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Re: New Version for SP and MP

Posted: Fri May 03, 2013 4:00 am
by Jack ONeill
JT<

First and foremost, you probably need to be using winrar to get the files set. It is a free download from winrar.com and very easy to use. Then, download the NAPMOD folders to where-ever. DO NOT EXTRACT THEM TO ANYWHERE. They are self-contained. Open each download and take THE ENTIRE FOLDER and place it in the MODS section of the game. If you extract the files, you will over-write some of the stock game files and nothing will work. Once the folders are in the MODS section, you can activate them like any other Mod and run the game.

I don't think Windows 8 is the issue, but Gunship is the authority on that, since it is his Mod.

Good Luck.

"Molon Labe"

Jack B)

Re: New Version for SP and MP

Posted: Fri May 03, 2013 8:02 am
by RebBugler
Gotta have this FREE app to unzip it, since this wasn't mentioned, I'm just guessing...

http://www.7-zip.org/download.html

Re: New Version for SP and MP

Posted: Sat May 04, 2013 1:31 am
by JTolliver
Many thanks Jack as that works just fine. Actually I should have known that but I just assumed this new computer would have WinRAR or winzip or something like that already on it. RebBugler, you don't necessarily need to also have the 7zip if you download the larger WinRAR program. Well perhaps it's included in the larger one...not sure...but I did see where it prompted me to also download the 7zip.

Another question. I can't get my custom toolbar to work with this mod. Am I stuck with using the stock tool bar? And one more thing...I see that it's played via the courier method. Is there a way that I can play it without the courier method?

Thanks in advance,
SGT. JT
occupied Virginia

Re: New Version for SP and MP

Posted: Sat May 04, 2013 1:55 am
by Jack ONeill
JT,

Good deal you got it running.

Toolbar - Is it Rebs toolbar or a custom one of your own? If it's Rebs, he can answer your question.

Couriers - Check your "Options" settings. The NapMod will run on all different settings.

"Molon Labe"

Jack B)

Re: New Version for SP and MP

Posted: Sat May 04, 2013 1:58 am
by JTolliver
OK I think I finally got everything figured out and then some since I'm now able to open some of the mods that I heretofore haven't been able to. Thanks again Jack!

Sgt. JT
somewhere in Yankee occupied Virginia

Re: New Version for SP and MP

Posted: Fri Jun 21, 2013 3:57 am
by ddl
Hi folks,


First let me say this is an awesome mod. The only other decent Nap games out there are the old waterloo nap's last battle and ANGV (IMHO)

One question: How do I get the AI to form square when I fight in single player?

I have downloaded the Mod and Logistics files and the mod runs great, but the AI just stand there and let my cavalry charge them with impunity. Any ideas?

Re: New Version for SP and MP

Posted: Fri Jun 21, 2013 5:29 am
by Marching Thru Georgia
ddl wrote:
One question: How do I get the AI to form square when I fight in single player?
The AI will not form squares on its own. It does not know anything about that formation. That is a serious problem in using this mod for solo play. However, it is a great mod for multi-player. The kriegspiel group regularly has nappy MP games. There is even a Peninsula campaign being run. They are very friendly. Go here and check them out. Kriegspiel Forum

Re: New Version for SP and MP

Posted: Fri Jun 21, 2013 8:59 am
by Jack ONeill
ddl,

...and in an entirely different, selfish direction - the inability of the AI to form square makes it really special when you unleash your Cuirassiers and ride the opposing Cavalry down, then crash into the Infantry, Hooves thundering, Sabres flashing in the sun... :evil:

"Molon Labe"

Jack

Re: New Version for SP and MP

Posted: Sun Jun 23, 2013 3:28 am
by Saddletank
Tonight MTG and I were playing French vs Austrians on one of the Pipe Creek Maps and one of MTGs dragoon squadrons went foaming-mad out of control and captured two Grenzer battalions and routed a third in one charge. It lost 140 men but killed and captured 1,300. It really was spectacular!

In support of MP play it is a whole new game and with the rock-paper-scissors balance between arty-inf-cav where each has its weakness and strengths it can be very gratifying to catch a human opponents infantry in lines and crush them completely with a well timed cavalry charge.

Re: New Version for SP and MP

Posted: Sun Jun 23, 2013 5:23 am
by Jack ONeill
All,

As I have said at least once, if not more times, there is NOTHING like a well-timed Cavalry charge. Good job French Dragoons!

"Molon Labe"

Jack B)