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				Sprites & cores
				Posted: Tue May 12, 2015 8:03 pm
				by Archer
				A couple Waterloo questions.  
1. Has the number of sprites per unit (125 for Gettysburg) been increased at all for Waterloo? (I hope so)
2. Does Waterloo take advantage of multi-core processor machines? From what I read Gettysburg did not and I think this was an objective at one time... to have Waterloo make use of multiple cores.
Look forward to buying the game!
Regards,
Archer
			 
			
					
				Sprites & cores
				Posted: Tue May 12, 2015 8:37 pm
				by Gunfreak
				Gettysburg didn't have a fixed number.  But 1:4 scale.  So a regiment of 800 would have 200 sprites. 
In Waterloo its 1:6 so 600 soldiers is 100 sprites
			 
			
					
				Sprites & cores
				Posted: Tue May 12, 2015 8:59 pm
				by Saddletank
				Gettysburg is limited however to 125 sprites max per unit, regardless of what each represents.
From what I saw of the Matrix video the battle demonstrated there used 1:10. The cavalry squadrons looked really small.
Remember that sprite ratio is different from maximum number of sprites in a unit.
Sprite ratio is largely irrelevant because its down to the customer's PC, max unit size is the biggie and I suspect SoW:WL will be the same.
			 
			
					
				Sprites & cores
				Posted: Tue May 12, 2015 10:18 pm
				by Archer
				yes, the max number of sprites per unit is what I was referring too.  The more sprites the better in my opinion. it more visually realistic.  Its kind of hard to imagine a 800 man regt when there's only 125 sprites.  ...but I know sprites can be a drain on resources.  ...which is why I guess I asked about the cores.  
regards,
Archer
			 
			
					
				Sprites & cores
				Posted: Wed May 13, 2015 12:14 am
				by gunship24
				The number of allowed sprites has been increased to 200 per unit. This was to better visually represent the larger 1000 men battalions at Waterloo on 1:4 sprite ratio. The scenarios are written for 1:6 ratio after many hours of testing. Of course fear not! For those that want more sprites the option for 1:4 (or less!) is always available.
			 
			
					
				Sprites & cores
				Posted: Wed May 13, 2015 1:52 am
				by Destraex
				Can we get an answer on the multiple cores. This is a major concern if we are going to talk about depending on customers PC power.
			 
			
					
				Sprites & cores
				Posted: Wed May 13, 2015 2:32 am
				by voltigeur
				Can we get an answer on the multiple cores.
Norb responded to this a while ago, I believe that LOS calculations run in a separate thread now
quoting Norb: 
We have threaded all the LOS calculations and have been running that way for almost a year.
 
			 
			
					
				Sprites & cores
				Posted: Wed May 13, 2015 10:01 am
				by Destraex
				So the most that can be used is a single core with two hyperthreads even if we have 8 cores. Better than nothing.