Thanks.
It would be great if one could easily put together some historical variant scenarios.
For example, the French being able to launch brigade or division attacks that bypass Le Haye, Hougament and Placenoit, but fight the allied units that were deployed in the same general area without the buildings being the objectives.
The "what if" factor would be fun.
It would also be great if a player could easily and quickly select the force he wants to play. For example, an infantry division or brigade with attached artillery and cavalry that you (not the computer) could control.
I've never designed a scenario, but would like to try if it isn't too difficult.
If you want to just play the scenarios for fun, try some different units that were not available, ignore objectives and victory conditions, I have a suggestion.
First download the SDK just made available so you have access to all the scenarios. Then open the Mods folder. Make a new folder and call it whatever you want, maybe
My Scenarios. Open it and create another folder, name it
Scenarios. Now, go back to the SDK folder and copy one or more scenarios and paste them into your
My Scenarios/Scenarios folder. Rename your scenarios you copied in, one letter different or a space in the name will do.
Open one of the scenarios you wish to start with. Of the files you see open the
scenario.ini file. Find the sequence
rank, it will look something similar to this:
[rank]
cmdlvl1=1
cmdlvl2=1
cmdlvl3=1
cmdlvl4=1
cmdlvl5=2
cmdlvl6=0
Change it to this:
[rank]
cmdlvl1=0
cmdlvl2=0
cmdlvl3=0
cmdlvl4=0
cmdlvl5=0
cmdlvl6=0
Save and close.
You have just created a 'Select Unit' type scenario.
Start the game and go to
User Scenarios, your scenario will be listed there. Select the scenario and you will see the full scenario OOB listed below. Select the unit you wish to play and hit Start.
I suggest that you pick the same side that the scenario is designed for because the enemy will be scripted to put up a good fight. Still you may pick an enemy unit if you want. If just orders are scripted selecting either side should work pretty well. However, if one side is TC'd that side won't fight, they'll just sit there until you come along, and their officers will be what we call TC'd zombies. The battalions and squadrons will fight but with no leadership, so they'll basically just stay in their original place.
If you like this check out the
scenario.ini file for more things to change and try out. Changing to different maps using the same scenario set up can also be a nice change. Refer as to the map names in the SDK folder.
If you want to wipe the scripting completely, which would also eliminate the TC issues discussed, rename the
battlescript.csv file, I just put a 0 in front of it. You could just delete it but you might want to save it and mess around with it later.
Then open your
scenario.ini file and change the following:
strategicai=0
to
strategicai=1
Save and close.
This turns both sides into aggressive killers,

all they want to do is kill the other side and they will go at each other if within LOS. :woohoo: And you and your unit are in the middle of it all. :ohmy:
Good Luck and Happy Variety, your first steps in learning about scenario design.
