Scenario Generator for Scourge of War

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Post Reply
User avatar
Leffe7
Reactions:
Posts: 279
Joined: Fri Jun 24, 2011 3:38 pm

Scenario Generator for Scourge of War

Post by Leffe7 »

Scenario Generator for Scourge of War v3.0

1) Installation

1.1) Download Scenario Generator

1.2) If you have an older version of the Scenario Generator, delete its folder under Work\Scenarios now

1.3) Unzip into your Work\Scenarios Folder

1.4) In the newly created folder ^^ SCENARIO GENERATOR ^^, right-click on the file „ScenarioGenerator_v3.0.xls“, then create a shortcut

1.5) Drag the shortcut to your desktop

REQUIREMENTS
Excel (Versions 2010, 2007, 2003 and 2000 have been tested)
Excel macros must be enabled.
(Excel Macro Security Level MEDIUM recommended, so you will be asked each time if you want to enable macros)
Last edited by Leffe7 on Thu Oct 09, 2014 11:55 pm, edited 1 time in total.
User avatar
Leffe7
Reactions:
Posts: 279
Joined: Fri Jun 24, 2011 3:38 pm

Re: Scenario Generator for Scourge of War

Post by Leffe7 »

Changelist v3.0
  • New Feature: Carry-over mode.
    The carryover mode will create an adjusted OOB based on the results of a played scenario to be used by the next scenario. Note that this feature is a bit simplified but if you understand the way an OOB is structured you can very easily adjust more details manually if needed.
  • Added Red River maps, Big Whiskey, Pea Ridge, 10MileMaps and Lynchburg to the list of maps.
  • Added 10mile maps functionality.
  • Added 4 ACW OOBs with extra sprites and flags: Eastern 1863, Western, Trans-Miss and Eastern 1861. Those require the Mods "Courier and Mini-Maps" & "Additional ACW Flags & Sprites"! There are still 3 ACW OOBs which don't require any Mod.
  • Added subvariants of Waterloo OOB for the Allied side: UK-only and Prussian-only
  • Added Russia 1812 OOB
  • Note that ALL Napoleonic OOBs now require the KS Napoleon Mod to make use of the new sprites, flags and portraits!
  • Added Blenheim Grenadiers OOB (which requires Blenheim Mod)
  • Added Fontenoy OOB (which requires Fontenoy Mod)
  • Added toggle for Supply Wagons (None / 1 per division / 10 per Army)
  • Added toggle to play in Hunt em down mode (default) / Attack / Defend
  • Added functionality to give names to the 4 objectives and to place them in exactly x yards away from the sector center (x/y axis), so you can position them very detailed.
  • Added toggle for extra cohesive AI (should improve AI cavalry attacks in Napoleonic games).
  • Added a check to display duplicate custom selected units (if you select the same unit more than once, you will notice it)
  • Added a text info below map with the length of a sector (0.5, 1 or 2 miles)
  • Increased Custom OOB row limit from 1900 to 2500
  • Added a new field to enter a Title for the scenario to be displayed in the game lobby. By default, the names of the 2 armies are also displayed.
  • Increased max regiments number per brigade from 9 to 14
  • Updated Manual

Changelist v2.1
  • Added Brandy Station to the list of maps.
  • Added Brandy Station minimaps for both ACW and NAP version.
  • Improved compatibility with Hays' Carryover tool

Changelist v2.0
  • New Feature: Importing User Generated OOBs. Yes, indeed: Now you can import any OOB which is in SOW layout!
  • New Feature: Hand-picking Units. You can manually pick individual Leaders and Units.
  • New Feature: Brigade placement to sectors. Besides Corps and Divisions you may now also place single brigades to sectors.
  • New Feature: Custom Random Sector Definition Sets. You can define 4 different sets of sectors, in which your Corps and Divisions can be placed randomly. This is in addition to the already existing feature of using random placements in relation to the “reference point”.
  • New Feature: Show generated OOBs for just created scenario.
  • Added an extra macro button for creating the scenario intro text (even after scenario files have been created)
  • Added a new field to define the objectives distance to the center of the sector.
  • Added a new field (Obj Holder) to set each of the 4 objectives as valid for Both sides, or only Side1, or only Side2.
  • Added a sheet where you can set your own default values to be restored.
  • Added napoleonic minimap pictures for the “KS Napoleon Mod” by MTG. They are labelled NAP... in the map list.
  • Several optimizations in the integrated Theatres of War (flags, names, extra leaders)
  • Added some more checks and tweaks
  • Updated Manual

Changelist v1.1
  • New Feature: Show Statistics of just created scenario
  • Theatre of War ACW Trans-Mississippi added (Note: In Trans-Mississippi, some Cavalry brigades also include Infantry regiments)
  • Theatre of War NAP Peninsular added
  • Theatre of War NAP Eckmuhl added
  • Minimap picture for Random maps 6 (No3) corrected
  • Minimap picture for Kansas added
  • Added 4 missing units to CSA in Theatre of War ACW Eastern
  • Updated Manual
Last edited by Leffe7 on Thu Oct 09, 2014 11:59 pm, edited 1 time in total.
User avatar
Leffe7
Reactions:
Posts: 279
Joined: Fri Jun 24, 2011 3:38 pm

Re: Scenario Generator for Scourge of War

Post by Leffe7 »

2) Features

2.1) Choose a theatre of war (in v1.0 you have ACW Eastern, ACW Western, Napoleonic Italy and Napoleonic Waterloo available). Then customize both sides Order of Battle structure. Your scenario's OOB will be filled randomly by units from the chosen theatre of war.

The attachment OOB_example_xls.jpg is no longer available
The attachment OOB_example_ingame.jpg is no longer available

2.2) Choose a map. Setup the starting positions of the troops and objective markers using one of 25 sectors. Or let the location be randomized in relation to the „Reference point“.
The attachment Map_with_sectors.jpg is no longer available

Each Division may also be placed individually in advanced options
The attachment CSA_Divs.jpg is no longer available

Full battle map with the settings used above
The attachment Mac_battle.jpg is no longer available

2.3) Create the scenario files with 1 click

2.4) If you want to, you can review Statistics for your scenario. Note: The statistics are only calculated AFTER you created scenario files with the macro.
The attachment Statistics1.JPG is no longer available
2.5) Launch Scourge of War and play your scenario in Singleplayer or Multiplayer. Have fun!


Some of the new features in v2.0:
  • You can also pick individual units instead of letting them be selected randomly:
The attachment CustomUnits.JPG is no longer available
  • After creating a scenario you can take a look at the generated OOBs:
The attachment OOB_Info.JPG is no longer available
Attachments
OOB_Info.JPG
OOB_Info.JPG (70.03 KiB) Viewed 239 times
CustomUnits.JPG
CustomUnits.JPG (62.81 KiB) Viewed 239 times
Statistics1.JPG
Statistics1.JPG (36.71 KiB) Viewed 239 times
Mac_battle.jpg
Mac_battle.jpg (396.3 KiB) Viewed 239 times
CSA_Divs.jpg
CSA_Divs.jpg (6.58 KiB) Viewed 239 times
Map_with_sectors.jpg
Map_with_sectors.jpg (62.2 KiB) Viewed 239 times
OOB_example_ingame.jpg
OOB_example_ingame.jpg (18.08 KiB) Viewed 239 times
OOB_example_xls.jpg
OOB_example_xls.jpg (55.4 KiB) Viewed 239 times
Last edited by Leffe7 on Sun Jun 23, 2013 10:06 pm, edited 1 time in total.
User avatar
Leffe7
Reactions:
Posts: 279
Joined: Fri Jun 24, 2011 3:38 pm

Re: Scenario Generator for Scourge of War

Post by Leffe7 »

3) Comments

I wish to thank Martin J and Kevin (Marching through Georgia) for testing the alpha versions and giving invaluable inputs.
The download also includes a manual to explain the concept and options.

If the tool is not working for you, please tell me what happened.

Link to sister thread in the Kriegsspiel Forum: http://kriegsspiel.forumotion.net/t695-scenario-generator-for-scourge-of-war#6080

Michael Slaunwhite created a video where you can take a glimpse at the tool http://www.norbsoftdev.net/forum/40-discussion/57532-how-to-use-leffe7s-sowgb-scenario-generator-small-how-to-video-included

Recommended Mods:

Extra Maps

Garnier's Random Maps 2
http://www.norbsoftdev.net/forum/modifi ... 2-released

Garnier's Random Maps 6
http://www.norbsoftdev.net/forum/napole ... napoleonic

2nd Texas’, RebBugler’s and Little Powell's Prairie Grove Mod
http://www.norbsoftdev.net/forum/modifi ... e-released

John Bonin’s, RebBugler’s, and other’s Red River 1864 Campaign Mod
http://www.norbsoftdev.net/forum/modifi ... production

Crikey's Valverde Map
http://www.norbsoftdev.net/forum/modifi ... p-released

John Bonin’s, RebBugler’s, and other’s Pea Ridge 1862 Mod
http://www.norbsoftdev.net/forum/modifi ... ppi-finale

Little Powell's, RebBugler's, LouiRaider's and 2nd Texas' Lynchburg Mod
http://www.norbsoftdev.net/forum/offici ... g-released

Little Powell’s 10 mile maps V1 and V2
http://www.norbsoftdev.net/forum/modifi ... p-released

Garnier's Random Maps 4
http://www.norbsoftdev.net/forum/modifi ... dom-maps-4

Other Mods

MTG's Courier&Minimaps Mod
http://www.norbsoftdev.net/forum/modifi ... d-to-15001

Martin James' Additional Flags and Sprites Mod (to be used together with Courier&Minimaps Mod)
https://www.dropbox.com/s/pklu736df1jv3 ... 4.zip?dl=0

Gunship24's Road to Wagram & Peninsular
http://www.norbsoftdev.net/forum/napole ... -sp-and-mp

MTG’s Kriegsspiel Napoleon Mod (to be used together with Road to Wagram)
http://kriegsspiel.forumotion.net/t759- ... piel-style

Pom's Fontenoy Mod
http://www.norbsoftdev.net/forum/modifi ... ntenoy-mod

alessillo's Blenheim Mod
http://www.norbsoftdev.net/forum/modifi ... ers-add-on
Last edited by Leffe7 on Fri Oct 10, 2014 12:01 am, edited 1 time in total.
Jack ONeill
Reactions:
Posts: 1892
Joined: Mon Apr 28, 2008 10:49 pm

Re: Scenario Generator for Scourge of War

Post by Jack ONeill »

Lef,

This is AWESOME!!! Thank you.

"Molon Labe"

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Zeke
Reactions:
Posts: 384
Joined: Mon Dec 15, 2008 3:06 am

Re: Scenario Generator for Scourge of War

Post by Zeke »

Hey Leffe7

Fantastic concept downloading and trying out tonight!! B)

Thanks for putting Italy in there :P

Zeke
I only know two tunes...One's "Yankee Doodle" and the other one isn't!

Ulysses S. Grant
rudy
Reactions:
Posts: 194
Joined: Sun Jan 31, 2010 12:34 am

Re: Scenario Generator for Scourge of War

Post by rudy »

I've tried it out a couple of times, and it works as advertised.

I hope you build on it so that it has a random scenario generation capability, and even some carry over.

It does take away some of the uncertainty by having to select your enemies forces.

And carryover can be achieved by a somewhat random regeneration of depleted units.

Thanks for this.
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re: Scenario Generator for Scourge of War

Post by Little Powell »


It does take away some of the uncertainty by having to select your enemies forces.

.
A randomized feature would be nice, but one thing to note; you will know where your enemy starts, but will have no idea where they will end up. :)

These scenarios are generated with Strategic AI turned on, which basically means that the AI is in Sandbox mode. The AI will always want to come and find you, unless there are objectives for them to capture/defend.
alexjack
Reactions:
Posts: 45
Joined: Sat Mar 23, 2013 12:41 am

Re: Scenario Generator for Scourge of War

Post by alexjack »

Thanks for this. Great tool. Would it be possible to be able to include an option to use OOBs made with Garniers OOB Creator?
Marching Thru Georgia
Reactions:
Posts: 1769
Joined: Mon Mar 29, 2010 9:56 pm

Re: Scenario Generator for Scourge of War

Post by Marching Thru Georgia »

A randomized feature would be nice, but one thing to note; you will know where your enemy starts, but will have no idea where they will end up.
It has a randomized start position already built in if that is what you want. The units that are picked for each OOB is also random. You cannot pick specific units to be included. Depending on what the program selects, you can have very asymmetric armies. It's perfect for HITS battles where maximum fog of war is desired.
I can make this march and I will make Georgia howl.
Post Reply