Page 2 of 2

Re: Waterloo OOB

Posted: Wed Feb 27, 2013 6:26 pm
by Grog
Just a quick Waterloo OOB flythrough HD Movie:

http://www.norbsoftdev.net/forum/sow-mo ... grog#55963

:)

Re: Waterloo OOB

Posted: Wed Feb 27, 2013 10:25 pm
by Jack ONeill
Grog,

Thank you for the Video. It will be nice when I can watch it. I will say once again how much I HATE Dish Network's incredibly crappy internet setup. Assuming I get another, (better), job soon, I will deep-six this junk and go back to Comcast internet. I had almost zero problems with it compared to Dish.

Jack B)

Re: Waterloo OOB: updated 06/08/2013

Posted: Sun Jun 09, 2013 1:06 am
by Jack ONeill
All,

The Waterloo and Quatre-Bras OOBs have been updated with Gunships new Brunswicker and Dutch-Belgian sprites.

Jack B)

Re: Waterloo OOB: updated 06/08/2013

Posted: Sun Jun 09, 2013 10:02 am
by Ingles of the 57th
Jack,

I replaced the my Waterloo OOB with the new one ....nothing else altered. SOW immediately crashed in Sandbox with Waterloo selected. Not only that Sandbox itself crashes out now with Waterloo selected .... I cannot get into it at all.

Having deleted Waterloo OOB and Quatre Bras OOB it now runs again fine.

I am going to find another way to set this up perhaps using a discrete Mod structure.

Unfortunately, having great faith, I did not save the original OOB's. If I can't get it to work I would ask some kind soul to repost the originals for me.

Thanks

Geoff Laver Late of Her Britannic Majesty's 57th Regiment of Foot

Re: Waterloo OOB

Posted: Sun Jun 09, 2013 10:14 am
by Davinci
Ingles - I don't have the Napoleon Mod Installed at this time, but check the line 600 Waterloo OOB.

It should be something such as..... 1 1 6 3 0 0 or 1 1 7 0 0 0 .

I haven't check the other OOB.

EDIT Post : To add this!

In the QuatreBras OOB - Jack is going to have to explain why the Column [G] is not in numerical order. I don't know if that would crash the game, but I would think that it is supposed to be in order.

davinci

Re: Waterloo OOB

Posted: Sun Jun 09, 2013 10:28 am
by Ingles of the 57th
Jack

I just purposely recrashed and this is the SOW log file using Waterloo OOB. The final line looks suspicious.

Game Launched
08:21:07 Version:SOWGB
1.5001
08:21:08 Loading Defined Lists
08:21:08 Initializing
08:21:09 Mod: D:\GETTYSBURG\Mods\10MileMapV1
08:21:09 Mod: D:\GETTYSBURG\Mods\10MileMapV2
08:21:09 Mod: D:\GETTYSBURG\Mods\1800 Battles - Montebello Marango Ampfing Hohenlinden
08:21:09 Mod: D:\GETTYSBURG\Mods\Alternate Explosions
08:21:09 Mod: D:\GETTYSBURG\Mods\Antietam Mini Maps
08:21:09 Mod: D:\GETTYSBURG\Mods\Antietam September 18 What If
08:21:09 Mod: D:\GETTYSBURG\Mods\AP Hill Carryover Scenario Series
08:21:09 Mod: D:\GETTYSBURG\Mods\Bloodbath Mod
08:21:09 Mod: D:\GETTYSBURG\Mods\Chancellorsville Extras
08:21:09 Mod: D:\GETTYSBURG\Mods\Chancellorsville Terrain Mod01
08:21:09 Mod: D:\GETTYSBURG\Mods\ELPine_1
08:21:09 Mod: D:\GETTYSBURG\Mods\ELPine_2
08:21:09 Mod: D:\GETTYSBURG\Mods\Gettysburg Cemetery Hill - Culps Hill Series
08:21:09 Mod: D:\GETTYSBURG\Mods\Gettysburg_3Days_in_7Hours
08:21:09 Mod: D:\GETTYSBURG\Mods\Kershaw Scenario Series
08:21:09 Mod: D:\GETTYSBURG\Mods\Nap Armies of Italy
08:21:09 Mod: D:\GETTYSBURG\Mods\NSD Sample 1
08:21:09 Mod: D:\GETTYSBURG\Mods\OBJMap_V1
08:21:09 Mod: D:\GETTYSBURG\Mods\Olustee
08:21:09 Mod: D:\GETTYSBURG\Mods\OOB NSD
08:21:09 Mod: D:\GETTYSBURG\Mods\Pipe Creek SR10
08:21:09 Mod: D:\GETTYSBURG\Mods\Prairie Grove
08:21:09 Mod: D:\GETTYSBURG\Mods\Quatre Bras Mod
08:21:09 Mod: D:\GETTYSBURG\Mods\RandomMaps2
08:21:09 Mod: D:\GETTYSBURG\Mods\RandomMaps4
08:21:09 Mod: D:\GETTYSBURG\Mods\RandomMaps5
08:21:09 Mod: D:\GETTYSBURG\Mods\RandomMaps6
08:21:09 Mod: D:\GETTYSBURG\Mods\RandomMaps7
08:21:09 Mod: D:\GETTYSBURG\Mods\Road to Wagram & Peninsular
08:21:09 Mod: D:\GETTYSBURG\Mods\Road to Wagram & Peninsular CSVs
08:21:09 Mod: D:\GETTYSBURG\Mods\Road to Wagram & Penninsular Patch 01
08:21:09 Mod: D:\GETTYSBURG\Mods\Road to Wagram Gattensberg Scenarios
08:21:09 Mod: D:\GETTYSBURG\Mods\Secessionville
08:21:09 Mod: D:\GETTYSBURG\Mods\Take on NSD Team
08:21:09 Mod: D:\GETTYSBURG\Mods\TC2M_CMP30_OOBS
08:21:09 Mod: D:\GETTYSBURG\Mods\Ten Days
08:21:09 Mod: D:\GETTYSBURG\Mods\Trevilian Station
08:21:09 Mod: D:\GETTYSBURG\Mods\Turbo Flags
08:21:09 Mod: D:\GETTYSBURG\Mods\Valverde
08:21:09 Mod: D:\GETTYSBURG\Mods\Nap_B&F_Toolbar_2013
08:21:09 Ansi:16, TexH:16384, TexW:16384
08:21:09 SOWGB Loaded
08:21:09 08:21:09
08:21:15 Error in scenario.csv file, OOB_GB32 repeated id name.
08:21:15 Error in scenario.csv file, OOB_GB33 repeated id name.
08:21:15 Error in scenario.csv file, OOB_GB32 repeated id name.
08:21:15 Error in scenario.csv file, OOB_GB32 repeated id name.
08:21:15 Error in scenario.csv file, OOB_GB32 repeated id name.
08:21:15 Error in scenario.csv file, OOB_GB33 repeated id name.
08:21:15 Error in scenario.csv file, OOB_GB33 repeated id name.
08:21:23 Error in scenario.csv file, OOB_GB_291 repeated id name.
08:21:24 Can't find unit class type BEL_LINE

Re: Waterloo OOB

Posted: Sun Jun 09, 2013 10:40 am
by Ingles of the 57th
Perhaps I haven't got the new sprites downloaded ? Checking

Geoff Laver Late of Her Britannic Majesty's 57th Regiment of Foot

Re: Waterloo OOB

Posted: Sun Jun 09, 2013 11:16 am
by Ingles of the 57th
Jack

Mia culpa. I hadn't got the new sprites downloaded and installed correctly. All going OK now.

Just too many separate things-that-have-to-hang-together happening these days for an old brain to encompass.

Geoff Laver Late of Her Britannic Majesty's 57th Regiment of Foot

Re: Waterloo OOB

Posted: Mon Jun 10, 2013 9:13 am
by Jack ONeill
Geoff,

Glad you got it running. I always worry if the OOB is not "self-contained" within the original NapMod download. Yes, the new, extra sprites are a bit of a handful. Just wish we had just one Dutch-Belgian flag. Good job!

"Molon Labe"

Jack B)

Currently grinding away on the revised Borodino OOB. Maybe Tomorrow. ;)

Re: Waterloo OOB

Posted: Tue Sep 09, 2014 6:31 pm
by JohnVW
jack...if I want to use these in MP what would the other players need to have? (I also will be importing your OOB's into the scenario generator! but either way what do I need to make sure they have if i'm hosting a MP game?)...thanks