Buildings
Posted: Sun Jan 24, 2016 12:38 am
by Little Powell
Hi Saddletank
Buildings certainly display smoke as if on fire and there is a display that seems to show damage which I thought indicated that the building had a reduced capacity for troops occupying it.
Regards
Mike
This is correct. If you click a unit in a fort, it shows the fort capacity, but also the damage sustained.
Edit - And yes, only forts can be damaged. And they can only be damaged by artillery fire (the ammo type doesn't matter).
Re: Damaging Buildings
Posted: Sun Jan 24, 2016 2:56 pm
by mcaryf
Thanks Little Powell.
Logically the heavy 12 lb guns should be more effective v buildings - do you know if that is the case?
Regards
Mike
Re: Damaging Buildings
Posted: Tue Jan 26, 2016 5:12 pm
by Little Powell
Actually ammo type does matter. From Norb:
If the ammo can kill more than one man, then it can inflict more than one damage point to the fort. 1 pt for each unit the ammo could kill.
Re: Damaging Buildings
Posted: Tue Jan 26, 2016 9:23 pm
by mcaryf
Hi Little Powell
That is excellent and I guess as sophisticated as it is reasonable to ask.
Regards
Mike