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Random Maps 2 - Released
Posted: Sun Nov 11, 2012 9:31 am
by Little Powell
Scourge Of War: Gettysburg
Random Maps 2
Author: Garnier
Download Link
Important: You must have patch
1.5 or later to use this mod. Download it at
http://www.scourgeofwar.com/downloads.shtml
This mod includes four fictional maps best used for multiplayer and sandbox. These maps are recommended to be used along with Jolly's terrain mod.
Once the installer is finished, simply start the game, go to your Modifications menu, and enable RandomMaps2. The maps will be available in your Sandbox menu.
Re: Random Maps 2 - Released
Posted: Sun Nov 11, 2012 9:46 am
by Garnier
These maps are included in GCM along with the terrain mod, so if you play GCM you don't need to download them here.
Here's the link for Jolly's terrain mod:
http://www.norbsoftdev.net/forum/modifi ... es-terrain
How it looks with the terrain mod:
And without:

Re: Random Maps 2 - Released
Posted: Mon Nov 12, 2012 10:12 pm
by Saddletank
Been playing some single-player games on these over the weekend. Lovely maps!
Is there any way of adding feature names (woods, hills, crossroads, creeks) to the minimaps during the creation process?
Re: Random Maps 2 - Released
Posted: Mon Nov 12, 2012 10:54 pm
by NY Cavalry
I know Garnier as well as any of you (meaning that I know him from this game) and I know he does nothing by hand, but instead will build a program to do what he wants.
A lot of times if something is requested he will say no, but eventually down the line you will see those changes requested implemented.
So, I will say I'm sure he could do it, but who knows. I was wondering if we could get a couple more historical maps and he told me that he was only going to do random while improving his map generator.
In the future, with his new tools granted him by Norbsoft, I expect that we will see some neat things.
Re: Random Maps 2 - Released
Posted: Tue Nov 13, 2012 3:58 am
by Martin James
So when he says no, he sometimes means maybe? That's good news, as he hasn't even said no yet
These are terrific maps and it would be great to try them out in some HITS & couriers games. Realistically, I think we would need at least some names on the minimaps to do that.
Here's hoping.
Martin
Re: Random Maps 2 - Released
Posted: Tue Nov 13, 2012 5:32 am
by KG_Soldier
I'm pretty sure MTG can/could/would mod the mini-maps and add names to creeks and hills and such.
And thanks, Garnier, although I do sometimes give you a hard time, I do appreciate everything you've done for us MP players. Without all your hard work (I'm sure literally thousands of hours), the SOW MP community would be. . . well. . . I'm not even sure.
Re: Random Maps 2 - Released
Posted: Tue Nov 13, 2012 7:51 am
by cliometrician
These are simply great looking maps. Many thanks!!
Re: Random Maps 2 - Released
Posted: Tue Nov 13, 2012 2:40 pm
by Martin James
And thanks, Garnier, although I do sometimes give you a hard time, I do appreciate everything you've done for us MP players. Without all your hard work (I'm sure literally thousands of hours), the SOW MP community would be. . . well. . . I'm not even sure.
Agreed!
Martin
Re: Random Maps 2 - Released
Posted: Tue Nov 13, 2012 7:41 pm
by Saddletank
Presumably historic maps would be under the control of Norb. I suspect he may allow Garnier to produce maps of some minor engagements but given the future value of add-ons to NSD I'm guessing most historic battlefield maps would be a no-no.
That's not to say that I won't welcome more random maps as good as these and if Garnier can keep honing his skills on map generation code then it can only be a good thing in terms of saving time and of course cost to NSD.
Re: Random Maps 2 - Released
Posted: Tue Nov 13, 2012 8:37 pm
by Marching Thru Georgia
KG_Soldier wrote:
I'm pretty sure MTG can/could/would mod the mini-maps and add names to creeks and hills and such.
I can do mini-maps of the style that are in Couriers&Maps fairly quickly now. If there are no buildings, (they have to be found on the battlefield and then plotted by hand on the minimap), I can generate one in less than an hour. But my first priority are maps for the CV expansion.