New Multiplayer Campaign
Posted: Sat Sep 22, 2012 8:52 pm
I am working up a new multiplayer campaign. Right now, we're hammering out the rule set on the KS forums. I am soliciting scenario designers.
Features of the campaign will include:
-Personal brigades
-Dynamic stats
-Fog of war
-HITS and Couriers gameplay
-A "war archive" detailing notable accomplishments
-Rank promotions
Consider playing the game with a larger, strategic objective in mind. Rather than individual battles, you will participate in a chain of unscripted, non-linear battles with carryover results as well as equipment upgrades and occasional reinforcements.
The overall goal is to provide the most realistic, and "non-gamey" experience within the context of a dynamic campaign.
As stated above, we're hammering out the ruleset, once that is done, we will need corps, division, and brigade commanders. For now, we envision a single division to a side (corp commanders are there to facilitate strategic movement). New divisions will be added if enough new players join.
Division commanders will be expected to write orders and AARs, to give you a sense of what kind of experience we're working on. The brigade commander experience will be as casual or immersive as you wish it to be.
Updates to follow!
Features of the campaign will include:
-Personal brigades
-Dynamic stats
-Fog of war
-HITS and Couriers gameplay
-A "war archive" detailing notable accomplishments
-Rank promotions
Consider playing the game with a larger, strategic objective in mind. Rather than individual battles, you will participate in a chain of unscripted, non-linear battles with carryover results as well as equipment upgrades and occasional reinforcements.
The overall goal is to provide the most realistic, and "non-gamey" experience within the context of a dynamic campaign.
As stated above, we're hammering out the ruleset, once that is done, we will need corps, division, and brigade commanders. For now, we envision a single division to a side (corp commanders are there to facilitate strategic movement). New divisions will be added if enough new players join.
Division commanders will be expected to write orders and AARs, to give you a sense of what kind of experience we're working on. The brigade commander experience will be as casual or immersive as you wish it to be.
Updates to follow!