Game freeze "BADRANDSYNC"
Posted: Mon Jan 21, 2013 5:12 am
Apparently four big MP games have ended in a freeze in the last day. (By "freeze", I mean the clock stopped. All players could look around the battlefield, no one CTDed, the clock just stopped running.)
This is the end of the log file from one of the players in the last game. It's the only log file I've got so far.
If anyone has an idea what might cause it, do let us know.
Thanks
This is the end of the log file from one of the players in the last game. It's the only log file I've got so far.
Code: Select all
14575446,LOWFRAME,10,1,4370,4373,6,0:544 will1993
14575446,LOWFRAME,10,0,4371,4373,1,0:544 cjay
14575446,LOWFRAME,10,0,4372,4373,1,0:544 cjay
14575446,GOODFRAME,10,0,4373,4373,1,0:544 cjay
14575446,LOWFRAME,10,0,4370,4373,1,0:544 cjay
14575446,BADRANDSYNC,544 cjay,876,2318,0
14543754,12lb Napoleon Sgt T Samples,123,10,2,1000,1000,90,55,110,9,139008.00,122624.00,0.63,0.78,139008.00,122624.00,0.63,0.78,1
14543754,PREAI,0,1,3330,0,9,9,1000,1000
14543754,ENDUPDATE,10,2,1000,1000,55,110,9,139008.00,122624.00,0.63,0.78,139008.00,122624.00,0.63,0.78,1
14543754,12lb Napoleon Sgt J Griffith,124,10,2,1000,1000,90,55,100,9,139520.00,122624.00,0.63,0.78,139520.00,122624.00,0.63,0.78,1
14543754,PREAI,0,1,90,0,9,9,1000,1000
Thanks