Waterloo OOB
Posted: Fri Feb 22, 2013 11:33 am
All,
The Waterloo OOB is has been officially updated to include Gunships Dutch-Belgians and Brunswickers. There are still gaps in the sprites, but in the main, the new ones help out alot. I have re-done the Quatre-Bras OOB also. I did not change any of the French. The differences in uniforms were not that striking as to make it worthwhile. These OOBs will run with or without the new .gfx.csv file I posted
with the 1806-07 OOB the other day.
Contains -
Napoleons Armee du Nord - 76,468 Foot, Horse and Guns.
Wellingtons Anglo-Allied Army in Belgium - 69,205 Foot, Horse and Guns.
The Armies portrayed are the troops actually on the field at Waterloo, 18 June, 1815. The Allied Detachments at Hal on Wellingtons left are not included. Grouchys troops at Wavre are not included.
Sprites we don't have and what I did -
The French were pretty straight forward. I think the only issue I had was the French Lancers. The Polish Lancers of the Vistula are standing in for them as well as the Guard Lancers.
Allies -
Brunswickers. Changed to the new sprites as much as there were sprites for. Used Polish Lancers for the Uhlans and British Hussars for Brunswick Light Horse.
Dutch-Belgians. Changed to the new sprites. Still some gaps, but better now. Ended up using British Heavy Dragoons for the Carabiniers and a variety of Light Horse troopers from all over to fill in the Dutch-Belgian Light Horse. French for the gunners.
British/KGL/Hanoverians. Hanoverian Landwehr get to wear British uniforms. Why not? The KGL was from Hanover, so...
We have no Scots Greys - Had to use regular British Heavy Dragoons for them.
Everyone on the Anglo-Allied side has a British Flag. We don't have any other National colors. Keeps it simple. British Regimental Colors are random if I didn't already have them with the units from a different OOB when they were drawn over.
IMPORTANT!!! You have to run both the Road to Wagram Mod AND the Peninsular Mod for this to work. There are troop types from both in this OOB. I have combined them into one and made it work but you don't have to. I believe the Waterloo OOB should be put in the Road to Wagram OOB folder to work right. Part of the problem I had doing this was keeping track of where the troop types were coming from. That was the big reason I spent the time combining the two Mods.
There is NO ROCKET TROOP in Whinyates' RHA Troop, ONLY because we don't have the sprites.
Yes, Wellington AND the Earl of Uxbridge have been cloned. Wellington had personal command of the Reserve Corps, (not Tom Picton), so his name is in the command slot for the Corps. There were really no Cavalry Divisions set up and Uxbridge maintained personal control over each Brigade. This IS probably why the Allied Cavalry did so poorly at variuos time during the battle. I set them up as Divisions for better Command and Control.
For both sides there are some combined Horse Squadrons. I did this to alleviate having a bunch of tiny sqaudrons running around the field. Travers Cuirassiers Brigade as an example.
I think that's it. If I've forgotten anything, I'll post it or you guys will tell me. If wwe get new/different sprites, I'll update the OOB. It is fairly easy...now.
The OOB plays well all the way down to Brigade/Battery level. I believe I've crossed-checked everyone so you can play as whoever you want. The OOB plays really well in Sprite Ratio 8 and Sprite Ratio 4.
I look forward to your feedback...En Avant!
Jack B)
P.S. - If you are playing as Napoleon, remember, you only have 5 hours before the Prussians arrive. Move.