Help - Inserting new weapons

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Crikey
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Posts: 445
Joined: Mon Aug 09, 2010 4:55 pm

Re: Help - Inserting new weapons

Post by Crikey »

Given the problems yesterday I've attempted to import Reb's latest Grog-Toolbar mod but sadly this has also imported the non-firing battalions problem.

I love the toolbar and wouldn't want to play without it but I'm running out of ideas. I'll now try the alternative which is to keep it as a separate toolbar mod and just amend the LanguageEnglish.xmls

MyGUI is off the Christmas card list! :whistle:
Crikey
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Posts: 445
Joined: Mon Aug 09, 2010 4:55 pm

Re: Help - Inserting new weapons

Post by Crikey »

UPDATE

Now have the Grog-Toolbar integrated although not sure how. :blink:

On to the next challenge. B)
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RebBugler
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Location: Ouachita Mountains, Arkansas

Re: Help - Inserting new weapons

Post by RebBugler »

Maybe a master 'Language Mod' can be established, kept updated, and made readily available. As each modder completes and tests their mods, they would add the Language Mod file to the master list for compilation.

Mod conflicts are a fact of gaming life, both with previous NSD engines and the present. We're still learning about the present system, I'm confident things can and will be improved.
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Crikey
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Posts: 445
Joined: Mon Aug 09, 2010 4:55 pm

Re: Help - Inserting new weapons

Post by Crikey »

Thanks Reb

Just to be clear...none of the above was a criticism of the toolbar mod. It's invaluable.


B)
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