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The American Gibraltar: HITS/GCM Game 5 Scheduled

Posted: Mon Jan 21, 2013 8:26 pm
by exp101
The Yanks are back and looking for a fight! Join in the next big HITS/GCM Multi-Player battle for Cumberland Gap -- "The American Gibraltar"

Saturday, January 26 at 20:00 GMT. Follow one of the links below for complete details

http://forums.sowmp.com/viewtopic.php?f ... 2673#p2673 (GCM Forum) or

http://forum.kriegsspiel.org.uk/t610-th ... duled#5313 (Kriegspiel HITS Forum)

You don't want to miss this one!

Re: The American Gibraltar: HITS/GCM Game 5 Scheduled

Posted: Wed Jan 23, 2013 11:02 pm
by exp101
Thanks to Garnier, players of the HITS/GCM game series now have options to take artillery-only and infantry-only commands!

Come join us in HITS/GCM 5 where the armies implement new army/corps-level artillery organizations!

http://forums.sowmp.com/viewtopic.php?f ... 2683#p2683

Re: The American Gibraltar: HITS/GCM Game 5 Scheduled

Posted: Thu Jan 24, 2013 1:11 am
by IronBMike
Thanks to Garnier, players of the HITS/GCM game series now have options to take artillery-only and infantry-only commands!

Come join us in HITS/GCM 5 where the armies implement new army/corps-level artillery organizations!

http://forums.sowmp.com/viewtopic.php?f ... 2683#p2683
Seems I'm always busy for these. Got plans all Saturday. Do you ever do weeknight battles?

Re: The American Gibraltar: HITS/GCM Game 5 Scheduled

Posted: Thu Jan 24, 2013 1:33 am
by exp101
On weeknights we tend to play more of the regular GCM-style MP battles -- typically at least a couple per night. Saturdays seem to work well for the HITS/GCM games because it's easier to find a time that fits the schedules of both U.S. and European players.

Re: The American Gibraltar: HITS/GCM Game 5 Scheduled

Posted: Sun Jan 27, 2013 6:34 am
by exp101
Yanks Score Comeback Win in HITS/GCM Game 5

The Yanks came from behind in an extremely hard-fought battle in the Cumberland Gap. "The American Gibraltar" turned out to be that and more as the stubborn Rebels fought tooth and nail for every inch of ground at the key points they had come to regard as their own.

We had 13 players for this game (including 4 with brigade sub-commands) and rolled out, for the first time ever, specialized artillery division commands while other players focused exclusively on leading formations of infantry. All of this combined for a fight that was interesting as it was intense.

In the end, both sides lay exhausted, with upwards of 40-45% casualties for each. Truly a desperate and memorable fight!

Battle Report: http://www.sowmp.com/gcm/battles/battle/14083
Battle Replay: https://www.dropbox.com/s/zt19xisjwkek7 ... 31.rep.zip

Re: The American Gibraltar: HITS/GCM Game 5 Scheduled

Posted: Sun Jan 27, 2013 7:49 am
by Michael Slaunwhite
Hi.

I just thought I would post a small request that since all replays are dependent on maps used, expansions, and some other few small details, and I am wondering if you could post a list of mods, and addon's used so we could know what to load so we can watch these replays?

I downloaded the replay, and experienced CTD's.

Thanks.

Re: The American Gibraltar: HITS/GCM Game 5 Scheduled

Posted: Sun Jan 27, 2013 8:55 am
by Garnier
Not really possible for GCM replays because the maps change regularly and the old ones are not kept available.

If you update GCM at about the time the battle was fought, then you can watch the replay.

Re: The American Gibraltar: HITS/GCM Game 5 Scheduled

Posted: Sun Jan 27, 2013 5:02 pm
by Michael Slaunwhite
Not really possible for GCM replays because the maps change regularly and the old ones are not kept available.

If you update GCM at about the time the battle was fought, then you can watch the replay.
Thanks Garnier, makes perfect sense. :)

Okay, I'll start downloading what is needed.

Thanks again!

Re: The American Gibraltar: HITS/GCM Game 5 Scheduled

Posted: Sun Jan 27, 2013 7:42 pm
by KG_Soldier
Yanks Score Comeback Win in HITS/GCM Game 5

The Yanks came from behind in an extremely hard-fought battle in the Cumberland Gap. "The American Gibraltar" turned out to be that and more as the stubborn Rebels fought tooth and nail for every inch of ground at the key points they had come to regard as their own.

We had 13 players for this game (including 4 with brigade sub-commands) and rolled out, for the first time ever, specialized artillery division commands while other players focused exclusively on leading formations of infantry. All of this combined for a fight that was interesting as it was intense.

In the end, both sides lay exhausted, with upwards of 40-45% casualties for each. Truly a desperate and memorable fight!

Battle Report: http://www.sowmp.com/gcm/battles/battle/14083
Battle Replay: https://www.dropbox.com/s/zt19xisjwkek7 ... 31.rep.zip
I'm still exhausted!

Re: The American Gibraltar: HITS/GCM Game 5 Scheduled

Posted: Sun Jan 27, 2013 9:03 pm
by exp101
The replay in this one is particularly fascinating and makes several points:

-The result could very easily have gone the other way. In fact, it amazes me that it did not after viewing the movements of both armies from the command map. A slight march-route adjustment here or there could/should have spelled disaster for the Union cause;

-I have renewed both my admiration and contempt for AI brigade leaders. Of my 4 brigades, all of which received identical orders, 3 made it to the final destination to fight against General Hays on our north flank at Montgomery/Goodwin. One of my brigades (the third in line under Col. Kerr), however took the "scenic" route and somehow ended up far down on our southern flank to fight alongside Gen. Elson's division. I had given them an attack stance early in the march and they apparently performed quite well once they found their way to the fight -- but I never laid eyes on them once our initial march had commenced and I had ridden far out in advance of our column. Bottom-line, they did at least as well as the brigades that remained under my view lending valuable assitance to our southern push. Hmm, not sure how I should interpret that! :huh:

Anyway, everyone who played in this one should check it out. There are lessons abundant and revealing all around.