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All I need too repair a Mod is...

Posted: Thu Sep 27, 2012 11:56 pm
by Michael Slaunwhite
I am trying to repair a mod called "Death of Your Commander", and with patch 1.5, and the addition of the replay button, all the button coordinates are off.

Since the SDK won't be coming out for quite a long while (info received from Rebbugler) which would have the new gscreens.gsv I can edit, could someone help me by posting only this portion?

Here is what I require...
NEW,End,SCREEN_End_Battle.dds,,,0,0,0,1024,768,1024,1024,,,$endscreen,,,
VARFONT,,,EndHeader-C-0-0-0,,,,,,,,,,,,,,
COMMAND,,,,,,,,,,,,,,stopsfx,,,
COMMAND,,,,,,,,,,,,,,playmp3:SoWGB_End.mp3,,,
COMMAND,,,,,,,,,,,,,,setleaders:#leadarmy1:#leadarmy2,,,
DEFBUTTON,,,,Battle Details,,402,692,52,44,20,800,,,loadscreen:OOBEnd:#myid,,,
GRAPHIC,,SCREEN_End_Battle.dds,,,,484,692,52,44,321,800,#gamewasmulti == 0,,,,,
BUTTON,,,,Return to Battle,,484,692,52,44,200,800,,#gamewasmulti == 0,endbattle,,,
GRAPHIC,,SCREEN_End_Battle.dds,,,,484,692,52,44,260,800,#gamewasmulti == 1,,,,,
BUTTON,,,,High Scores,,484,692,52,44,80,800,,#gamewasmulti == 1,loadscreen:EndScore,,,
CANBUTTON,,,,Exit Battle,,567,692,52,44,140,800,,,closelevel,,,
TEXT,,$headline,EndHeader-C-0-0-0,,,161,354,,,,,,,,,,
FORMAT,,,,,,58,365,206,380,,,,,&formatted:$article,,,
TEXT,,Score: $playergrade,CategoryText-C-0-0-0,,,512,370,,,,,,,,,,
If I can get that information, I'll be able to get this mod back online.

Thanks.

Re: All I need too repair a Mod is...

Posted: Fri Sep 28, 2012 2:57 am
by Jim
NEW End SCREEN_End_Battle.dds 0 0 0 1024 768 1024 1024 $endscreen
VARFONT EndHeader-C-0-0-0
COMMAND stopsfx
COMMAND playmp3:SoWGB_End.mp3
COMMAND setleaders:#leadarmy1:#leadarmy2
BUTTON IDS_Save_Replay 364 692 52 44 381 800 savereplay
DEFBUTTON IDS_Battle_Details 445 692 52 44 20 800 loadscreen:OOBEnd:#myid
GRAPHIC SCREEN_End_Battle.dds 526 692 52 44 321 800 #gamewasmulti == 0
BUTTON IDS_Return_to_Battle 526 692 52 44 200 800 #gamewasmulti == 0 closenomusic
GRAPHIC SCREEN_End_Battle.dds 526 692 52 44 260 800 #gamewasmulti == 1
BUTTON IDS_High_Scores 526 692 52 44 80 800 #gamewasmulti == 1 loadscreen:EndScore
CANBUTTON IDS_Exit_Battle 607 692 52 44 140 800 closelevel
TEXT $headline EndHeader-C-0-0-0 161 354
FORMAT 58 365 206 380 &formatted:$article
TEXT IDS_Score___Score CategoryText-C-0-0-0 512 370

The formatting got slightly hosed coming in from excel, but I think you can find the numbers you need.

-Jim

Re: All I need too repair a Mod is...

Posted: Fri Sep 28, 2012 5:34 am
by Michael Slaunwhite
THANK YOU! Much appreciated Jum!

oops, Jim! (toe got in the way when I was typing)

Re: All I need too repair a Mod is...

Posted: Fri Sep 28, 2012 5:59 am
by Michael Slaunwhite
Nope, I formatted what you have given me, and it just crashes SOW. Would you be able to upload the gscreens.csv? I think it would be far easier.

Thanks again for the help.

Re: All I need too repair a Mod is...

Posted: Fri Sep 28, 2012 9:28 am
by RebBugler
Trying not to sound arbitrary, what is the point of your mod 'Death of Your Commander'. A mod is built as an enhancement or possibly presenting an entertaining variance...where does this mod lie?

Since you're so anxious to get it out, it must be in demand for some folks. Maybe positive feedback here from folks that include this mod in their play would be in line to help your cause to get us to release files early for said purpose.

Re: All I need too repair a Mod is...

Posted: Fri Sep 28, 2012 10:19 pm
by Michael Slaunwhite
Trying not to sound arbitrary, what is the point of your mod 'Death of Your Commander'. A mod is built as an enhancement or possibly presenting an entertaining variance...where does this mod lie?
The point of this mod is that if you (Commander) dies on the battlefield, you will be unable to return back to the game to continue on.
Since you're so anxious to get it out, it must be in demand for some folks.
That is up to the individual. I do not make mods because it may have a high rating by other gamers out, I make them because I make them. If someone wants it, then it is there, if they don't, then don't download it.

I made this mod for me because it didn't feel right that I should be able to spawn back into battle, I wanted consequences for my actions (outside of having my regiments totally obliterated). I only posted it for those who might find this mod useful, otherwise personally I couldn't care less one way or the other about sharing this mod or any other I may have a fancy to create, and I don't appreciate why I have to defend this mod, or any other I've made.

I'll wait like everyone else out there for the SDK.

Re: All I need too repair a Mod is...

Posted: Sat Sep 29, 2012 12:13 am
by RebBugler
On the Matrix forum it was explained to you why the SDK would be delayed, and that it would be a while because CV and the manual release must happen first.

THEN, you come over here and open TWO threads requesting the same thing, asking the same questions. This is quite OBSESSIVE. Jim, our Project Manager tried to help, but for you, that wasn't enough.

Now you tell us that critical mod that you need released is built because when your commander dies, and the game ends, YOU don't have enough will power to let the game end, so you need this mod to discipline yourself and prevent YOU from resuming the battle. From a designers standpoint regarding scenarios, this is useless anyway, since all scripting stops when the commander, ME, dies, leaving the scenario utterly useless for it's scripted intentions. Also, the scenario will play forever, no EndScenario script. Maybe this is your fear, you can never escape, trapped forever :ohmy: ...OH, I finally get it. ;)

Come on Mike, this is beyond the call.

Re: All I need too repair a Mod is...

Posted: Sat Sep 29, 2012 7:20 am
by Jolly
and a bit freaky

Re: All I need too repair a Mod is...

Posted: Sat Sep 29, 2012 10:08 pm
by Jim
Not to be rude, but that was copied from the file in the current working version of the game. If it is crashing in your hands then the formatting is not quite perfect. This is very easy to mess up, don't ask me how well I know. :whistle:

-Jim

Re: All I need too repair a Mod is...

Posted: Sun Sep 30, 2012 12:41 am
by Michael Slaunwhite
First I would like too apologize to Rebbugler, and anyone else this gave the creeps too. I have to take a step backward here, and admit that its quite obvious that I think of myself more important than I should which is my fault, and my fault alone. I do have a tendency to fly off the handle for the most stupid little things that make absolutely no sense to anyone else out there, and you are absolutely right Jolly, it's freaky.

I'm not going to use any excuse because there is none to give, and even if I had one I wouldn't use it.

Again sorry guys, just me being me which can be as Jolly has said... Freaky!