Post Processing Goodness for SoW
Posted: Wed Nov 14, 2012 1:38 am
Well the FXAA post processing injector that is so famously used in skyrim works with SoW. Only drawback is that alt tabbing can sometimes crash the game.
Just put the files in the SoW folder. The exe allows adjustments on the fly. All you have to do is hit the pause key next to scroll lock and it turns the post processing on and off while in game. So you can adjust all settings while the game is running and see the results quickly. I would suggest windowed mode for testing and setup.
If you want fxaa on use the exe and toggle it on and then save. Other options are Sharpen, technicolor, tonemap (gamma, exposure saturation ect), sepia, and bloom with fxaa that allows AA Blur, edge thresholds, which seems to work better on the sprites than msaa.
I'm not particurally good at adjusting colors and such. So hopefully some of our great modders here will do some tinkering and share with us their results.
Just put the files in the SoW folder. The exe allows adjustments on the fly. All you have to do is hit the pause key next to scroll lock and it turns the post processing on and off while in game. So you can adjust all settings while the game is running and see the results quickly. I would suggest windowed mode for testing and setup.
If you want fxaa on use the exe and toggle it on and then save. Other options are Sharpen, technicolor, tonemap (gamma, exposure saturation ect), sepia, and bloom with fxaa that allows AA Blur, edge thresholds, which seems to work better on the sprites than msaa.
I'm not particurally good at adjusting colors and such. So hopefully some of our great modders here will do some tinkering and share with us their results.